package org.ggp.base.util.gdl.scrambler; import org.ggp.base.util.game.Game; import org.ggp.base.util.game.GameRepository; import org.ggp.base.util.gdl.grammar.Gdl; import org.junit.Assert; import org.junit.Test; /** * Unit tests for the GdlRenderer class, which provides a way * to render Gdl objects as Strings. * * @author Sam */ public class GdlRendererTest extends Assert { /** * One important property for GdlRenderer is that it should generate * an identical rendering as if you had called the toString() method * on a Gdl object. */ @Test public void testSimpleRendering() { GdlRenderer renderer = new GdlRenderer(); GameRepository repo = GameRepository.getDefaultRepository(); for (String gameKey : repo.getGameKeys()) { Game game = repo.getGame(gameKey); for(Gdl rule : game.getRules()) { assertEquals(rule.toString(), renderer.renderGdl(rule)); } } } }