/*
* This file is part of SpoutcraftPlugin.
*
* Copyright (c) 2011 SpoutcraftDev <http://spoutcraft.org//>
* SpoutcraftPlugin is licensed under the GNU Lesser General Public License.
*
* SpoutcraftPlugin is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* SpoutcraftPlugin is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.getspout.spoutapi.event.inventory;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import org.getspout.spoutapi.inventory.SpoutPlayerInventory;
@Deprecated
public class InventoryClickEvent extends InventoryEvent {
private static final HandlerList handlers = new HandlerList();
private final InventorySlotType type;
private ItemStack item;
private ItemStack cursor;
private final int slot;
private final int convertedSlot;
private Event.Result result = Event.Result.DEFAULT;
private boolean leftClick;
private boolean shift;
@Deprecated
public InventoryClickEvent(Player player, Inventory inventory, InventorySlotType type, ItemStack item, ItemStack cursor, int slot, boolean leftClick, boolean shift) {
super("InventoryClickEvent", player, inventory);
this.type = type;
this.item = item;
this.cursor = cursor;
this.slot = slot;
this.convertedSlot = convertSlot(this.slot);
this.leftClick = leftClick;
this.shift = shift;
}
@Deprecated
public InventoryClickEvent(Player player, Inventory inventory, InventorySlotType type, ItemStack item, ItemStack cursor, int slot, boolean leftClick, boolean shift, Location location) {
super("InventoryClickEvent", player, inventory, location);
this.type = type;
this.item = item;
this.cursor = cursor;
this.slot = slot;
this.convertedSlot = convertSlot(this.slot);
this.leftClick = leftClick;
this.shift = shift;
}
@Deprecated
protected InventoryClickEvent(String name, Player player, Inventory inventory, InventorySlotType type, ItemStack item, ItemStack cursor, int slot, boolean leftClick, boolean shift, Location location) {
super(name, player, inventory, location);
this.type = type;
this.item = item;
this.cursor = cursor;
this.slot = slot;
this.convertedSlot = convertSlot(this.slot);
this.leftClick = leftClick;
this.shift = shift;
}
@Override
@Deprecated
public void setCancelled(boolean cancel) {
if (cancel) {
this.result = Event.Result.DENY;
}
super.setCancelled(cancel);
}
/**
* Gets the result of this event.
* Default: Allow for Minecraft to handle the inventory click normally
* Allow: Allow the inventory click to continue, regardless of the consequences
* Deny: Block the inventory click from occuring, reset the inventory state to the pre-click state
* @return result
*/
@Deprecated
public Event.Result getResult() {
return this.result;
}
/**
* Sets the result of this event.
* Default: Allow for Minecraft to handle the inventory click normally
* Allow: Allow the inventory click to continue, regardless of the consequences
* Deny: Block the inventory click from occuring, reset the inventory state to the pre-click state
*/
@Deprecated
public void setResult(Event.Result result) {
this.result = result;
if (result == Event.Result.DENY) {
setCancelled(true);
}
}
/**
* Gets the type of slot that is being interacted with
* @return slot type
*/
@Deprecated
public InventorySlotType getSlotType() {
return this.type;
}
/**
* Gets the item at the slow being interacted with, or null if empty
* @return item
*/
@Deprecated
public ItemStack getItem() {
return this.item;
}
/**
* Sets the slot being interacted with. Use null for an empty slot.
* Note: The inventory slot can not be changed unless the result has been set to Allow.
* @param item to set
*/
@Deprecated
public void setItem(ItemStack item) {
if (this.result != Event.Result.ALLOW) {
throw new UnsupportedOperationException("Can not alter stack contents without allowing any result");
}
this.item = item;
}
/**
* Gets the cursor being interacted with, or null if empty.
* @return cursor
*/
@Deprecated
public ItemStack getCursor() {
return this.cursor;
}
/**
* Sets the cursor being interacted with. Use null for an empty slot.
* Note: The cursor can not be changed unless the result has been set to Allow.
* @param cursor to set
*/
@Deprecated
public void setCursor(ItemStack cursor) {
if (this.result != Event.Result.ALLOW) {
throw new UnsupportedOperationException("Can not alter cursor stack contents without allowing any result");
}
this.cursor = cursor;
}
/**
* Gets the slot index being interacted with
* If the slot is -999, the clicked region is outside of the inventory
* @return slot index
*/
@Deprecated
public int getSlot() {
return this.convertedSlot;
}
/**
* Gets the raw slot index that the packet sent
* If the slot is -999, the clicked region is outside of the inventory
* @return raw slot
*/
@Deprecated
public int getRawSlot() {
return this.slot;
}
/**
* Returns true if the click on the inventory window was a left click. If false, it was a right click.
* @return true if left click
*/
@Deprecated
public boolean isLeftClick() {
return leftClick;
}
/**
* Returns true if the click on the inventory crafting slow was a shift click.
* @return true if shift click
*/
@Deprecated
public boolean isShiftClick() {
return shift;
}
protected int convertSlot(int slot) {
if (getInventory() instanceof SpoutPlayerInventory) {
int size = getInventory().getSize();
// Armor slot
switch (slot) {
case 5:
return 39;
case 6:
return 38;
case 7:
return 37;
case 8:
return 36;
}
// Quickslots
if (slot >= size) {
slot -= size;
}
return slot;
}
return slot;
}
@Override
public HandlerList getHandlers() {
return handlers;
}
public static HandlerList getHandlerList() {
return handlers;
}
}