package com.uwsoft.editor.view.stage.tools.transformStrategy; import com.badlogic.ashley.core.Entity; import com.badlogic.gdx.math.Vector2; import com.uwsoft.editor.utils.TransformCommandBuilder; /** * Created by Sasun Poghosyan on 4/13/2016. */ public interface ITransformStrategy { void calculate(float mouseDx, float mouseDy, int anchor, Entity entity, TransformCommandBuilder transformCommandBuilder, Vector2 mousePoint, float lastTransformAngle, float lastEntityAngle); }