package net.tropicraft.client.entity.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelManOWar extends ModelBase {
ModelRenderer Body;
ModelRenderer CenterTent;
ModelRenderer CenterTent2;
ModelRenderer CenterTent3;
ModelRenderer Tent1;
ModelRenderer Tent2;
ModelRenderer Tent3;
ModelRenderer Tent4;
public boolean isOnGround;
public ModelManOWar(int i, int j, boolean derp) {
isOnGround = false;
textureWidth = 64;
textureHeight = 32;
setTextureOffset("Body.float", i, j);
if (derp) {
setTextureOffset("Body.tentbase", 0, 14);
setTextureOffset("CenterTent.tent51", 7, 0);
setTextureOffset("CenterTent2.tent52", 11, 0);
setTextureOffset("CenterTent3.tent53", 11, 5);
setTextureOffset("Tent1.tent1", 0, 0);
setTextureOffset("Tent2.tent2", 0, 0);
setTextureOffset("Tent3.tent3", 0, 0);
setTextureOffset("Tent4.tent4", 0, 0);
setTextureOffset("Body.Shape1", 32, 20);
}
if (!derp) {
setTextureOffset("Body.Shape1", 15, -10);
setTextureOffset("Body.tentbase", 32, 20);
setTextureOffset("CenterTent.tent51", 32, 20);
setTextureOffset("CenterTent2.tent52", 32, 20);
setTextureOffset("CenterTent3.tent53", 32, 20);
setTextureOffset("Tent1.tent1", 32, 20);
setTextureOffset("Tent2.tent2", 32, 20);
setTextureOffset("Tent3.tent3", 32, 20);
setTextureOffset("Tent4.tent4", 32, 20);
}
Body = new ModelRenderer(this, "Body");
Body.setRotationPoint(0F, 18F, 0F);
setRotation(Body, 0F, 0F, 0F);
Body.mirror = true;
Body.addBox("Shape1", 0F, -6F, -2F, 0, 6, 10);
Body.addBox("tentbase", -2F, 0F, -2F, 4, 2, 4);
CenterTent = new ModelRenderer(this, "CenterTent");
CenterTent.setRotationPoint(0F, 2F, 0F);
setRotation(CenterTent, 0F, 0F, 0F);
CenterTent.mirror = true;
CenterTent.addBox("tent51", -0.5F, 0F, -0.5F, 1, 10, 1);
CenterTent2 = new ModelRenderer(this, "CenterTent2");
CenterTent2.setRotationPoint(0F, 10F, 0F);
setRotation(CenterTent2, 0F, 0F, 0F);
CenterTent2.mirror = true;
CenterTent2.addBox("tent52", -0.5F, 0F, -0.5F, 1, 4, 1);
CenterTent3 = new ModelRenderer(this, "CenterTent3");
CenterTent3.setRotationPoint(0F, 4F, 0F);
setRotation(CenterTent3, 0F, 0F, 0F);
CenterTent3.mirror = true;
CenterTent3.addBox("tent53", -0.5F, 0F, -0.5F, 1, 5, 1);
CenterTent2.addChild(CenterTent3);
CenterTent.addChild(CenterTent2);
Body.addChild(CenterTent);
Body.addBox("float", -2F, -4F, -2F, 4, 4, 8);
Tent1 = new ModelRenderer(this, "Tent1");
Tent1.setRotationPoint(-1.5F, 2F, -1.5F);
setRotation(Tent1, 0F, 0F, 0F);
Tent1.mirror = true;
Tent1.addBox("tent1", -0.5F, 0F, -0.5F, 1, 11, 1);
Body.addChild(Tent1);
Tent2 = new ModelRenderer(this, "Tent2");
Tent2.setRotationPoint(1.5F, 2F, 1.5F);
setRotation(Tent2, 0F, 0F, 0F);
Tent2.mirror = true;
Tent2.addBox("tent2", -0.5F, 0F, -0.5F, 1, 11, 1);
Body.addChild(Tent2);
Tent3 = new ModelRenderer(this, "Tent3");
Tent3.setRotationPoint(-1.5F, 2F, 1.5F);
setRotation(Tent3, 0F, 0F, 0F);
Tent3.mirror = true;
Tent3.addBox("tent3", -0.5F, 0F, -0.5F, 1, 11, 1);
Body.addChild(Tent3);
Tent4 = new ModelRenderer(this, "Tent4");
Tent4.setRotationPoint(1.5F, 2F, -1.5F);
setRotation(Tent4, 0F, 0F, 0F);
Tent4.mirror = true;
Tent4.addBox("tent4", -0.5F, 0F, -0.5F, 1, 11, 1);
Body.addChild(Tent4);
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, null);
Body.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z) {
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
@Override
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity ent) {
super.setRotationAngles(f, f1, f2, f3, f4, f5, ent);
if (isOnGround) {
Tent3.rotateAngleZ = 0F;
Tent3.rotateAngleX = 0F;
Tent1.rotateAngleZ = 0F;
Tent1.rotateAngleX = 0F;
Tent4.rotateAngleZ = 0F;
Tent4.rotateAngleX = 0F;
Tent2.rotateAngleZ = 0f;
Tent2.rotateAngleX = 0F;
CenterTent.rotateAngleX = 0F;
CenterTent2.rotateAngleX = 0F;
CenterTent3.rotateAngleX = 0F;
} else {
Tent3.rotateAngleZ = (float) (Math.sin(f2 * .1F)) * .07F + .4F;
Tent3.rotateAngleX = (float) (Math.sin(f2 * .1F)) * .05F + .4F;
Tent1.rotateAngleZ = -(float) (Math.sin(f2 * .1F)) * .06F + .4F;
Tent1.rotateAngleX = -(float) (Math.sin(f2 * .1F)) * .05F + .4F;
Tent4.rotateAngleZ = -(float) (Math.sin(f2 * .1F)) * .06F - .4F;
Tent4.rotateAngleX = -(float) (Math.sin(f2 * .1F)) * .04F + .4F;
Tent2.rotateAngleZ = (float) (Math.sin(f2 * .025F)) * .05F - .4f;
Tent2.rotateAngleX = (float) (Math.sin(f2 * .025F)) * .05F + .4F;
CenterTent.rotateAngleX = (float) (Math.sin(f2 * .0125F)) * .05F + .2F;
CenterTent2.rotateAngleX = (float) (Math.sin(f2 * .0125F)) * .65F + 1.507F;
CenterTent3.rotateAngleX = Math.abs((float) (Math.sin(f2 * .0125F)) * .35F) + -1.25F;
}
}
}