package org.ggp.base.server.event; import org.ggp.base.util.observer.Event; import org.ggp.base.util.statemachine.MachineState; public final class ServerNewGameStateEvent extends Event { private final MachineState state; public ServerNewGameStateEvent(MachineState state) { this.state = state; } public MachineState getState() { return state; } }