/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.frameworkset.commons.pool.impl; import java.util.Iterator; import java.util.NoSuchElementException; import java.util.Stack; import com.frameworkset.commons.pool.BaseObjectPool; import com.frameworkset.commons.pool.ObjectPool; import com.frameworkset.commons.pool.PoolableObjectFactory; /** * A simple, {@link java.util.Stack Stack}-based {@link ObjectPool} implementation. * <p> * Given a {@link PoolableObjectFactory}, this class will maintain * a simple pool of instances. A finite number of "sleeping" * or idle instances is enforced, but when the pool is * empty, new instances are created to support the new load. * Hence this class places no limit on the number of "active" * instances created by the pool, but is quite useful for * re-using <tt>Object</tt>s without introducing * artificial limits. * * @author Rodney Waldhoff * @author Dirk Verbeeck * @author Sandy McArthur * @version $Revision: 777748 $ $Date: 2009-05-22 20:00:44 -0400 (Fri, 22 May 2009) $ * @since Pool 1.0 */ public class StackObjectPool extends BaseObjectPool implements ObjectPool { /** * Create a new pool using * no factory. * Clients must first {@link #setFactory(PoolableObjectFactory) set the factory} * else this pool will not behave correctly. * Clients may first populate the pool * using {@link #returnObject(java.lang.Object)} * before they can be {@link #borrowObject borrowed} but this useage is <strong>discouraged</strong>. * * @see #StackObjectPool(PoolableObjectFactory) */ public StackObjectPool() { this((PoolableObjectFactory)null,DEFAULT_MAX_SLEEPING,DEFAULT_INIT_SLEEPING_CAPACITY); } /** * Create a new pool using * no factory. * Clients must first {@link #setFactory(PoolableObjectFactory) set the factory} * else this pool will not behave correctly. * Clients may first populate the pool * using {@link #returnObject(java.lang.Object)} * before they can be {@link #borrowObject borrowed} but this useage is <strong>discouraged</strong>. * * @param maxIdle cap on the number of "sleeping" instances in the pool * @see #StackObjectPool(PoolableObjectFactory, int) */ public StackObjectPool(int maxIdle) { this((PoolableObjectFactory)null,maxIdle,DEFAULT_INIT_SLEEPING_CAPACITY); } /** * Create a new pool using * no factory. * Clients must first {@link #setFactory(PoolableObjectFactory) set the factory} * else this pool will not behave correctly. * Clients may first populate the pool * using {@link #returnObject(java.lang.Object)} * before they can be {@link #borrowObject borrowed} but this useage is <strong>discouraged</strong>. * * @param maxIdle cap on the number of "sleeping" instances in the pool * @param initIdleCapacity initial size of the pool (this specifies the size of the container, * it does not cause the pool to be pre-populated.) * @see #StackObjectPool(PoolableObjectFactory, int, int) */ public StackObjectPool(int maxIdle, int initIdleCapacity) { this((PoolableObjectFactory)null,maxIdle,initIdleCapacity); } /** * Create a new <tt>StackObjectPool</tt> using * the specified <i>factory</i> to create new instances. * * @param factory the {@link PoolableObjectFactory} used to populate the pool */ public StackObjectPool(PoolableObjectFactory factory) { this(factory,DEFAULT_MAX_SLEEPING,DEFAULT_INIT_SLEEPING_CAPACITY); } /** * Create a new <tt>SimpleObjectPool</tt> using * the specified <i>factory</i> to create new instances, * capping the number of "sleeping" instances to <i>max</i>. * * @param factory the {@link PoolableObjectFactory} used to populate the pool * @param maxIdle cap on the number of "sleeping" instances in the pool */ public StackObjectPool(PoolableObjectFactory factory, int maxIdle) { this(factory,maxIdle,DEFAULT_INIT_SLEEPING_CAPACITY); } /** * Create a new <tt>SimpleObjectPool</tt> using * the specified <i>factory</i> to create new instances, * capping the number of "sleeping" instances to <i>max</i>, * and initially allocating a container capable of containing * at least <i>init</i> instances. * * @param factory the {@link PoolableObjectFactory} used to populate the pool * @param maxIdle cap on the number of "sleeping" instances in the pool * @param initIdleCapacity initial size of the pool (this specifies the size of the container, * it does not cause the pool to be pre-populated.) */ public StackObjectPool(PoolableObjectFactory factory, int maxIdle, int initIdleCapacity) { _factory = factory; _maxSleeping = (maxIdle < 0 ? DEFAULT_MAX_SLEEPING : maxIdle); int initcapacity = (initIdleCapacity < 1 ? DEFAULT_INIT_SLEEPING_CAPACITY : initIdleCapacity); _pool = new Stack(); _pool.ensureCapacity( initcapacity > _maxSleeping ? _maxSleeping : initcapacity); } public synchronized Object borrowObject() throws Exception { assertOpen(); Object obj = null; boolean newlyCreated = false; while (null == obj) { if (!_pool.empty()) { obj = _pool.pop(); } else { if(null == _factory) { throw new NoSuchElementException(); } else { obj = _factory.makeObject(); newlyCreated = true; if (obj == null) { throw new NoSuchElementException("PoolableObjectFactory.makeObject() returned null."); } } } if (null != _factory && null != obj) { try { _factory.activateObject(obj); if (!_factory.validateObject(obj)) { throw new Exception("ValidateObject failed"); } } catch (Throwable t) { try { _factory.destroyObject(obj); } catch (Throwable t2) { // swallowed } finally { obj = null; } if (newlyCreated) { throw new NoSuchElementException( "Could not create a validated object, cause: " + t.getMessage()); } } } } _numActive++; return obj; } public synchronized void returnObject(Object obj) throws Exception { boolean success = !isClosed(); if(null != _factory) { if(!_factory.validateObject(obj)) { success = false; } else { try { _factory.passivateObject(obj); } catch(Exception e) { success = false; } } } boolean shouldDestroy = !success; _numActive--; if (success) { Object toBeDestroyed = null; if(_pool.size() >= _maxSleeping) { shouldDestroy = true; toBeDestroyed = _pool.remove(0); // remove the stalest object } _pool.push(obj); obj = toBeDestroyed; // swap returned obj with the stalest one so it can be destroyed } notifyAll(); // _numActive has changed if(shouldDestroy) { // by constructor, shouldDestroy is false when _factory is null try { _factory.destroyObject(obj); } catch(Exception e) { // ignored } } } public synchronized void invalidateObject(Object obj) throws Exception { _numActive--; if (null != _factory) { _factory.destroyObject(obj); } notifyAll(); // _numActive has changed } /** * Return the number of instances * currently idle in this pool. * * @return the number of instances currently idle in this pool */ public synchronized int getNumIdle() { return _pool.size(); } /** * Return the number of instances currently borrowed from this pool. * * @return the number of instances currently borrowed from this pool */ public synchronized int getNumActive() { return _numActive; } /** * Clears any objects sitting idle in the pool. */ public synchronized void clear() { if(null != _factory) { Iterator it = _pool.iterator(); while(it.hasNext()) { try { _factory.destroyObject(it.next()); } catch(Exception e) { // ignore error, keep destroying the rest } } } _pool.clear(); } /** * Close this pool, and free any resources associated with it. * <p> * Calling {@link #addObject} or {@link #borrowObject} after invoking * this method on a pool will cause them to throw an * {@link IllegalStateException}. * </p> * * @throws Exception <strong>deprecated</strong>: implementations should silently fail if not all resources can be freed. */ public void close() throws Exception { super.close(); clear(); } /** * Create an object, and place it into the pool. * addObject() is useful for "pre-loading" a pool with idle objects. * @throws Exception when the {@link #_factory} has a problem creating an object. */ public synchronized void addObject() throws Exception { assertOpen(); if (_factory == null) { throw new IllegalStateException("Cannot add objects without a factory."); } Object obj = _factory.makeObject(); boolean success = true; if(!_factory.validateObject(obj)) { success = false; } else { _factory.passivateObject(obj); } boolean shouldDestroy = !success; if (success) { Object toBeDestroyed = null; if(_pool.size() >= _maxSleeping) { shouldDestroy = true; toBeDestroyed = _pool.remove(0); // remove the stalest object } _pool.push(obj); obj = toBeDestroyed; // swap returned obj with the stalest one so it can be destroyed } notifyAll(); // _numIdle has changed if(shouldDestroy) { // by constructor, shouldDestroy is false when _factory is null try { _factory.destroyObject(obj); } catch(Exception e) { // ignored } } } /** * Sets the {@link PoolableObjectFactory factory} this pool uses * to create new instances. Trying to change * the <code>factory</code> while there are borrowed objects will * throw an {@link IllegalStateException}. * * @param factory the {@link PoolableObjectFactory} used to create new instances. * @throws IllegalStateException when the factory cannot be set at this time */ public synchronized void setFactory(PoolableObjectFactory factory) throws IllegalStateException { assertOpen(); if(0 < getNumActive()) { throw new IllegalStateException("Objects are already active"); } else { clear(); _factory = factory; } } /** The default cap on the number of "sleeping" instances in the pool. */ protected static final int DEFAULT_MAX_SLEEPING = 8; /** * The default initial size of the pool * (this specifies the size of the container, it does not * cause the pool to be pre-populated.) */ protected static final int DEFAULT_INIT_SLEEPING_CAPACITY = 4; /** My pool. */ protected Stack _pool = null; /** My {@link PoolableObjectFactory}. */ protected PoolableObjectFactory _factory = null; /** The cap on the number of "sleeping" instances in the pool. */ protected int _maxSleeping = DEFAULT_MAX_SLEEPING; /** Number of object borrowed but not yet returned to the pool. */ protected int _numActive = 0; }