/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.glview.libgdx.graphics.glutils;
import java.nio.ShortBuffer;
import com.glview.libgdx.graphics.utils.Disposable;
/** An IndexData instance holds index data. Can be either a plain short buffer or an OpenGL buffer object.
* @author mzechner */
public interface IndexData extends Disposable {
/** @return the number of indices currently stored in this buffer */
public int getNumIndices ();
/** @return the maximum number of indices this IndexBufferObject can store. */
public int getNumMaxIndices ();
/** <p>
* Sets the indices of this IndexBufferObject, discarding the old indices. The count must equal the number of indices to be
* copied to this IndexBufferObject.
* </p>
*
* <p>
* This can be called in between calls to {@link #bind()} and {@link #unbind()}. The index data will be updated instantly.
* </p>
*
* @param indices the vertex data
* @param offset the offset to start copying the data from
* @param count the number of floats to copy */
public void setIndices (short[] indices, int offset, int count);
/** <p>
* Returns the underlying ShortBuffer. If you modify the buffer contents they wil be uploaded on the call to {@link #bind()}.
* If you need immediate uploading use {@link #setIndices(short[], int, int)}.
* </p>
*
* @return the underlying short buffer. */
public ShortBuffer getBuffer ();
/** Binds this IndexBufferObject for rendering with glDrawElements. */
public void bind ();
/** Unbinds this IndexBufferObject. */
public void unbind ();
/** Invalidates the IndexBufferObject so a new OpenGL buffer handle is created. Use this in case of a context loss. */
public void invalidate ();
/** Disposes this IndexDatat and all its associated OpenGL resources. */
public void dispose ();
}