/*
* GeoTools - The Open Source Java GIS Toolkit
* http://geotools.org
*
* (C) 2001-2006 Vivid Solutions
* (C) 2001-2008, Open Source Geospatial Foundation (OSGeo)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*/
package org.geotools.geometry.iso.util.algorithm2D;
/**
* Implements an algorithm to compute the sign of a 2x2 determinant for double
* precision values robustly. It is a direct translation of code developed by
* Olivier Devillers.
* <p>
* The original code carries the following copyright notice:
*
* <pre>
* ************************************************************************
* Author : Olivier Devillers
* Olivier.Devillers@sophia.inria.fr
* http:/www.inria.fr:/prisme/personnel/devillers/anglais/determinant.html
* *************************************************************************
*
* *************************************************************************
* Copyright (c) 1995 by INRIA Prisme Project
* BP 93 06902 Sophia Antipolis Cedex, France.
* All rights reserved
* *************************************************************************
* </pre>
*
*
* @source $URL$
*/
public class RobustDeterminant {
// public static int callCount = 0; // debugging only
public static int signOfDet2x2(double x1, double y1, double x2, double y2) {
// returns -1 if the determinant is negative,
// returns 1 if the determinant is positive,
// retunrs 0 if the determinant is null.
int sign;
double swap;
double k;
long count = 0;
// callCount++; // debugging only
sign = 1;
/*
* testing null entries
*/
if ((x1 == 0.0) || (y2 == 0.0)) {
if ((y1 == 0.0) || (x2 == 0.0)) {
return 0;
} else if (y1 > 0) {
if (x2 > 0) {
return -sign;
} else {
return sign;
}
} else {
if (x2 > 0) {
return sign;
} else {
return -sign;
}
}
}
if ((y1 == 0.0) || (x2 == 0.0)) {
if (y2 > 0) {
if (x1 > 0) {
return sign;
} else {
return -sign;
}
} else {
if (x1 > 0) {
return -sign;
} else {
return sign;
}
}
}
/*
* making y coordinates positive and permuting the entries
*/
/*
* so that y2 is the biggest one
*/
if (0.0 < y1) {
if (0.0 < y2) {
if (y1 <= y2) {
;
} else {
sign = -sign;
swap = x1;
x1 = x2;
x2 = swap;
swap = y1;
y1 = y2;
y2 = swap;
}
} else {
if (y1 <= -y2) {
sign = -sign;
x2 = -x2;
y2 = -y2;
} else {
swap = x1;
x1 = -x2;
x2 = swap;
swap = y1;
y1 = -y2;
y2 = swap;
}
}
} else {
if (0.0 < y2) {
if (-y1 <= y2) {
sign = -sign;
x1 = -x1;
y1 = -y1;
} else {
swap = -x1;
x1 = x2;
x2 = swap;
swap = -y1;
y1 = y2;
y2 = swap;
}
} else {
if (y1 >= y2) {
x1 = -x1;
y1 = -y1;
x2 = -x2;
y2 = -y2;
;
} else {
sign = -sign;
swap = -x1;
x1 = -x2;
x2 = swap;
swap = -y1;
y1 = -y2;
y2 = swap;
}
}
}
/*
* making x coordinates positive
*/
/*
* if |x2| < |x1| one can conclude
*/
if (0.0 < x1) {
if (0.0 < x2) {
if (x1 <= x2) {
;
} else {
return sign;
}
} else {
return sign;
}
} else {
if (0.0 < x2) {
return -sign;
} else {
if (x1 >= x2) {
sign = -sign;
x1 = -x1;
x2 = -x2;
;
} else {
return -sign;
}
}
}
/*
* all entries strictly positive x1 <= x2 and y1 <= y2
*/
while (true) {
count = count + 1;
k = Math.floor(x2 / x1);
x2 = x2 - k * x1;
y2 = y2 - k * y1;
/*
* testing if R (new U2) is in U1 rectangle
*/
if (y2 < 0.0) {
return -sign;
}
if (y2 > y1) {
return sign;
}
/*
* finding R'
*/
if (x1 > x2 + x2) {
if (y1 < y2 + y2) {
return sign;
}
} else {
if (y1 > y2 + y2) {
return -sign;
} else {
x2 = x1 - x2;
y2 = y1 - y2;
sign = -sign;
}
}
if (y2 == 0.0) {
if (x2 == 0.0) {
return 0;
} else {
return -sign;
}
}
if (x2 == 0.0) {
return sign;
}
/*
* exchange 1 and 2 role.
*/
k = Math.floor(x1 / x2);
x1 = x1 - k * x2;
y1 = y1 - k * y2;
/*
* testing if R (new U1) is in U2 rectangle
*/
if (y1 < 0.0) {
return sign;
}
if (y1 > y2) {
return -sign;
}
/*
* finding R'
*/
if (x2 > x1 + x1) {
if (y2 < y1 + y1) {
return -sign;
}
} else {
if (y2 > y1 + y1) {
return sign;
} else {
x1 = x2 - x1;
y1 = y2 - y1;
sign = -sign;
}
}
if (y1 == 0.0) {
if (x1 == 0.0) {
return 0;
} else {
return sign;
}
}
if (x1 == 0.0) {
return -sign;
}
}
}
}