package net.tropicraft.client.entity.render; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.entity.Render; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; import net.tropicraft.entity.underdasea.EntityStarfish; import net.tropicraft.entity.underdasea.StarfishType; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; public class RenderStarfish extends Render { /** * Amount freshly hatched starfish are scaled down while rendering. */ public static final float BABY_RENDER_SCALE = 0.25f; /** * Amount mature starfish are scaled down while rendering. */ public static final float ADULT_RENDER_SCALE = 1f; @Override /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(Entity entity) { return null; //Using manual texture bind for loop below instead of bindEntityTexture method } @Override public void doRender(Entity entity, double d0, double d1, double d2, float yaw, float partialTicks) { EntityStarfish starfish = (EntityStarfish) entity; StarfishType type = starfish.getStarfishType(); float f = 0f; float f1 = 1f; float f2 = 0f; float f3 = 1f; float f1shifted = 1; float f3shifted = 1; Tessellator tessellator = Tessellator.instance; GL11.glPushMatrix(); //renderOffsetAABB(starfish.boundingBox, d0 - starfish.lastTickPosX, d1 - starfish.lastTickPosY, d2 - starfish.lastTickPosZ); GL11.glTranslatef((float)d0-0.5f, (float)d1, (float)d2-0.5f); //GL11.glRotatef(yaw, 0.0F, 1.0F, 0.0F); GL11.glRotatef(90f, 1f, 0f, 0f); float growthProgress = starfish.getGrowthProgress(); float scale = BABY_RENDER_SCALE + growthProgress*(ADULT_RENDER_SCALE-BABY_RENDER_SCALE); GL11.glScalef(scale, scale, scale); GL11.glEnable(GL12.GL_RESCALE_NORMAL); for (int i = 0; i < type.getLayerCount(); i++) { renderManager.renderEngine.bindTexture(new ResourceLocation(type.getTexturePaths().get(i))); //loadTexture(type.getTexturePaths().get(i)); popper(tessellator, f1, f2, f, f3, f1shifted, f3shifted, type.getLayerHeights()[i]); GL11.glTranslatef(0f, 0f, -type.getLayerHeights()[i]); } GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); } private void popper(Tessellator tessellator, float f, float f1, float f2, float f3, float f1shifted, float f3shifted, float layerHeight) { float f4 = 1.0F; float f5 = layerHeight; tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, 1.0F); tessellator.addVertexWithUV(0.0D, 0.0D, 0.0D, f, f3shifted); tessellator.addVertexWithUV(f4, 0.0D, 0.0D, f2, f3shifted); tessellator.addVertexWithUV(f4, 1.0D, 0.0D, f2, f1shifted); tessellator.addVertexWithUV(0.0D, 1.0D, 0.0D, f, f1shifted); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, -1F); tessellator.addVertexWithUV(0.0D, 1.0D, 0.0F - f5, f, f1); tessellator.addVertexWithUV(f4, 1.0D, 0.0F - f5, f2, f1); tessellator.addVertexWithUV(f4, 0.0D, 0.0F - f5, f2, f3); tessellator.addVertexWithUV(0.0D, 0.0D, 0.0F - f5, f, f3); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(-1F, 0.0F, 0.0F); for (int i = 0; i < 32; i++) { float f6 = (float) i / 32F; float f10 = (f + (f2 - f) * f6) - 0.001953125F; float f14 = f4 * f6; tessellator.addVertexWithUV(f14, 0.0D, 0.0F - f5, f10, f3); tessellator.addVertexWithUV(f14, 0.0D, 0.0D, f10, f3); tessellator.addVertexWithUV(f14, 1.0D, 0.0D, f10, f1); tessellator.addVertexWithUV(f14, 1.0D, 0.0F - f5, f10, f1); } tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); for (int j = 0; j < 32; j++) { float f7 = (float) j / 32F; float f11 = (f + (f2 - f) * f7) - 0.001953125F; float f15 = f4 * f7 + 0.03125F; tessellator.addVertexWithUV(f15, 1.0D, 0.0F - f5, f11, f1); tessellator.addVertexWithUV(f15, 1.0D, 0.0D, f11, f1); tessellator.addVertexWithUV(f15, 0.0D, 0.0D, f11, f3); tessellator.addVertexWithUV(f15, 0.0D, 0.0F - f5, f11, f3); } tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 1.0F, 0.0F); for (int k = 0; k < 32; k++) { float f8 = (float) k / 32F; float f12 = (f3 + (f1 - f3) * f8) - 0.001953125F; float f16 = f4 * f8 + 0.03125F; tessellator.addVertexWithUV(0.0D, f16, 0.0D, f, f12); tessellator.addVertexWithUV(f4, f16, 0.0D, f2, f12); tessellator.addVertexWithUV(f4, f16, 0.0F - f5, f2, f12); tessellator.addVertexWithUV(0.0D, f16, 0.0F - f5, f, f12); } tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, -1F, 0.0F); for (int l = 0; l < 32; l++) { float f9 = (float) l / 32F; float f13 = (f3 + (f1 - f3) * f9) - 0.001953125F; float f17 = f4 * f9; tessellator.addVertexWithUV(f4, f17, 0.0D, f2, f13); tessellator.addVertexWithUV(0.0D, f17, 0.0D, f, f13); tessellator.addVertexWithUV(0.0D, f17, 0.0F - f5, f, f13); tessellator.addVertexWithUV(f4, f17, 0.0F - f5, f2, f13); } tessellator.draw(); } }