package com.glview.libgdx.graphics.opengl;
import android.opengl.GLES30;
public class AndroidGL30 extends AndroidGL20 implements GL30 {
@Override
public void glReadBuffer(int mode) {
GLES30.glReadBuffer(mode);
}
@Override
public void glDrawRangeElements(int mode, int start, int end, int count,
int type, java.nio.Buffer indices) {
GLES30.glDrawRangeElements(mode, start, end, count, type, indices);
}
@Override
public void glDrawRangeElements(int mode, int start, int end, int count,
int type, int offset) {
GLES30.glDrawRangeElements(mode, start, end, count, type, offset);
}
@Override
public void glTexImage3D(int target, int level, int internalformat,
int width, int height, int depth, int border, int format, int type,
java.nio.Buffer pixels) {
GLES30.glTexImage3D(target, level, internalformat, width, height,
depth, border, format, type, pixels);
}
@Override
public void glTexImage3D(int target, int level, int internalformat,
int width, int height, int depth, int border, int format, int type,
int offset) {
GLES30.glTexImage3D(target, level, internalformat, width, height,
depth, border, format, type, offset);
}
@Override
public void glTexSubImage3D(int target, int level, int xoffset,
int yoffset, int zoffset, int width, int height, int depth,
int format, int type, java.nio.Buffer pixels) {
GLES30.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width,
height, depth, format, type, pixels);
}
@Override
public void glTexSubImage3D(int target, int level, int xoffset,
int yoffset, int zoffset, int width, int height, int depth,
int format, int type, int offset) {
GLES30.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width,
height, depth, format, type, offset);
}
@Override
public void glCopyTexSubImage3D(int target, int level, int xoffset,
int yoffset, int zoffset, int x, int y, int width, int height) {
GLES30.glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x,
y, width, height);
}
@Override
public void glCompressedTexImage3D(int target, int level,
int internalformat, int width, int height, int depth, int border,
int imageSize, java.nio.Buffer data) {
GLES30.glCompressedTexImage3D(target, level, internalformat, width,
height, depth, border, imageSize, data);
}
@Override
public void glCompressedTexImage3D(int target, int level,
int internalformat, int width, int height, int depth, int border,
int imageSize, int offset) {
GLES30.glCompressedTexImage3D(target, level, internalformat, width,
height, depth, border, imageSize, offset);
}
@Override
public void glCompressedTexSubImage3D(int target, int level, int xoffset,
int yoffset, int zoffset, int width, int height, int depth,
int format, int imageSize, java.nio.Buffer data) {
GLES30.glCompressedTexSubImage3D(target, level, xoffset, yoffset,
zoffset, width, height, depth, format, imageSize, data);
}
@Override
public void glCompressedTexSubImage3D(int target, int level, int xoffset,
int yoffset, int zoffset, int width, int height, int depth,
int format, int imageSize, int offset) {
GLES30.glCompressedTexSubImage3D(target, level, xoffset, yoffset,
zoffset, width, height, depth, format, imageSize, offset);
}
@Override
public void glGenQueries(int n, int[] ids, int offset) {
GLES30.glGenQueries(n, ids, offset);
}
@Override
public void glGenQueries(int n, java.nio.IntBuffer ids) {
GLES30.glGenQueries(n, ids);
}
@Override
public void glDeleteQueries(int n, int[] ids, int offset) {
GLES30.glDeleteQueries(n, ids, offset);
}
@Override
public void glDeleteQueries(int n, java.nio.IntBuffer ids) {
GLES30.glDeleteQueries(n, ids);
}
@Override
public boolean glIsQuery(int id) {
return GLES30.glIsQuery(id);
}
@Override
public void glBeginQuery(int target, int id) {
GLES30.glBeginQuery(target, id);
}
@Override
public void glEndQuery(int target) {
GLES30.glEndQuery(target);
}
@Override
public void glGetQueryiv(int target, int pname, int[] params, int offset) {
GLES30.glGetQueryiv(target, pname, params, offset);
}
@Override
public void glGetQueryiv(int target, int pname, java.nio.IntBuffer params) {
GLES30.glGetQueryiv(target, pname, params);
}
@Override
public void glGetQueryObjectuiv(int id, int pname, int[] params, int offset) {
GLES30.glGetQueryObjectuiv(id, pname, params, offset);
}
@Override
public void glGetQueryObjectuiv(int id, int pname, java.nio.IntBuffer params) {
GLES30.glGetQueryObjectuiv(id, pname, params);
}
@Override
public boolean glUnmapBuffer(int target) {
return GLES30.glUnmapBuffer(target);
}
@Override
public java.nio.Buffer glGetBufferPointerv(int target, int pname) {
return GLES30.glGetBufferPointerv(target, pname);
}
@Override
public void glDrawBuffers(int n, int[] bufs, int offset) {
GLES30.glDrawBuffers(n, bufs, offset);
}
@Override
public void glDrawBuffers(int n, java.nio.IntBuffer bufs) {
GLES30.glDrawBuffers(n, bufs);
}
@Override
public void glUniformMatrix2x3fv(int location, int count,
boolean transpose, float[] value, int offset) {
GLES30.glUniformMatrix2x3fv(location, count, transpose, value, offset);
}
@Override
public void glUniformMatrix2x3fv(int location, int count,
boolean transpose, java.nio.FloatBuffer value) {
GLES30.glUniformMatrix2x3fv(location, count, transpose, value);
}
@Override
public void glUniformMatrix3x2fv(int location, int count,
boolean transpose, float[] value, int offset) {
GLES30.glUniformMatrix3x2fv(location, count, transpose, value, offset);
}
@Override
public void glUniformMatrix3x2fv(int location, int count,
boolean transpose, java.nio.FloatBuffer value) {
GLES30.glUniformMatrix3x2fv(location, count, transpose, value);
}
@Override
public void glUniformMatrix2x4fv(int location, int count,
boolean transpose, float[] value, int offset) {
GLES30.glUniformMatrix2x4fv(location, count, transpose, value, offset);
}
@Override
public void glUniformMatrix2x4fv(int location, int count,
boolean transpose, java.nio.FloatBuffer value) {
GLES30.glUniformMatrix2x4fv(location, count, transpose, value);
}
@Override
public void glUniformMatrix4x2fv(int location, int count,
boolean transpose, float[] value, int offset) {
GLES30.glUniformMatrix4x2fv(location, count, transpose, value, offset);
}
@Override
public void glUniformMatrix4x2fv(int location, int count,
boolean transpose, java.nio.FloatBuffer value) {
GLES30.glUniformMatrix4x2fv(location, count, transpose, value);
}
@Override
public void glUniformMatrix3x4fv(int location, int count,
boolean transpose, float[] value, int offset) {
GLES30.glUniformMatrix3x4fv(location, count, transpose, value, offset);
}
@Override
public void glUniformMatrix3x4fv(int location, int count,
boolean transpose, java.nio.FloatBuffer value) {
GLES30.glUniformMatrix3x4fv(location, count, transpose, value);
}
@Override
public void glUniformMatrix4x3fv(int location, int count,
boolean transpose, float[] value, int offset) {
GLES30.glUniformMatrix4x3fv(location, count, transpose, value, offset);
}
@Override
public void glUniformMatrix4x3fv(int location, int count,
boolean transpose, java.nio.FloatBuffer value) {
GLES30.glUniformMatrix4x3fv(location, count, transpose, value);
}
@Override
public void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1,
int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) {
GLES30.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
dstX1, dstY1, mask, filter);
}
@Override
public void glRenderbufferStorageMultisample(int target, int samples,
int internalformat, int width, int height) {
GLES30.glRenderbufferStorageMultisample(target, samples,
internalformat, width, height);
}
@Override
public void glFramebufferTextureLayer(int target, int attachment,
int texture, int level, int layer) {
GLES30.glFramebufferTextureLayer(target, attachment, texture, level,
layer);
}
@Override
public java.nio.Buffer glMapBufferRange(int target, int offset, int length,
int access) {
return GLES30.glMapBufferRange(target, offset, length, access);
}
@Override
public void glFlushMappedBufferRange(int target, int offset, int length) {
GLES30.glFlushMappedBufferRange(target, offset, length);
}
@Override
public void glBindVertexArray(int array) {
GLES30.glBindVertexArray(array);
}
@Override
public void glDeleteVertexArrays(int n, int[] arrays, int offset) {
GLES30.glDeleteVertexArrays(n, arrays, offset);
}
@Override
public void glDeleteVertexArrays(int n, java.nio.IntBuffer arrays) {
GLES30.glDeleteVertexArrays(n, arrays);
}
@Override
public void glGenVertexArrays(int n, int[] arrays, int offset) {
GLES30.glGenVertexArrays(n, arrays, offset);
}
@Override
public void glGenVertexArrays(int n, java.nio.IntBuffer arrays) {
GLES30.glGenVertexArrays(n, arrays);
}
@Override
public boolean glIsVertexArray(int array) {
return GLES30.glIsVertexArray(array);
}
@Override
public void glGetIntegeri_v(int target, int index, int[] data, int offset) {
GLES30.glGetIntegeri_v(target, index, data, offset);
}
@Override
public void glGetIntegeri_v(int target, int index, java.nio.IntBuffer data) {
GLES30.glGetIntegeri_v(target, index, data);
}
@Override
public void glBeginTransformFeedback(int primitiveMode) {
GLES30.glBeginTransformFeedback(primitiveMode);
}
@Override
public void glEndTransformFeedback() {
GLES30.glEndTransformFeedback();
}
@Override
public void glBindBufferRange(int target, int index, int buffer,
int offset, int size) {
GLES30.glBindBufferRange(target, index, buffer, offset, size);
}
@Override
public void glBindBufferBase(int target, int index, int buffer) {
GLES30.glBindBufferBase(target, index, buffer);
}
@Override
public void glTransformFeedbackVaryings(int program, String[] varyings,
int bufferMode) {
GLES30.glTransformFeedbackVaryings(program, varyings, bufferMode);
}
@Override
public void glGetTransformFeedbackVarying(int program, int index,
int bufsize, int[] length, int lengthOffset, int[] size,
int sizeOffset, int[] type, int typeOffset, byte[] name,
int nameOffset) {
GLES30.glGetTransformFeedbackVarying(program, index, bufsize, length,
lengthOffset, size, sizeOffset, type, typeOffset, name,
nameOffset);
}
@Override
public void glGetTransformFeedbackVarying(int program, int index,
int bufsize, java.nio.IntBuffer length, java.nio.IntBuffer size,
java.nio.IntBuffer type, byte name) {
GLES30.glGetTransformFeedbackVarying(program, index, bufsize, length,
size, type, name);
}
@Override
public String glGetTransformFeedbackVarying(int program, int index,
int[] size, int sizeOffset, int[] type, int typeOffset) {
return GLES30.glGetTransformFeedbackVarying(program, index, size,
sizeOffset, type, typeOffset);
}
@Override
public String glGetTransformFeedbackVarying(int program, int index,
java.nio.IntBuffer size, java.nio.IntBuffer type) {
return GLES30.glGetTransformFeedbackVarying(program, index, size, type);
}
@Override
public void glVertexAttribIPointer(int index, int size, int type,
int stride, int offset) {
GLES30.glVertexAttribIPointer(index, size, type, stride, offset);
}
@Override
public void glGetVertexAttribIiv(int index, int pname, int[] params,
int offset) {
GLES30.glGetVertexAttribIiv(index, pname, params, offset);
}
@Override
public void glGetVertexAttribIiv(int index, int pname,
java.nio.IntBuffer params) {
GLES30.glGetVertexAttribIiv(index, pname, params);
}
@Override
public void glGetVertexAttribIuiv(int index, int pname, int[] params,
int offset) {
GLES30.glGetVertexAttribIuiv(index, pname, params, offset);
}
@Override
public void glGetVertexAttribIuiv(int index, int pname,
java.nio.IntBuffer params) {
GLES30.glGetVertexAttribIuiv(index, pname, params);
}
@Override
public void glVertexAttribI4i(int index, int x, int y, int z, int w) {
GLES30.glVertexAttribI4i(index, x, y, z, w);
}
@Override
public void glVertexAttribI4ui(int index, int x, int y, int z, int w) {
GLES30.glVertexAttribI4ui(index, x, y, z, w);
}
@Override
public void glVertexAttribI4iv(int index, int[] v, int offset) {
GLES30.glVertexAttribI4iv(index, v, offset);
}
@Override
public void glVertexAttribI4iv(int index, java.nio.IntBuffer v) {
GLES30.glVertexAttribI4iv(index, v);
}
@Override
public void glVertexAttribI4uiv(int index, int[] v, int offset) {
GLES30.glVertexAttribI4uiv(index, v, offset);
}
@Override
public void glVertexAttribI4uiv(int index, java.nio.IntBuffer v) {
GLES30.glVertexAttribI4uiv(index, v);
}
@Override
public void glGetUniformuiv(int program, int location, int[] params,
int offset) {
GLES30.glGetUniformuiv(program, location, params, offset);
}
@Override
public void glGetUniformuiv(int program, int location,
java.nio.IntBuffer params) {
GLES30.glGetUniformuiv(program, location, params);
}
@Override
public int glGetFragDataLocation(int program, String name) {
return GLES30.glGetFragDataLocation(program, name);
}
@Override
public void glUniform1ui(int location, int v0) {
GLES30.glUniform1ui(location, v0);
}
@Override
public void glUniform2ui(int location, int v0, int v1) {
GLES30.glUniform2ui(location, v0, v1);
}
@Override
public void glUniform3ui(int location, int v0, int v1, int v2) {
GLES30.glUniform3ui(location, v0, v1, v2);
}
@Override
public void glUniform4ui(int location, int v0, int v1, int v2, int v3) {
GLES30.glUniform4ui(location, v0, v1, v2, v3);
}
@Override
public void glUniform1uiv(int location, int count, int[] value, int offset) {
GLES30.glUniform1uiv(location, count, value, offset);
}
@Override
public void glUniform1uiv(int location, int count, java.nio.IntBuffer value) {
GLES30.glUniform1uiv(location, count, value);
}
@Override
public void glUniform2uiv(int location, int count, int[] value, int offset) {
GLES30.glUniform2uiv(location, count, value, offset);
}
@Override
public void glUniform2uiv(int location, int count, java.nio.IntBuffer value) {
GLES30.glUniform2uiv(location, count, value);
}
@Override
public void glUniform3uiv(int location, int count, int[] value, int offset) {
GLES30.glUniform3uiv(location, count, value, offset);
}
@Override
public void glUniform3uiv(int location, int count, java.nio.IntBuffer value) {
GLES30.glUniform3uiv(location, count, value);
}
@Override
public void glUniform4uiv(int location, int count, int[] value, int offset) {
GLES30.glUniform4uiv(location, count, value, offset);
}
@Override
public void glUniform4uiv(int location, int count, java.nio.IntBuffer value) {
GLES30.glUniform4uiv(location, count, value);
}
@Override
public void glClearBufferiv(int buffer, int drawbuffer, int[] value,
int offset) {
GLES30.glClearBufferiv(buffer, drawbuffer, value, offset);
}
@Override
public void glClearBufferiv(int buffer, int drawbuffer,
java.nio.IntBuffer value) {
GLES30.glClearBufferiv(buffer, drawbuffer, value);
}
@Override
public void glClearBufferuiv(int buffer, int drawbuffer, int[] value,
int offset) {
GLES30.glClearBufferuiv(buffer, drawbuffer, value, offset);
}
@Override
public void glClearBufferuiv(int buffer, int drawbuffer,
java.nio.IntBuffer value) {
GLES30.glClearBufferuiv(buffer, drawbuffer, value);
}
@Override
public void glClearBufferfv(int buffer, int drawbuffer, float[] value,
int offset) {
GLES30.glClearBufferfv(buffer, drawbuffer, value, offset);
}
@Override
public void glClearBufferfv(int buffer, int drawbuffer,
java.nio.FloatBuffer value) {
GLES30.glClearBufferfv(buffer, drawbuffer, value);
}
@Override
public void glClearBufferfi(int buffer, int drawbuffer, float depth,
int stencil) {
GLES30.glClearBufferfi(buffer, drawbuffer, depth, stencil);
}
@Override
public String glGetStringi(int name, int index) {
return GLES30.glGetStringi(name, index);
}
@Override
public void glCopyBufferSubData(int readTarget, int writeTarget,
int readOffset, int writeOffset, int size) {
GLES30.glCopyBufferSubData(readTarget, writeTarget, readOffset,
writeOffset, size);
}
@Override
public void glGetUniformIndices(int program, String[] uniformNames,
int[] uniformIndices, int uniformIndicesOffset) {
GLES30.glGetUniformIndices(program, uniformNames, uniformIndices,
uniformIndicesOffset);
}
@Override
public void glGetUniformIndices(int program, String[] uniformNames,
java.nio.IntBuffer uniformIndices) {
GLES30.glGetUniformIndices(program, uniformNames, uniformIndices);
}
@Override
public void glGetActiveUniformsiv(int program, int uniformCount,
int[] uniformIndices, int uniformIndicesOffset, int pname,
int[] params, int paramsOffset) {
GLES30.glGetActiveUniformsiv(program, uniformCount, uniformIndices,
uniformIndicesOffset, pname, params, paramsOffset);
}
@Override
public void glGetActiveUniformsiv(int program, int uniformCount,
java.nio.IntBuffer uniformIndices, int pname,
java.nio.IntBuffer params) {
GLES30.glGetActiveUniformsiv(program, uniformCount, uniformIndices,
pname, params);
}
@Override
public int glGetUniformBlockIndex(int program, String uniformBlockName) {
return GLES30.glGetUniformBlockIndex(program, uniformBlockName);
}
@Override
public void glGetActiveUniformBlockiv(int program, int uniformBlockIndex,
int pname, int[] params, int offset) {
GLES30.glGetActiveUniformBlockiv(program, uniformBlockIndex, pname,
params, offset);
}
@Override
public void glGetActiveUniformBlockiv(int program, int uniformBlockIndex,
int pname, java.nio.IntBuffer params) {
GLES30.glGetActiveUniformBlockiv(program, uniformBlockIndex, pname,
params);
}
@Override
public void glGetActiveUniformBlockName(int program, int uniformBlockIndex,
int bufSize, int[] length, int lengthOffset,
byte[] uniformBlockName, int uniformBlockNameOffset) {
GLES30.glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize,
length, lengthOffset, uniformBlockName, uniformBlockNameOffset);
}
@Override
public void glGetActiveUniformBlockName(int program, int uniformBlockIndex,
java.nio.Buffer length, java.nio.Buffer uniformBlockName) {
GLES30.glGetActiveUniformBlockName(program, uniformBlockIndex, length,
uniformBlockName);
}
@Override
public String glGetActiveUniformBlockName(int program, int uniformBlockIndex) {
return GLES30.glGetActiveUniformBlockName(program, uniformBlockIndex);
}
@Override
public void glUniformBlockBinding(int program, int uniformBlockIndex,
int uniformBlockBinding) {
GLES30.glUniformBlockBinding(program, uniformBlockIndex,
uniformBlockBinding);
}
@Override
public void glDrawArraysInstanced(int mode, int first, int count,
int instanceCount) {
GLES30.glDrawArraysInstanced(mode, first, count, instanceCount);
}
@Override
public void glDrawElementsInstanced(int mode, int count, int type,
java.nio.Buffer indices, int instanceCount) {
GLES30.glDrawElementsInstanced(mode, count, type, indices,
instanceCount);
}
@Override
public void glDrawElementsInstanced(int mode, int count, int type,
int indicesOffset, int instanceCount) {
GLES30.glDrawElementsInstanced(mode, count, type, indicesOffset,
instanceCount);
}
@Override
public long glFenceSync(int condition, int flags) {
return GLES30.glFenceSync(condition, flags);
}
@Override
public boolean glIsSync(long sync) {
return GLES30.glIsSync(sync);
}
@Override
public void glDeleteSync(long sync) {
GLES30.glDeleteSync(sync);
}
@Override
public int glClientWaitSync(long sync, int flags, long timeout) {
return GLES30.glClientWaitSync(sync, flags, timeout);
}
@Override
public void glWaitSync(long sync, int flags, long timeout) {
GLES30.glWaitSync(sync, flags, timeout);
}
@Override
public void glGetInteger64v(int pname, long[] params, int offset) {
GLES30.glGetInteger64v(pname, params, offset);
}
@Override
public void glGetInteger64v(int pname, java.nio.LongBuffer params) {
GLES30.glGetInteger64v(pname, params);
}
@Override
public void glGetSynciv(long sync, int pname, int bufSize, int[] length,
int lengthOffset, int[] values, int valuesOffset) {
GLES30.glGetSynciv(sync, pname, bufSize, length, lengthOffset, values,
valuesOffset);
}
@Override
public void glGetSynciv(long sync, int pname, int bufSize,
java.nio.IntBuffer length, java.nio.IntBuffer values) {
GLES30.glGetSynciv(sync, pname, bufSize, length, values);
}
@Override
public void glGetInteger64i_v(int target, int index, long[] data, int offset) {
GLES30.glGetInteger64i_v(target, index, data, offset);
}
@Override
public void glGetInteger64i_v(int target, int index,
java.nio.LongBuffer data) {
GLES30.glGetInteger64i_v(target, index, data);
}
@Override
public void glGetBufferParameteri64v(int target, int pname, long[] params,
int offset) {
GLES30.glGetBufferParameteri64v(target, pname, params, offset);
}
@Override
public void glGetBufferParameteri64v(int target, int pname,
java.nio.LongBuffer params) {
GLES30.glGetBufferParameteri64v(target, pname, params);
}
@Override
public void glGenSamplers(int count, int[] samplers, int offset) {
GLES30.glGenSamplers(count, samplers, offset);
}
@Override
public void glGenSamplers(int count, java.nio.IntBuffer samplers) {
GLES30.glGenSamplers(count, samplers);
}
@Override
public void glDeleteSamplers(int count, int[] samplers, int offset) {
GLES30.glDeleteSamplers(count, samplers, offset);
}
@Override
public void glDeleteSamplers(int count, java.nio.IntBuffer samplers) {
GLES30.glDeleteSamplers(count, samplers);
}
@Override
public boolean glIsSampler(int sampler) {
return GLES30.glIsSampler(sampler);
}
@Override
public void glBindSampler(int unit, int sampler) {
GLES30.glBindSampler(unit, sampler);
}
@Override
public void glSamplerParameteri(int sampler, int pname, int param) {
GLES30.glSamplerParameteri(sampler, pname, param);
}
@Override
public void glSamplerParameteriv(int sampler, int pname, int[] param,
int offset) {
GLES30.glSamplerParameteriv(sampler, pname, param, offset);
}
@Override
public void glSamplerParameteriv(int sampler, int pname,
java.nio.IntBuffer param) {
GLES30.glSamplerParameteriv(sampler, pname, param);
}
@Override
public void glSamplerParameterf(int sampler, int pname, float param) {
GLES30.glSamplerParameterf(sampler, pname, param);
}
@Override
public void glSamplerParameterfv(int sampler, int pname, float[] param,
int offset) {
GLES30.glSamplerParameterfv(sampler, pname, param, offset);
}
@Override
public void glSamplerParameterfv(int sampler, int pname,
java.nio.FloatBuffer param) {
GLES30.glSamplerParameterfv(sampler, pname, param);
}
@Override
public void glGetSamplerParameteriv(int sampler, int pname, int[] params,
int offset) {
GLES30.glGetSamplerParameteriv(sampler, pname, params, offset);
}
@Override
public void glGetSamplerParameteriv(int sampler, int pname,
java.nio.IntBuffer params) {
GLES30.glGetSamplerParameteriv(sampler, pname, params);
}
@Override
public void glGetSamplerParameterfv(int sampler, int pname, float[] params,
int offset) {
GLES30.glGetSamplerParameterfv(sampler, pname, params, offset);
}
@Override
public void glGetSamplerParameterfv(int sampler, int pname,
java.nio.FloatBuffer params) {
GLES30.glGetSamplerParameterfv(sampler, pname, params);
}
@Override
public void glVertexAttribDivisor(int index, int divisor) {
GLES30.glVertexAttribDivisor(index, divisor);
}
@Override
public void glBindTransformFeedback(int target, int id) {
GLES30.glBindTransformFeedback(target, id);
}
@Override
public void glDeleteTransformFeedbacks(int n, int[] ids, int offset) {
GLES30.glDeleteTransformFeedbacks(n, ids, offset);
}
@Override
public void glDeleteTransformFeedbacks(int n, java.nio.IntBuffer ids) {
GLES30.glDeleteTransformFeedbacks(n, ids);
}
@Override
public void glGenTransformFeedbacks(int n, int[] ids, int offset) {
GLES30.glGenTransformFeedbacks(n, ids, offset);
}
@Override
public void glGenTransformFeedbacks(int n, java.nio.IntBuffer ids) {
GLES30.glGenTransformFeedbacks(n, ids);
}
@Override
public boolean glIsTransformFeedback(int id) {
return GLES30.glIsTransformFeedback(id);
}
@Override
public void glPauseTransformFeedback() {
GLES30.glPauseTransformFeedback();
}
@Override
public void glResumeTransformFeedback() {
GLES30.glResumeTransformFeedback();
}
@Override
public void glGetProgramBinary(int program, int bufSize, int[] length,
int lengthOffset, int[] binaryFormat, int binaryFormatOffset,
java.nio.Buffer binary) {
GLES30.glGetProgramBinary(program, bufSize, length, lengthOffset,
binaryFormat, binaryFormatOffset, binary);
}
@Override
public void glGetProgramBinary(int program, int bufSize,
java.nio.IntBuffer length, java.nio.IntBuffer binaryFormat,
java.nio.Buffer binary) {
GLES30.glGetProgramBinary(program, bufSize, length, binaryFormat,
binary);
}
@Override
public void glProgramBinary(int program, int binaryFormat,
java.nio.Buffer binary, int length) {
GLES30.glProgramBinary(program, binaryFormat, binary, length);
}
@Override
public void glProgramParameteri(int program, int pname, int value) {
GLES30.glProgramParameteri(program, pname, value);
}
@Override
public void glInvalidateFramebuffer(int target, int numAttachments,
int[] attachments, int offset) {
GLES30.glInvalidateFramebuffer(target, numAttachments, attachments,
offset);
}
@Override
public void glInvalidateFramebuffer(int target, int numAttachments,
java.nio.IntBuffer attachments) {
GLES30.glInvalidateFramebuffer(target, numAttachments, attachments);
}
@Override
public void glInvalidateSubFramebuffer(int target, int numAttachments,
int[] attachments, int offset, int x, int y, int width, int height) {
GLES30.glInvalidateSubFramebuffer(target, numAttachments, attachments,
offset, x, y, width, height);
}
@Override
public void glInvalidateSubFramebuffer(int target, int numAttachments,
java.nio.IntBuffer attachments, int x, int y, int width, int height) {
GLES30.glInvalidateSubFramebuffer(target, numAttachments, attachments,
x, y, width, height);
}
@Override
public void glTexStorage2D(int target, int levels, int internalformat,
int width, int height) {
GLES30.glTexStorage2D(target, levels, internalformat, width, height);
}
@Override
public void glTexStorage3D(int target, int levels, int internalformat,
int width, int height, int depth) {
GLES30.glTexStorage3D(target, levels, internalformat, width, height,
depth);
}
@Override
public void glGetInternalformativ(int target, int internalformat,
int pname, int bufSize, int[] params, int offset) {
GLES30.glGetInternalformativ(target, internalformat, pname, bufSize,
params, offset);
}
@Override
public void glGetInternalformativ(int target, int internalformat,
int pname, int bufSize, java.nio.IntBuffer params) {
GLES30.glGetInternalformativ(target, internalformat, pname, bufSize,
params);
}
}