/*
* This file is part of Skript.
*
* Skript is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Skript is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Skript. If not, see <http://www.gnu.org/licenses/>.
*
*
* Copyright 2011-2014 Peter Güttinger
*
*/
package ch.njol.skript.expressions;
import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.bukkit.event.entity.PlayerDeathEvent;
import org.bukkit.event.player.PlayerLevelChangeEvent;
import org.bukkit.event.player.PlayerRespawnEvent;
import org.eclipse.jdt.annotation.Nullable;
import ch.njol.skript.ScriptLoader;
import ch.njol.skript.Skript;
import ch.njol.skript.classes.Changer.ChangeMode;
import ch.njol.skript.classes.Converter;
import ch.njol.skript.doc.Description;
import ch.njol.skript.doc.Events;
import ch.njol.skript.doc.Examples;
import ch.njol.skript.doc.Name;
import ch.njol.skript.doc.Since;
import ch.njol.skript.effects.Delay;
import ch.njol.skript.expressions.base.SimplePropertyExpression;
/**
* @author Peter Güttinger
*/
@Name("Level")
@Description("The level of a player.")
@Examples({"reduce the victim's level by 1",
"set the player's level to 0"})
@Since("")
@Events("level change")
public class ExprLevel extends SimplePropertyExpression<Player, Integer> {
static {
register(ExprLevel.class, Integer.class, "level", "players");
}
@Override
protected Integer[] get(final Event e, final Player[] source) {
return super.get(source, new Converter<Player, Integer>() {
@SuppressWarnings("null")
@Override
public Integer convert(final Player p) {
if (e instanceof PlayerLevelChangeEvent && ((PlayerLevelChangeEvent) e).getPlayer() == p && !Delay.isDelayed(e)) {
return getTime() < 0 ? ((PlayerLevelChangeEvent) e).getOldLevel() : ((PlayerLevelChangeEvent) e).getNewLevel();
}
return p.getLevel();
}
});
}
@Override
@Nullable
public Integer convert(final Player p) {
assert false;
return null;
}
@Override
public Class<Integer> getReturnType() {
return Integer.class;
}
@Override
@Nullable
public Class<?>[] acceptChange(final ChangeMode mode) {
if (mode == ChangeMode.REMOVE_ALL)
return null;
if (ScriptLoader.isCurrentEvent(PlayerRespawnEvent.class) && !ScriptLoader.hasDelayBefore.isTrue()) {
Skript.error("Cannot change a player's level in a respawn event. Add a delay of 1 tick or change the 'new level' in a death event.");
return null;
}
if (ScriptLoader.isCurrentEvent(PlayerDeathEvent.class) && getTime() == 0 && getExpr().isDefault() && !ScriptLoader.hasDelayBefore.isTrue()) {
Skript.warning("Changing the player's level in a death event will change the player's level before he dies. " +
"Use either 'past level of player' or 'new level of player' to clearly state whether to change the level before or after he dies.");
}
if (getTime() == -1 && !ScriptLoader.isCurrentEvent(PlayerDeathEvent.class))
return null;
return new Class[] {Number.class};
}
@Override
public void change(final Event e, final @Nullable Object[] delta, final ChangeMode mode) {
assert mode != ChangeMode.REMOVE_ALL;
final int l = delta == null ? 0 : ((Number) delta[0]).intValue();
for (final Player p : getExpr().getArray(e)) {
int level;
if (getTime() > 0 && e instanceof PlayerDeathEvent && ((PlayerDeathEvent) e).getEntity() == p && !Delay.isDelayed(e)) {
level = ((PlayerDeathEvent) e).getNewLevel();
} else {
level = p.getLevel();
}
switch (mode) {
case SET:
level = l;
break;
case ADD:
level += l;
break;
case REMOVE:
level -= l;
break;
case DELETE:
case RESET:
level = 0;
break;
case REMOVE_ALL:
assert false;
continue;
}
if (getTime() > 0 && e instanceof PlayerDeathEvent && ((PlayerDeathEvent) e).getEntity() == p && !Delay.isDelayed(e)) {
((PlayerDeathEvent) e).setNewLevel(level);
} else {
p.setLevel(level);
}
}
}
@SuppressWarnings("unchecked")
@Override
public boolean setTime(final int time) {
return super.setTime(time, getExpr(), PlayerLevelChangeEvent.class, PlayerDeathEvent.class);
}
@Override
protected String getPropertyName() {
return "level";
}
}