package com.glview.graphics.shader;
import com.glview.libgdx.graphics.glutils.ShaderProgram;
public class DefaultColorShader extends BaseShader{
boolean mHasColorAttr = false;
public DefaultColorShader() {
}
public void setHasColorAttr(boolean hasColorAttr) {
if (mHasColorAttr != hasColorAttr) {
mHasColorAttr = hasColorAttr;
invalidate();
}
}
@Override
protected String generateVertexShader() {
StringBuffer vertexShader = new StringBuffer();
vertexShader.append("attribute vec4 " + ShaderProgram.POSITION_ATTRIBUTE + ";\n"); //
if (mHasColorAttr) {
vertexShader.append("attribute vec4 " + ShaderProgram.COLOR_ATTRIBUTE + ";\n"); //
vertexShader.append("varying vec4 v_color;\n");//
}
vertexShader.append("uniform mat4 u_projTrans;\n"); //
vertexShader.append("\n"); //
vertexShader.append("void main()\n"); //
vertexShader.append("{\n"); //
vertexShader.append(" gl_Position = u_projTrans * " + ShaderProgram.POSITION_ATTRIBUTE + ";\n"); //
vertexShader.append("}\n");;
return vertexShader.toString();
}
@Override
protected String generateFragmentShader() {
StringBuffer fragmentShader = new StringBuffer();
fragmentShader.append("#ifdef GL_ES\n"); //
fragmentShader.append("#define LOWP lowp\n"); //
fragmentShader.append("precision mediump float;\n"); //
fragmentShader.append("#else\n"); //
fragmentShader.append("#define LOWP \n"); //
fragmentShader.append("#endif\n"); //
fragmentShader.append("uniform vec4 u_ColorTotal; \n");//
fragmentShader.append("void main()\n");//
fragmentShader.append("{\n"); //
if (mHasColorAttr) {
fragmentShader.append(" gl_FragColor = u_ColorTotal*v_color;\n"); //
} else {
fragmentShader.append(" gl_FragColor = u_ColorTotal;\n"); //
}
fragmentShader.append("}");
return fragmentShader.toString();
}
}