/* * This file is part of Skript. * * Skript is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Skript is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Skript. If not, see <http://www.gnu.org/licenses/>. * * * Copyright 2011, 2012 Peter Güttinger * */ package ch.njol.skript.expressions; import org.bukkit.entity.Player; import org.bukkit.event.Event; import org.eclipse.jdt.annotation.Nullable; import ch.njol.skript.classes.Changer.ChangeMode; import ch.njol.skript.doc.Description; import ch.njol.skript.doc.Events; import ch.njol.skript.doc.Examples; import ch.njol.skript.doc.Name; import ch.njol.skript.doc.Since; import ch.njol.skript.expressions.base.SimplePropertyExpression; import ch.njol.util.Math2; /** * @author Peter Güttinger */ @Name("Level Progress") @Description({"The progress a player has made until the next level. Remember that this value is between 0 and 1, not 0 and 100!", "Changing this value can cause a player's level to change if the resulting level progess is negative or larger than 1, e.g." + "<code>increase the player's level progress by 0.5</code> will make the player gain a level if his progress was more than 50%."}) @Examples({"# use the exp bar as mana", "on rightclick with a blaze rod:", " player's level progress is larger than 0.2", " shoot a fireball from the player", " reduce the player's level progress by 0.2", "every 2 seconds:", " loop all players:", " level progress of loop-player is smaller than 0.9:", " increase level progress of the loop-player by 0.1", " else:", " set level progress of the loop-player to 0.99", "on xp spawn:", " cancel event"}) @Since("2.0") @Events("level change") public class ExprLevelProgress extends SimplePropertyExpression<Player, Float> { static { register(ExprLevelProgress.class, Float.class, "level progress", "players"); } @SuppressWarnings("null") @Override public Float convert(final Player p) { return p.getExp(); } @Override @Nullable public Class<?>[] acceptChange(final ChangeMode mode) { if (mode == ChangeMode.REMOVE_ALL) return null; return new Class[] {Number.class}; } @Override public void change(final Event e, final @Nullable Object[] delta, final ChangeMode mode) { assert mode != ChangeMode.REMOVE_ALL; final float d = delta == null ? 0 : ((Number) delta[0]).floatValue(); for (final Player p : getExpr().getArray(e)) { final float c; switch (mode) { case SET: c = d; break; case ADD: c = p.getExp() + d; break; case REMOVE: c = p.getExp() - d; break; case DELETE: case RESET: c = 0; break; case REMOVE_ALL: default: assert false; return; } p.setLevel(Math.max(0, p.getLevel() + (int) Math.floor(c))); p.setExp(Math2.mod(c, 1)); } } @Override public Class<? extends Float> getReturnType() { return Float.class; } @Override protected String getPropertyName() { return "level progress"; } }