/*
* This file is part of SpoutcraftPlugin.
*
* Copyright (c) 2011 SpoutcraftDev <http://spoutcraft.org//>
* SpoutcraftPlugin is licensed under the GNU Lesser General Public License.
*
* SpoutcraftPlugin is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* SpoutcraftPlugin is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.getspout.spoutapi.gui;
import java.io.IOException;
import java.util.UUID;
import org.getspout.spoutapi.io.SpoutInputStream;
import org.getspout.spoutapi.io.SpoutOutputStream;
/**
* The Spout implementation of the default Health Bar.
*/
public class HealthBar extends GenericWidget {
private int icons = 10;
private int iconOffset = 8;
private float dangerPercent = 20f;
public HealthBar() {
super();
setDirty(false);
setX(427 / 2 - 91); // 122
setY(201);
setWidth(getWidth()); // Don't know the default - ignored, but prevents warnings...
setAnchor(WidgetAnchor.BOTTOM_CENTER);
}
@Override
public void readData(SpoutInputStream input) throws IOException {
super.readData(input);
setMaxNumHearts(input.readInt());
setIconOffset(input.readInt());
setDangerPercent(input.readFloat());
}
@Override
public void writeData(SpoutOutputStream output) throws IOException {
super.writeData(output);
output.writeInt(getMaxNumHearts());
output.writeInt(getIconOffset());
output.writeFloat(getDangerPercent());
}
@Override
public WidgetType getType() {
return WidgetType.HealthBar;
}
@Override
public UUID getId() {
return new UUID(0, 4);
}
/**
* Gets the maximum number of hearts displayed on the HUD.
* <p/>
* Health is scaled to fit the number of hearts appropriately.
* @return hearts displayed
*/
public int getMaxNumHearts() {
return icons;
}
/**
* Sets the maximum number of hearts displayed on the HUD.
* <p/>
* Health is scaled to fit the number of hearts appropriately.
* @param hearts to display
* @return this
*/
public HealthBar setMaxNumHearts(int hearts) {
this.icons = hearts;
return this;
}
/**
* Gets the number of pixels each heart is offset when drawing the next heart.
* @return pixel offset
*/
public int getIconOffset() {
return iconOffset;
}
/**
* Sets the number of pixels each heart is offset when drawing the next heart.
* @param offset when drawing hearts
* @return this
*/
public HealthBar setIconOffset(int offset) {
iconOffset = offset;
return this;
}
/**
* Gets the percent of health a player needs to fall to or below in order for the hearts to begin blinking.
* <p/>
* Valid percents are between zero and one hundred, inclusive.
* @return danger percent
*/
public float getDangerPercent() {
return dangerPercent;
}
/**
* Sets the percent of health a player needs to fall to or below in order for the hearts to begin blinking.
* <p/>
* Valid percents are between zero and one hundred, inclusive.
* @param percent
* @return this
*/
public HealthBar setDangerPercent(float percent) {
dangerPercent = percent;
return this;
}
@Override
public int getVersion() {
return super.getVersion() + 1;
}
}