package org.ggp.base.server.event;
import org.ggp.base.util.observer.Event;
import org.ggp.base.util.statemachine.MachineState;
public final class ServerNewGameStateEvent extends Event
{
private final MachineState state;
public ServerNewGameStateEvent(MachineState state)
{
this.state = state;
}
public MachineState getState()
{
return state;
}
}