/* * This file is part of Skript. * * Skript is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Skript is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Skript. If not, see <http://www.gnu.org/licenses/>. * * * Copyright 2011-2014 Peter Güttinger * */ package ch.njol.skript.effects; import org.bukkit.entity.Player; import org.bukkit.event.Event; import org.bukkit.inventory.Inventory; import org.eclipse.jdt.annotation.Nullable; import ch.njol.skript.Skript; import ch.njol.skript.doc.Description; import ch.njol.skript.doc.Examples; import ch.njol.skript.doc.Name; import ch.njol.skript.doc.Since; import ch.njol.skript.lang.Effect; import ch.njol.skript.lang.Expression; import ch.njol.skript.lang.SkriptParser.ParseResult; import ch.njol.util.Kleenean; /** * @author Peter Güttinger */ @Name("Open/Close Inventory") @Description({"Opens an inventory to a player. The player can then access and modify the inventory as if it was a chest that he just opened.", "Please note that currently 'show' and 'open' have the same effect, but 'show' will eventually show an unmodifiable view of the inventory in the future."}) @Examples({"show the victim's inventory to the player", "open the player's inventory for the player"}) @Since("2.0, 2.1.1 (closing)") public class EffOpenInventory extends Effect { static { Skript.registerEffect(EffOpenInventory.class, "(0¦open|1¦show) ((crafting [table]|workbench) (view|window|inventory|)|%-inventory%) (to|for) %players%", "close [the] inventory [view] (to|of|for) %players%", "close %players%'[s] inventory [view]"); } @Nullable private Expression<Inventory> invi; boolean open; @SuppressWarnings("null") private Expression<Player> players; @SuppressWarnings({"unchecked", "null"}) @Override public boolean init(final Expression<?>[] exprs, final int matchedPattern, final Kleenean isDelayed, final ParseResult parseResult) { open = matchedPattern == 0; invi = open ? (Expression<Inventory>) exprs[0] : null; players = (Expression<Player>) exprs[exprs.length - 1]; if (parseResult.mark == 1 && invi != null) { Skript.warning("Using 'show' inventory instead of 'open' is not recommended as it will eventually show an unmodifiable view of the inventory in the future."); } return true; } @Override protected void execute(final Event e) { if (invi != null) { final Inventory i = invi.getSingle(e); if (i == null) return; for (final Player p : players.getArray(e)) { p.openInventory(i); } } else { for (final Player p : players.getArray(e)) { if (open) p.openWorkbench(null, true); else p.closeInventory(); } } } @Override public String toString(final @Nullable Event e, final boolean debug) { return (open ? "open " + (invi != null ? invi.toString(e, debug) : "crafting table") + " to " : "close inventory view of ") + players.toString(e, debug); } }