/* * This file is part of Skript. * * Skript is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Skript is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Skript. If not, see <http://www.gnu.org/licenses/>. * * * Copyright 2011-2014 Peter Güttinger * */ package ch.njol.skript.conditions; import org.bukkit.entity.Player; import ch.njol.skript.conditions.base.PropertyCondition; import ch.njol.skript.doc.Description; import ch.njol.skript.doc.Examples; import ch.njol.skript.doc.Name; import ch.njol.skript.doc.Since; /** * @author Peter Güttinger */ @Name("Is Sleeping") @Description("Checks whether a player is sleeping.") @Examples({"# cut your enemies' throats in their sleep >=)", "on attack:", " attacker is holding a sword", " victim is sleeping", " increase the damage by 1000"}) @Since("1.4.4") public class CondIsSleeping extends PropertyCondition<Player> { static { register(CondIsSleeping.class, "sleeping", "players"); } @Override public boolean check(final Player p) { return p.isSleeping(); } @Override protected String getPropertyName() { return "sleeping"; } }