/*
* ******************************************************************************
* * Copyright 2015 See AUTHORS file.
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
* *****************************************************************************
*/
package com.uwsoft.editor.view.ui.followers;
import com.badlogic.ashley.core.Entity;
import com.badlogic.gdx.scenes.scene2d.Touchable;
import com.badlogic.gdx.scenes.scene2d.ui.Image;
import com.kotcrab.vis.ui.VisUI;
/**
* Created by azakhary on 5/20/2015.
*/
public class ParticleFollower extends BasicFollower {
public ParticleFollower(Entity entity) {
super(entity);
}
@Override
public void create() {
Image icon = new Image(VisUI.getSkin().getDrawable("icon-particle-over"));
icon.setTouchable(Touchable.disabled);
icon.setX(-icon.getWidth()/2);
icon.setY(-icon.getHeight()/2);
icon.getColor().a = 0.3f;
addActor(icon);
}
@Override
public void hide() {
// you cannot hide particle follower
}
}