/*
* This file is part of SpoutcraftPlugin.
*
* Copyright (c) 2011 SpoutcraftDev <http://spoutcraft.org//>
* SpoutcraftPlugin is licensed under the GNU Lesser General Public License.
*
* SpoutcraftPlugin is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* SpoutcraftPlugin is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.getspout.spoutapi.block.design;
import org.bukkit.plugin.Plugin;
public class GenericCubeBlockDesign extends GenericCuboidBlockDesign {
/**
* Creates a basic cube custom block model
* @param plugin making this block
* @param texture to use
* @param textureId[6] Array of faces, give IDs for SubTexture locations
* Array is laid out as follows {bottom, face, face, face, face, top}
*/
public GenericCubeBlockDesign(Plugin plugin, Texture texture, int[] textureId) {
super(plugin, texture, textureId, 0F, 0F, 0F, 1F, 1F, 1F);
}
/**
* Creates a basic cube custom block model with only one texture
* @param plugin making this block
* @param texture url to use
* @param textureId to get the SubTexture to use
*/
public GenericCubeBlockDesign(Plugin plugin, Texture texture, int textureId) {
this(plugin, texture, getIdMap(textureId));
}
/**
* Creates a basic cube custom block model with only one texture
* @param plugin making this block
* @param texture url to use - must be a square png
* @param textureSize size of the width/height of the texture in pixels
*/
public GenericCubeBlockDesign(Plugin plugin, String texture, int textureSize) {
this(plugin, new Texture(plugin, texture, textureSize, textureSize, textureSize), 0);
}
private static int[] getIdMap(int textureId) {
int[] idMap = new int[6];
for (int i = 0; i < 6; i++) {
idMap[i] = textureId;
}
return idMap;
}
}