/*
* ******************************************************************************
* * Copyright 2015 See AUTHORS file.
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
* *****************************************************************************
*/
package com.uwsoft.editor.view.ui.properties.panels;
import com.commons.color.ColorPickerAdapter;
import com.commons.color.CustomColorPicker;
import org.apache.commons.lang3.ArrayUtils;
import org.apache.commons.lang3.math.NumberUtils;
import com.badlogic.gdx.graphics.Color;
import com.puremvc.patterns.observer.Notification;
import com.uwsoft.editor.view.stage.Sandbox;
import com.uwsoft.editor.view.ui.properties.UIAbstractPropertiesMediator;
import com.uwsoft.editor.renderer.data.PhysicsPropertiesVO;
import com.uwsoft.editor.renderer.data.SceneVO;
/**
* Created by azakhary on 4/16/2015.
*/
public class UIScenePropertiesMediator extends UIAbstractPropertiesMediator<SceneVO, UISceneProperties> {
private static final String TAG = UIScenePropertiesMediator.class.getCanonicalName();
public static final String NAME = TAG;
public UIScenePropertiesMediator() {
super(NAME, new UISceneProperties());
}
@Override
public String[] listNotificationInterests() {
String[] defaultNotifications = super.listNotificationInterests();
String[] notificationInterests = new String[]{
UISceneProperties.AMBIENT_COLOR_BUTTON_CLICKED
};
return ArrayUtils.addAll(defaultNotifications, notificationInterests);
}
@Override
public void handleNotification(Notification notification) {
super.handleNotification(notification);
switch (notification.getName()) {
case UISceneProperties.AMBIENT_COLOR_BUTTON_CLICKED:
CustomColorPicker picker = new CustomColorPicker(new ColorPickerAdapter() {
@Override
public void finished(Color newColor) {
viewComponent.setAmbientColor(newColor);
facade.sendNotification(viewComponent.getUpdateEventName());
}
@Override
public void changed(Color newColor) {
viewComponent.setAmbientColor(newColor);
facade.sendNotification(viewComponent.getUpdateEventName());
}
});
picker.setColor(viewComponent.getAmbientColor());
Sandbox.getInstance().getUIStage().addActor(picker.fadeIn());
break;
default:
break;
}
}
protected void translateObservableDataToView(SceneVO item) {
PhysicsPropertiesVO physicsVO = item.physicsPropertiesVO;
viewComponent.setPixelsPerWorldUnit(Sandbox.getInstance().getPixelPerWU());
viewComponent.setGravityXValue(physicsVO.gravityX + "");
viewComponent.setGravityYValue(physicsVO.gravityY + "");
viewComponent.setPhysicsEnable(physicsVO.enabled);
viewComponent.setSleepVelocityValue(physicsVO.sleepVelocity + "");
viewComponent.setAmbientColor(new Color(item.ambientColor[0], item.ambientColor[1], item.ambientColor[2], item.ambientColor[3]));
viewComponent.setLightsEnabled(item.lightSystemEnabled);
viewComponent.setDiffuse(Sandbox.getInstance().sceneControl.isDiffuse());
}
@Override
protected void translateViewToItemData() {
PhysicsPropertiesVO physicsVO = observableReference.physicsPropertiesVO;
physicsVO.gravityX = NumberUtils.toFloat(viewComponent.getGravityXValue(), physicsVO.gravityX);
physicsVO.gravityY = NumberUtils.toFloat(viewComponent.getGravityYValue(), physicsVO.gravityY);
physicsVO.sleepVelocity = NumberUtils.toFloat(viewComponent.getSleepVelocityValue(), physicsVO.sleepVelocity);
physicsVO.enabled = viewComponent.isPhysicsEnabled();
Color color = viewComponent.getAmbientColor();
observableReference.ambientColor[0] = color.r;
observableReference.ambientColor[1] = color.g;
observableReference.ambientColor[2] = color.b;
observableReference.ambientColor[3] = color.a;
observableReference.lightSystemEnabled = viewComponent.isLightsEnabled();
Sandbox.getInstance().setSceneAmbientColor(color, viewComponent.isLightsEnabled());
Sandbox.getInstance().sceneControl.disableLights(!observableReference.lightSystemEnabled);
Sandbox.getInstance().sceneControl.disableAmbience(!observableReference.lightSystemEnabled);
Sandbox.getInstance().sceneControl.setDiffuse(viewComponent.isDiffuse());
}
}