/*
* This file is part of SpoutcraftPlugin.
*
* Copyright (c) 2011 SpoutcraftDev <http://spoutcraft.org//>
* SpoutcraftPlugin is licensed under the GNU Lesser General Public License.
*
* SpoutcraftPlugin is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* SpoutcraftPlugin is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.getspout.spoutapi.gui;
import org.bukkit.inventory.ItemStack;
/**
* The GenericPopup class creates an mouseable area where you can put multiple
* Widgets.
* <p/>
* Optionally the background of the popup can be darkened to make it more
* obvious that it is a popup.
*/
public interface PopupScreen extends Screen {
/**
* Is true if the popup screen has no transparency layer
* @return transparency
*/
public boolean isTransparent();
/**
* Sets the transparency layer
* @param value to set
* @return popupscreen
*/
public PopupScreen setTransparent(boolean value);
/**
* Closes the screen. Functionally equivelent to InGameHUD.closePopup()
* @return true if the screen was closed
*/
public boolean close();
/**
* When the screen is closed, this method is called to handle the
* ItemStack that the player is dragging.
* @param itemOnCursor ItemStack on the cursor.
*/
public void handleItemOnCursor(ItemStack itemOnCursor);
}