/*
* This file is part of SpoutcraftPlugin.
*
* Copyright (c) 2011 SpoutcraftDev <http://spoutcraft.org//>
* SpoutcraftPlugin is licensed under the GNU Lesser General Public License.
*
* SpoutcraftPlugin is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* SpoutcraftPlugin is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.getspout.spoutapi.player;
import org.bukkit.block.Biome;
import org.bukkit.entity.Player;
import org.getspout.spoutapi.ClientOnly;
import org.getspout.spoutapi.block.SpoutWeather;
@Deprecated
public interface BiomeManager {
/**
* Sets a players weather in a specific Biome to render as the specified SpoutWeather
* @param player to set the biomes weather for
* @param biome that gets set to the weather for the player
* @param weather to set the biome to
*/
@ClientOnly
public void setPlayerBiomeWeather(SpoutPlayer player, Biome biome, SpoutWeather weather);
/**
* Sets a players weather in all biomes to render as the specified SpoutWeather
* @param player to set the worlds weather for
* @param weather to set the world to
*/
@ClientOnly
public void setPlayerWeather(SpoutPlayer player, SpoutWeather weather);
/**
* Sets the whole servers weather in a specific Biome to render as the specified SpoutWeather
* @param biome that gets set to the weather for the world
* @param weather to set the biome to
*/
@ClientOnly
public void setGlobalBiomeWeather(Biome biome, SpoutWeather weather);
/**
* Sets the whole servers weather to render as the specified SpoutWeather
* @param weather to set the world to
*/
@ClientOnly
public void setGlobalWeather(SpoutWeather weather);
/**
* Gets the global weather for the specified biome.
* @param biome to get the weather for
* @return the weather
*/
@ClientOnly
public SpoutWeather getGlobalBiomeWeather(Biome biome);
/**
* Gets the players weather for the specified biome.
* @param player to get the weather for
* @param biome to get the weather for
* @return the weather
*/
@ClientOnly
public SpoutWeather getPlayerBiomeWeather(Player player, Biome biome);
}