package com.glview.libgdx.graphics.opengl; import android.opengl.GLES30; public class AndroidGL30 extends AndroidGL20 implements GL30 { @Override public void glReadBuffer(int mode) { GLES30.glReadBuffer(mode); } @Override public void glDrawRangeElements(int mode, int start, int end, int count, int type, java.nio.Buffer indices) { GLES30.glDrawRangeElements(mode, start, end, count, type, indices); } @Override public void glDrawRangeElements(int mode, int start, int end, int count, int type, int offset) { GLES30.glDrawRangeElements(mode, start, end, count, type, offset); } @Override public void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, java.nio.Buffer pixels) { GLES30.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); } @Override public void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset) { GLES30.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, offset); } @Override public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.Buffer pixels) { GLES30.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } @Override public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int offset) { GLES30.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, offset); } @Override public void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) { GLES30.glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); } @Override public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, java.nio.Buffer data) { GLES30.glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); } @Override public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, int offset) { GLES30.glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, offset); } @Override public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, java.nio.Buffer data) { GLES30.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } @Override public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, int offset) { GLES30.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, offset); } @Override public void glGenQueries(int n, int[] ids, int offset) { GLES30.glGenQueries(n, ids, offset); } @Override public void glGenQueries(int n, java.nio.IntBuffer ids) { GLES30.glGenQueries(n, ids); } @Override public void glDeleteQueries(int n, int[] ids, int offset) { GLES30.glDeleteQueries(n, ids, offset); } @Override public void glDeleteQueries(int n, java.nio.IntBuffer ids) { GLES30.glDeleteQueries(n, ids); } @Override public boolean glIsQuery(int id) { return GLES30.glIsQuery(id); } @Override public void glBeginQuery(int target, int id) { GLES30.glBeginQuery(target, id); } @Override public void glEndQuery(int target) { GLES30.glEndQuery(target); } @Override public void glGetQueryiv(int target, int pname, int[] params, int offset) { GLES30.glGetQueryiv(target, pname, params, offset); } @Override public void glGetQueryiv(int target, int pname, java.nio.IntBuffer params) { GLES30.glGetQueryiv(target, pname, params); } @Override public void glGetQueryObjectuiv(int id, int pname, int[] params, int offset) { GLES30.glGetQueryObjectuiv(id, pname, params, offset); } @Override public void glGetQueryObjectuiv(int id, int pname, java.nio.IntBuffer params) { GLES30.glGetQueryObjectuiv(id, pname, params); } @Override public boolean glUnmapBuffer(int target) { return GLES30.glUnmapBuffer(target); } @Override public java.nio.Buffer glGetBufferPointerv(int target, int pname) { return GLES30.glGetBufferPointerv(target, pname); } @Override public void glDrawBuffers(int n, int[] bufs, int offset) { GLES30.glDrawBuffers(n, bufs, offset); } @Override public void glDrawBuffers(int n, java.nio.IntBuffer bufs) { GLES30.glDrawBuffers(n, bufs); } @Override public void glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value, int offset) { GLES30.glUniformMatrix2x3fv(location, count, transpose, value, offset); } @Override public void glUniformMatrix2x3fv(int location, int count, boolean transpose, java.nio.FloatBuffer value) { GLES30.glUniformMatrix2x3fv(location, count, transpose, value); } @Override public void glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value, int offset) { GLES30.glUniformMatrix3x2fv(location, count, transpose, value, offset); } @Override public void glUniformMatrix3x2fv(int location, int count, boolean transpose, java.nio.FloatBuffer value) { GLES30.glUniformMatrix3x2fv(location, count, transpose, value); } @Override public void glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value, int offset) { GLES30.glUniformMatrix2x4fv(location, count, transpose, value, offset); } @Override public void glUniformMatrix2x4fv(int location, int count, boolean transpose, java.nio.FloatBuffer value) { GLES30.glUniformMatrix2x4fv(location, count, transpose, value); } @Override public void glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value, int offset) { GLES30.glUniformMatrix4x2fv(location, count, transpose, value, offset); } @Override public void glUniformMatrix4x2fv(int location, int count, boolean transpose, java.nio.FloatBuffer value) { GLES30.glUniformMatrix4x2fv(location, count, transpose, value); } @Override public void glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value, int offset) { GLES30.glUniformMatrix3x4fv(location, count, transpose, value, offset); } @Override public void glUniformMatrix3x4fv(int location, int count, boolean transpose, java.nio.FloatBuffer value) { GLES30.glUniformMatrix3x4fv(location, count, transpose, value); } @Override public void glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value, int offset) { GLES30.glUniformMatrix4x3fv(location, count, transpose, value, offset); } @Override public void glUniformMatrix4x3fv(int location, int count, boolean transpose, java.nio.FloatBuffer value) { GLES30.glUniformMatrix4x3fv(location, count, transpose, value); } @Override public void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) { GLES30.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } @Override public void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) { GLES30.glRenderbufferStorageMultisample(target, samples, internalformat, width, height); } @Override public void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) { GLES30.glFramebufferTextureLayer(target, attachment, texture, level, layer); } @Override public java.nio.Buffer glMapBufferRange(int target, int offset, int length, int access) { return GLES30.glMapBufferRange(target, offset, length, access); } @Override public void glFlushMappedBufferRange(int target, int offset, int length) { GLES30.glFlushMappedBufferRange(target, offset, length); } @Override public void glBindVertexArray(int array) { GLES30.glBindVertexArray(array); } @Override public void glDeleteVertexArrays(int n, int[] arrays, int offset) { GLES30.glDeleteVertexArrays(n, arrays, offset); } @Override public void glDeleteVertexArrays(int n, java.nio.IntBuffer arrays) { GLES30.glDeleteVertexArrays(n, arrays); } @Override public void glGenVertexArrays(int n, int[] arrays, int offset) { GLES30.glGenVertexArrays(n, arrays, offset); } @Override public void glGenVertexArrays(int n, java.nio.IntBuffer arrays) { GLES30.glGenVertexArrays(n, arrays); } @Override public boolean glIsVertexArray(int array) { return GLES30.glIsVertexArray(array); } @Override public void glGetIntegeri_v(int target, int index, int[] data, int offset) { GLES30.glGetIntegeri_v(target, index, data, offset); } @Override public void glGetIntegeri_v(int target, int index, java.nio.IntBuffer data) { GLES30.glGetIntegeri_v(target, index, data); } @Override public void glBeginTransformFeedback(int primitiveMode) { GLES30.glBeginTransformFeedback(primitiveMode); } @Override public void glEndTransformFeedback() { GLES30.glEndTransformFeedback(); } @Override public void glBindBufferRange(int target, int index, int buffer, int offset, int size) { GLES30.glBindBufferRange(target, index, buffer, offset, size); } @Override public void glBindBufferBase(int target, int index, int buffer) { GLES30.glBindBufferBase(target, index, buffer); } @Override public void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) { GLES30.glTransformFeedbackVaryings(program, varyings, bufferMode); } @Override public void glGetTransformFeedbackVarying(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset) { GLES30.glGetTransformFeedbackVarying(program, index, bufsize, length, lengthOffset, size, sizeOffset, type, typeOffset, name, nameOffset); } @Override public void glGetTransformFeedbackVarying(int program, int index, int bufsize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, byte name) { GLES30.glGetTransformFeedbackVarying(program, index, bufsize, length, size, type, name); } @Override public String glGetTransformFeedbackVarying(int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset) { return GLES30.glGetTransformFeedbackVarying(program, index, size, sizeOffset, type, typeOffset); } @Override public String glGetTransformFeedbackVarying(int program, int index, java.nio.IntBuffer size, java.nio.IntBuffer type) { return GLES30.glGetTransformFeedbackVarying(program, index, size, type); } @Override public void glVertexAttribIPointer(int index, int size, int type, int stride, int offset) { GLES30.glVertexAttribIPointer(index, size, type, stride, offset); } @Override public void glGetVertexAttribIiv(int index, int pname, int[] params, int offset) { GLES30.glGetVertexAttribIiv(index, pname, params, offset); } @Override public void glGetVertexAttribIiv(int index, int pname, java.nio.IntBuffer params) { GLES30.glGetVertexAttribIiv(index, pname, params); } @Override public void glGetVertexAttribIuiv(int index, int pname, int[] params, int offset) { GLES30.glGetVertexAttribIuiv(index, pname, params, offset); } @Override public void glGetVertexAttribIuiv(int index, int pname, java.nio.IntBuffer params) { GLES30.glGetVertexAttribIuiv(index, pname, params); } @Override public void glVertexAttribI4i(int index, int x, int y, int z, int w) { GLES30.glVertexAttribI4i(index, x, y, z, w); } @Override public void glVertexAttribI4ui(int index, int x, int y, int z, int w) { GLES30.glVertexAttribI4ui(index, x, y, z, w); } @Override public void glVertexAttribI4iv(int index, int[] v, int offset) { GLES30.glVertexAttribI4iv(index, v, offset); } @Override public void glVertexAttribI4iv(int index, java.nio.IntBuffer v) { GLES30.glVertexAttribI4iv(index, v); } @Override public void glVertexAttribI4uiv(int index, int[] v, int offset) { GLES30.glVertexAttribI4uiv(index, v, offset); } @Override public void glVertexAttribI4uiv(int index, java.nio.IntBuffer v) { GLES30.glVertexAttribI4uiv(index, v); } @Override public void glGetUniformuiv(int program, int location, int[] params, int offset) { GLES30.glGetUniformuiv(program, location, params, offset); } @Override public void glGetUniformuiv(int program, int location, java.nio.IntBuffer params) { GLES30.glGetUniformuiv(program, location, params); } @Override public int glGetFragDataLocation(int program, String name) { return GLES30.glGetFragDataLocation(program, name); } @Override public void glUniform1ui(int location, int v0) { GLES30.glUniform1ui(location, v0); } @Override public void glUniform2ui(int location, int v0, int v1) { GLES30.glUniform2ui(location, v0, v1); } @Override public void glUniform3ui(int location, int v0, int v1, int v2) { GLES30.glUniform3ui(location, v0, v1, v2); } @Override public void glUniform4ui(int location, int v0, int v1, int v2, int v3) { GLES30.glUniform4ui(location, v0, v1, v2, v3); } @Override public void glUniform1uiv(int location, int count, int[] value, int offset) { GLES30.glUniform1uiv(location, count, value, offset); } @Override public void glUniform1uiv(int location, int count, java.nio.IntBuffer value) { GLES30.glUniform1uiv(location, count, value); } @Override public void glUniform2uiv(int location, int count, int[] value, int offset) { GLES30.glUniform2uiv(location, count, value, offset); } @Override public void glUniform2uiv(int location, int count, java.nio.IntBuffer value) { GLES30.glUniform2uiv(location, count, value); } @Override public void glUniform3uiv(int location, int count, int[] value, int offset) { GLES30.glUniform3uiv(location, count, value, offset); } @Override public void glUniform3uiv(int location, int count, java.nio.IntBuffer value) { GLES30.glUniform3uiv(location, count, value); } @Override public void glUniform4uiv(int location, int count, int[] value, int offset) { GLES30.glUniform4uiv(location, count, value, offset); } @Override public void glUniform4uiv(int location, int count, java.nio.IntBuffer value) { GLES30.glUniform4uiv(location, count, value); } @Override public void glClearBufferiv(int buffer, int drawbuffer, int[] value, int offset) { GLES30.glClearBufferiv(buffer, drawbuffer, value, offset); } @Override public void glClearBufferiv(int buffer, int drawbuffer, java.nio.IntBuffer value) { GLES30.glClearBufferiv(buffer, drawbuffer, value); } @Override public void glClearBufferuiv(int buffer, int drawbuffer, int[] value, int offset) { GLES30.glClearBufferuiv(buffer, drawbuffer, value, offset); } @Override public void glClearBufferuiv(int buffer, int drawbuffer, java.nio.IntBuffer value) { GLES30.glClearBufferuiv(buffer, drawbuffer, value); } @Override public void glClearBufferfv(int buffer, int drawbuffer, float[] value, int offset) { GLES30.glClearBufferfv(buffer, drawbuffer, value, offset); } @Override public void glClearBufferfv(int buffer, int drawbuffer, java.nio.FloatBuffer value) { GLES30.glClearBufferfv(buffer, drawbuffer, value); } @Override public void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) { GLES30.glClearBufferfi(buffer, drawbuffer, depth, stencil); } @Override public String glGetStringi(int name, int index) { return GLES30.glGetStringi(name, index); } @Override public void glCopyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size) { GLES30.glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); } @Override public void glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices, int uniformIndicesOffset) { GLES30.glGetUniformIndices(program, uniformNames, uniformIndices, uniformIndicesOffset); } @Override public void glGetUniformIndices(int program, String[] uniformNames, java.nio.IntBuffer uniformIndices) { GLES30.glGetUniformIndices(program, uniformNames, uniformIndices); } @Override public void glGetActiveUniformsiv(int program, int uniformCount, int[] uniformIndices, int uniformIndicesOffset, int pname, int[] params, int paramsOffset) { GLES30.glGetActiveUniformsiv(program, uniformCount, uniformIndices, uniformIndicesOffset, pname, params, paramsOffset); } @Override public void glGetActiveUniformsiv(int program, int uniformCount, java.nio.IntBuffer uniformIndices, int pname, java.nio.IntBuffer params) { GLES30.glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); } @Override public int glGetUniformBlockIndex(int program, String uniformBlockName) { return GLES30.glGetUniformBlockIndex(program, uniformBlockName); } @Override public void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int[] params, int offset) { GLES30.glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params, offset); } @Override public void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, java.nio.IntBuffer params) { GLES30.glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); } @Override public void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int[] length, int lengthOffset, byte[] uniformBlockName, int uniformBlockNameOffset) { GLES30.glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, lengthOffset, uniformBlockName, uniformBlockNameOffset); } @Override public void glGetActiveUniformBlockName(int program, int uniformBlockIndex, java.nio.Buffer length, java.nio.Buffer uniformBlockName) { GLES30.glGetActiveUniformBlockName(program, uniformBlockIndex, length, uniformBlockName); } @Override public String glGetActiveUniformBlockName(int program, int uniformBlockIndex) { return GLES30.glGetActiveUniformBlockName(program, uniformBlockIndex); } @Override public void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) { GLES30.glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); } @Override public void glDrawArraysInstanced(int mode, int first, int count, int instanceCount) { GLES30.glDrawArraysInstanced(mode, first, count, instanceCount); } @Override public void glDrawElementsInstanced(int mode, int count, int type, java.nio.Buffer indices, int instanceCount) { GLES30.glDrawElementsInstanced(mode, count, type, indices, instanceCount); } @Override public void glDrawElementsInstanced(int mode, int count, int type, int indicesOffset, int instanceCount) { GLES30.glDrawElementsInstanced(mode, count, type, indicesOffset, instanceCount); } @Override public long glFenceSync(int condition, int flags) { return GLES30.glFenceSync(condition, flags); } @Override public boolean glIsSync(long sync) { return GLES30.glIsSync(sync); } @Override public void glDeleteSync(long sync) { GLES30.glDeleteSync(sync); } @Override public int glClientWaitSync(long sync, int flags, long timeout) { return GLES30.glClientWaitSync(sync, flags, timeout); } @Override public void glWaitSync(long sync, int flags, long timeout) { GLES30.glWaitSync(sync, flags, timeout); } @Override public void glGetInteger64v(int pname, long[] params, int offset) { GLES30.glGetInteger64v(pname, params, offset); } @Override public void glGetInteger64v(int pname, java.nio.LongBuffer params) { GLES30.glGetInteger64v(pname, params); } @Override public void glGetSynciv(long sync, int pname, int bufSize, int[] length, int lengthOffset, int[] values, int valuesOffset) { GLES30.glGetSynciv(sync, pname, bufSize, length, lengthOffset, values, valuesOffset); } @Override public void glGetSynciv(long sync, int pname, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer values) { GLES30.glGetSynciv(sync, pname, bufSize, length, values); } @Override public void glGetInteger64i_v(int target, int index, long[] data, int offset) { GLES30.glGetInteger64i_v(target, index, data, offset); } @Override public void glGetInteger64i_v(int target, int index, java.nio.LongBuffer data) { GLES30.glGetInteger64i_v(target, index, data); } @Override public void glGetBufferParameteri64v(int target, int pname, long[] params, int offset) { GLES30.glGetBufferParameteri64v(target, pname, params, offset); } @Override public void glGetBufferParameteri64v(int target, int pname, java.nio.LongBuffer params) { GLES30.glGetBufferParameteri64v(target, pname, params); } @Override public void glGenSamplers(int count, int[] samplers, int offset) { GLES30.glGenSamplers(count, samplers, offset); } @Override public void glGenSamplers(int count, java.nio.IntBuffer samplers) { GLES30.glGenSamplers(count, samplers); } @Override public void glDeleteSamplers(int count, int[] samplers, int offset) { GLES30.glDeleteSamplers(count, samplers, offset); } @Override public void glDeleteSamplers(int count, java.nio.IntBuffer samplers) { GLES30.glDeleteSamplers(count, samplers); } @Override public boolean glIsSampler(int sampler) { return GLES30.glIsSampler(sampler); } @Override public void glBindSampler(int unit, int sampler) { GLES30.glBindSampler(unit, sampler); } @Override public void glSamplerParameteri(int sampler, int pname, int param) { GLES30.glSamplerParameteri(sampler, pname, param); } @Override public void glSamplerParameteriv(int sampler, int pname, int[] param, int offset) { GLES30.glSamplerParameteriv(sampler, pname, param, offset); } @Override public void glSamplerParameteriv(int sampler, int pname, java.nio.IntBuffer param) { GLES30.glSamplerParameteriv(sampler, pname, param); } @Override public void glSamplerParameterf(int sampler, int pname, float param) { GLES30.glSamplerParameterf(sampler, pname, param); } @Override public void glSamplerParameterfv(int sampler, int pname, float[] param, int offset) { GLES30.glSamplerParameterfv(sampler, pname, param, offset); } @Override public void glSamplerParameterfv(int sampler, int pname, java.nio.FloatBuffer param) { GLES30.glSamplerParameterfv(sampler, pname, param); } @Override public void glGetSamplerParameteriv(int sampler, int pname, int[] params, int offset) { GLES30.glGetSamplerParameteriv(sampler, pname, params, offset); } @Override public void glGetSamplerParameteriv(int sampler, int pname, java.nio.IntBuffer params) { GLES30.glGetSamplerParameteriv(sampler, pname, params); } @Override public void glGetSamplerParameterfv(int sampler, int pname, float[] params, int offset) { GLES30.glGetSamplerParameterfv(sampler, pname, params, offset); } @Override public void glGetSamplerParameterfv(int sampler, int pname, java.nio.FloatBuffer params) { GLES30.glGetSamplerParameterfv(sampler, pname, params); } @Override public void glVertexAttribDivisor(int index, int divisor) { GLES30.glVertexAttribDivisor(index, divisor); } @Override public void glBindTransformFeedback(int target, int id) { GLES30.glBindTransformFeedback(target, id); } @Override public void glDeleteTransformFeedbacks(int n, int[] ids, int offset) { GLES30.glDeleteTransformFeedbacks(n, ids, offset); } @Override public void glDeleteTransformFeedbacks(int n, java.nio.IntBuffer ids) { GLES30.glDeleteTransformFeedbacks(n, ids); } @Override public void glGenTransformFeedbacks(int n, int[] ids, int offset) { GLES30.glGenTransformFeedbacks(n, ids, offset); } @Override public void glGenTransformFeedbacks(int n, java.nio.IntBuffer ids) { GLES30.glGenTransformFeedbacks(n, ids); } @Override public boolean glIsTransformFeedback(int id) { return GLES30.glIsTransformFeedback(id); } @Override public void glPauseTransformFeedback() { GLES30.glPauseTransformFeedback(); } @Override public void glResumeTransformFeedback() { GLES30.glResumeTransformFeedback(); } @Override public void glGetProgramBinary(int program, int bufSize, int[] length, int lengthOffset, int[] binaryFormat, int binaryFormatOffset, java.nio.Buffer binary) { GLES30.glGetProgramBinary(program, bufSize, length, lengthOffset, binaryFormat, binaryFormatOffset, binary); } @Override public void glGetProgramBinary(int program, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer binaryFormat, java.nio.Buffer binary) { GLES30.glGetProgramBinary(program, bufSize, length, binaryFormat, binary); } @Override public void glProgramBinary(int program, int binaryFormat, java.nio.Buffer binary, int length) { GLES30.glProgramBinary(program, binaryFormat, binary, length); } @Override public void glProgramParameteri(int program, int pname, int value) { GLES30.glProgramParameteri(program, pname, value); } @Override public void glInvalidateFramebuffer(int target, int numAttachments, int[] attachments, int offset) { GLES30.glInvalidateFramebuffer(target, numAttachments, attachments, offset); } @Override public void glInvalidateFramebuffer(int target, int numAttachments, java.nio.IntBuffer attachments) { GLES30.glInvalidateFramebuffer(target, numAttachments, attachments); } @Override public void glInvalidateSubFramebuffer(int target, int numAttachments, int[] attachments, int offset, int x, int y, int width, int height) { GLES30.glInvalidateSubFramebuffer(target, numAttachments, attachments, offset, x, y, width, height); } @Override public void glInvalidateSubFramebuffer(int target, int numAttachments, java.nio.IntBuffer attachments, int x, int y, int width, int height) { GLES30.glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height); } @Override public void glTexStorage2D(int target, int levels, int internalformat, int width, int height) { GLES30.glTexStorage2D(target, levels, internalformat, width, height); } @Override public void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) { GLES30.glTexStorage3D(target, levels, internalformat, width, height, depth); } @Override public void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, int[] params, int offset) { GLES30.glGetInternalformativ(target, internalformat, pname, bufSize, params, offset); } @Override public void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, java.nio.IntBuffer params) { GLES30.glGetInternalformativ(target, internalformat, pname, bufSize, params); } }