/* * This file is part of SpoutcraftPlugin. * * Copyright (c) 2011 SpoutcraftDev <http://spoutcraft.org//> * SpoutcraftPlugin is licensed under the GNU Lesser General Public License. * * SpoutcraftPlugin is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * SpoutcraftPlugin is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.getspout.spoutapi.gui; import java.io.IOException; import java.util.UUID; import org.getspout.spoutapi.io.SpoutInputStream; import org.getspout.spoutapi.io.SpoutOutputStream; /** * The Spout implementation of the default Health Bar. */ public class HealthBar extends GenericWidget { private int icons = 10; private int iconOffset = 8; private float dangerPercent = 20f; public HealthBar() { super(); setDirty(false); setX(427 / 2 - 91); // 122 setY(201); setWidth(getWidth()); // Don't know the default - ignored, but prevents warnings... setAnchor(WidgetAnchor.BOTTOM_CENTER); } @Override public void readData(SpoutInputStream input) throws IOException { super.readData(input); setMaxNumHearts(input.readInt()); setIconOffset(input.readInt()); setDangerPercent(input.readFloat()); } @Override public void writeData(SpoutOutputStream output) throws IOException { super.writeData(output); output.writeInt(getMaxNumHearts()); output.writeInt(getIconOffset()); output.writeFloat(getDangerPercent()); } @Override public WidgetType getType() { return WidgetType.HealthBar; } @Override public UUID getId() { return new UUID(0, 4); } /** * Gets the maximum number of hearts displayed on the HUD. * <p/> * Health is scaled to fit the number of hearts appropriately. * @return hearts displayed */ public int getMaxNumHearts() { return icons; } /** * Sets the maximum number of hearts displayed on the HUD. * <p/> * Health is scaled to fit the number of hearts appropriately. * @param hearts to display * @return this */ public HealthBar setMaxNumHearts(int hearts) { this.icons = hearts; return this; } /** * Gets the number of pixels each heart is offset when drawing the next heart. * @return pixel offset */ public int getIconOffset() { return iconOffset; } /** * Sets the number of pixels each heart is offset when drawing the next heart. * @param offset when drawing hearts * @return this */ public HealthBar setIconOffset(int offset) { iconOffset = offset; return this; } /** * Gets the percent of health a player needs to fall to or below in order for the hearts to begin blinking. * <p/> * Valid percents are between zero and one hundred, inclusive. * @return danger percent */ public float getDangerPercent() { return dangerPercent; } /** * Sets the percent of health a player needs to fall to or below in order for the hearts to begin blinking. * <p/> * Valid percents are between zero and one hundred, inclusive. * @param percent * @return this */ public HealthBar setDangerPercent(float percent) { dangerPercent = percent; return this; } @Override public int getVersion() { return super.getVersion() + 1; } }