package com.glview.graphics.shader;
public enum TileMode {
/**
* replicate the edge color if the shader draws outside of its
* original bounds
*/
CLAMP (),
/**
* repeat the shader's image horizontally and vertically
*/
REPEAT (),
/**
* repeat the shader's image horizontally and vertically, alternating
* mirror images so that adjacent images always seam
*/
MIRROR ();
TileMode() {
}
}