/*
* This file is part of SpoutcraftPlugin.
*
* Copyright (c) 2011 SpoutcraftDev <http://spoutcraft.org//>
* SpoutcraftPlugin is licensed under the GNU Lesser General Public License.
*
* SpoutcraftPlugin is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* SpoutcraftPlugin is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.getspout.spoutapi.gui;
import java.io.IOException;
import java.util.UUID;
import org.getspout.spoutapi.io.SpoutInputStream;
import org.getspout.spoutapi.io.SpoutOutputStream;
/**
* The Spout implementation of the default Armor Bar.
*/
public class ArmorBar extends GenericWidget {
private int icons = 10;
private boolean alwaysVisible = false;
private int iconOffset = 8;
public ArmorBar() {
setDirty(false);
setX(427 / 2 - 91); // 122
setY(191);
setWidth(getWidth()); // Don't know the default - ignored, but prevents warnings...
setAnchor(WidgetAnchor.BOTTOM_CENTER);
}
@Override
public void readData(SpoutInputStream input) throws IOException {
super.readData(input);
setMaxNumShields(input.readInt());
setAlwaysVisible(input.readBoolean());
setIconOffset(input.readInt());
}
@Override
public void writeData(SpoutOutputStream output) throws IOException {
super.writeData(output);
output.writeInt(getMaxNumShields());
output.writeBoolean(isAlwaysVisible());
output.writeInt(getIconOffset());
}
@Override
public WidgetType getType() {
return WidgetType.ArmorBar;
}
@Override
public UUID getId() {
return new UUID(0, 0);
}
/**
* Gets the maximum number of shields displayed on the HUD.
* <p/>
* Armor is scaled to fit the number of shields appropriately.
* @return shields displayed
*/
public int getMaxNumShields() {
return icons;
}
/**
* Sets the maximum number of shields displayed on the HUD.
* <p/>
* Armor is scaled to fit the number of shields appropriately.
* @param shields to display
* @return this
*/
public ArmorBar setMaxNumShields(int icons) {
this.icons = icons;
return this;
}
/**
* True if the armor bar will appear even when the player has no armor equipped.
* @return always visible
*/
public boolean isAlwaysVisible() {
return alwaysVisible;
}
/**
* Forces the armor bar to appear, even when the player has no armor equipped.
* @param visible
* @return this
*/
public ArmorBar setAlwaysVisible(boolean visible) {
alwaysVisible = visible;
return this;
}
/**
* Gets the number of pixels each shield is offset when drawing the next shield.
* @return pixel offset
*/
public int getIconOffset() {
return iconOffset;
}
/**
* Sets the number of pixels each shield is offset when drawing the next shield.
* @param offset when drawing shields
* @return this
*/
public ArmorBar setIconOffset(int offset) {
iconOffset = offset;
return this;
}
@Override
public int getVersion() {
return super.getVersion() + 1;
}
}