/* * This file is part of SpoutcraftPlugin. * * Copyright (c) 2011 SpoutcraftDev <http://spoutcraft.org//> * SpoutcraftPlugin is licensed under the GNU Lesser General Public License. * * SpoutcraftPlugin is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * SpoutcraftPlugin is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.getspout.spoutapi.gui; import org.bukkit.inventory.ItemStack; /** * The GenericPopup class creates an mouseable area where you can put multiple * Widgets. * <p/> * Optionally the background of the popup can be darkened to make it more * obvious that it is a popup. */ public interface PopupScreen extends Screen { /** * Is true if the popup screen has no transparency layer * @return transparency */ public boolean isTransparent(); /** * Sets the transparency layer * @param value to set * @return popupscreen */ public PopupScreen setTransparent(boolean value); /** * Closes the screen. Functionally equivelent to InGameHUD.closePopup() * @return true if the screen was closed */ public boolean close(); /** * When the screen is closed, this method is called to handle the * ItemStack that the player is dragging. * @param itemOnCursor ItemStack on the cursor. */ public void handleItemOnCursor(ItemStack itemOnCursor); }