/*
* This file is part of SpoutcraftPlugin.
*
* Copyright (c) 2011 SpoutcraftDev <http://spoutcraft.org//>
* SpoutcraftPlugin is licensed under the GNU Lesser General Public License.
*
* SpoutcraftPlugin is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* SpoutcraftPlugin is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.getspout.spoutapi.gui;
/**
* This is the main screen when playing Minecraft.
* <p/>
* There is no mouse interaction with this screen, so trying to place Controls
* such as Buttons on it will fail.
*/
public interface InGameHUD extends Screen {
/**
* Gets the armor bar associated with this HUD
* @return armor bar
*/
public ArmorBar getArmorBar();
/**
* Gets the chat text box associated with this HUD
* @return chat text box
*/
public ChatTextBox getChatTextBox();
/**
* Gets the chat text bar associated with this HUD
* @return chat bar
*/
public ChatBar getChatBar();
/**
* Gets the underwater bubble bar associated with this HUD
* @return bubble bar
*/
public BubbleBar getBubbleBar();
/**
* Gets the health bar associated with this HUD
* @return health bar
*/
public HealthBar getHealthBar();
/**
* Gets the hunger bar associated with this HUD
* @return hunger bar
*/
public HungerBar getHungerBar();
/**
* Gets the exp bar associated with this HUD
* @return exp bar
*/
public ExpBar getExpBar();
/**
* Is true if the widget can be attached to the screen.
* Primary controls, like the health bar can not be attached twice.
* Control widgets that require input from the mouse or keyboard can not be attached
* @param widget
* @return true if the widge can be attached
*/
public boolean canAttachWidget(Widget widget);
/**
* Attachs a popup screen and brings it to the front of the screen
* @param screen to pop up
* @return true if the popup screen was attached, false if there was already a popup launched
*/
public boolean attachPopupScreen(PopupScreen screen);
/**
* Gets the active popup screen for this player, or null if none available
* @return the active popup
*/
public PopupScreen getActivePopup();
/**
* Closes the popup screen, or returns false on failure
* @return true if a popup screen was closed
*/
public boolean closePopup();
/**
* Ease of use method setting all the survival mode HUD elements to setVisible(toggle);
* @param toggle true or false
*/
public void toggleSurvivalHUD(boolean toggle);
}