/* * ****************************************************************************** * * Copyright 2015 See AUTHORS file. * * * * Licensed under the Apache License, Version 2.0 (the "License"); * * you may not use this file except in compliance with the License. * * You may obtain a copy of the License at * * * * http://www.apache.org/licenses/LICENSE-2.0 * * * * Unless required by applicable law or agreed to in writing, software * * distributed under the License is distributed on an "AS IS" BASIS, * * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * * See the License for the specific language governing permissions and * * limitations under the License. * ***************************************************************************** */ package com.uwsoft.editor.view.ui.followers; import com.badlogic.ashley.core.Entity; import com.badlogic.gdx.scenes.scene2d.Touchable; import com.badlogic.gdx.scenes.scene2d.ui.Image; import com.kotcrab.vis.ui.VisUI; /** * Created by azakhary on 5/20/2015. */ public class ParticleFollower extends BasicFollower { public ParticleFollower(Entity entity) { super(entity); } @Override public void create() { Image icon = new Image(VisUI.getSkin().getDrawable("icon-particle-over")); icon.setTouchable(Touchable.disabled); icon.setX(-icon.getWidth()/2); icon.setY(-icon.getHeight()/2); icon.getColor().a = 0.3f; addActor(icon); } @Override public void hide() { // you cannot hide particle follower } }