/* * This file is part of SpoutcraftPlugin. * * Copyright (c) 2011 SpoutcraftDev <http://spoutcraft.org//> * SpoutcraftPlugin is licensed under the GNU Lesser General Public License. * * SpoutcraftPlugin is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * SpoutcraftPlugin is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.getspout.spoutapi.gui; import java.io.IOException; import java.util.UUID; import org.getspout.spoutapi.io.SpoutInputStream; import org.getspout.spoutapi.io.SpoutOutputStream; /** * The Spout implementation of the default Armor Bar. */ public class ArmorBar extends GenericWidget { private int icons = 10; private boolean alwaysVisible = false; private int iconOffset = 8; public ArmorBar() { setDirty(false); setX(427 / 2 - 91); // 122 setY(191); setWidth(getWidth()); // Don't know the default - ignored, but prevents warnings... setAnchor(WidgetAnchor.BOTTOM_CENTER); } @Override public void readData(SpoutInputStream input) throws IOException { super.readData(input); setMaxNumShields(input.readInt()); setAlwaysVisible(input.readBoolean()); setIconOffset(input.readInt()); } @Override public void writeData(SpoutOutputStream output) throws IOException { super.writeData(output); output.writeInt(getMaxNumShields()); output.writeBoolean(isAlwaysVisible()); output.writeInt(getIconOffset()); } @Override public WidgetType getType() { return WidgetType.ArmorBar; } @Override public UUID getId() { return new UUID(0, 0); } /** * Gets the maximum number of shields displayed on the HUD. * <p/> * Armor is scaled to fit the number of shields appropriately. * @return shields displayed */ public int getMaxNumShields() { return icons; } /** * Sets the maximum number of shields displayed on the HUD. * <p/> * Armor is scaled to fit the number of shields appropriately. * @param shields to display * @return this */ public ArmorBar setMaxNumShields(int icons) { this.icons = icons; return this; } /** * True if the armor bar will appear even when the player has no armor equipped. * @return always visible */ public boolean isAlwaysVisible() { return alwaysVisible; } /** * Forces the armor bar to appear, even when the player has no armor equipped. * @param visible * @return this */ public ArmorBar setAlwaysVisible(boolean visible) { alwaysVisible = visible; return this; } /** * Gets the number of pixels each shield is offset when drawing the next shield. * @return pixel offset */ public int getIconOffset() { return iconOffset; } /** * Sets the number of pixels each shield is offset when drawing the next shield. * @param offset when drawing shields * @return this */ public ArmorBar setIconOffset(int offset) { iconOffset = offset; return this; } @Override public int getVersion() { return super.getVersion() + 1; } }