package com.glview.hwui;
public class Texture {
public int mId;
public int mGenerationId;
int mWidth, mHeight;
boolean mMipMap;
int mByteCount;
int mFormat;
int mType;
public int getWidth() {
return mWidth;
}
public void setWidth(int width) {
mWidth = width;
}
public int getHeight() {
return mHeight;
}
public void setHeight(int height) {
mHeight = height;
}
public boolean isMipMap() {
return mMipMap;
}
public void setMipMap(boolean mipMap) {
mMipMap = mipMap;
}
public void setByteCount(int byteCount) {
mByteCount = byteCount;
}
public int getByteCount() {
return mByteCount;
}
public int getFormat() {
return mFormat;
}
public void setFormat(int format) {
mFormat = format;
}
public int getType() {
return mType;
}
public void setType(int type) {
mType = type;
}
}