package net.tropicraft.client.entity.model;
import net.minecraft.client.model.ModelBox;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.client.model.ModelZombie;
import net.minecraft.entity.Entity;
public class ModelTropiSkeleton extends ModelZombie {
public ModelTropiSkeleton() {
float var1 = 0.0F;
this.bipedRightArm = new ModelRenderer(this, 40, 16);
this.bipedRightArm.addBox(-1.0F, -2.0F, -1.0F, 2, 12, 2, var1);
this.bipedRightArm.setRotationPoint(-5.0F, 2.0F, 0.0F);
this.bipedLeftArm = new ModelRenderer(this, 40, 16);
this.bipedLeftArm.mirror = true;
this.bipedLeftArm.addBox(-1.0F, -2.0F, -1.0F, 2, 12, 2, var1);
this.bipedLeftArm.setRotationPoint(5.0F, 2.0F, 0.0F);
this.bipedRightLeg = new ModelRenderer(this, 0, 16);
this.bipedRightLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 12, 2, var1);
this.bipedRightLeg.setRotationPoint(-2.0F, 12.0F, 0.0F);
this.bipedLeftLeg = new ModelRenderer(this, 0, 16);
this.bipedLeftLeg.mirror = true;
this.bipedLeftLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 12, 2, var1);
this.bipedLeftLeg.setRotationPoint(2.0F, 12.0F, 0.0F);
ModelBox hulaSkirt = new ModelBox(this.bipedBody, 40, 0, -4.0F, 12.0F, -2.0F, 8, 3, 4, 0.0F);
this.bipedBody.cubeList.add(hulaSkirt);
}
/**
* Sets the models various rotation angles then renders the model.
*/
@Override
public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) {
this.setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
this.bipedHead.render(par7);
this.bipedBody.render(par7);
this.bipedRightArm.render(par7);
this.bipedLeftArm.render(par7);
this.bipedRightLeg.render(par7);
this.bipedLeftLeg.render(par7);
}
}