/* * This file is part of Skript. * * Skript is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Skript is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Skript. If not, see <http://www.gnu.org/licenses/>. * * * Copyright 2011, 2012 Peter Güttinger * */ package ch.njol.skript.expressions; import org.bukkit.Location; import org.bukkit.entity.Player; import org.bukkit.event.Event; import org.eclipse.jdt.annotation.Nullable; import ch.njol.skript.classes.Changer.ChangeMode; import ch.njol.skript.doc.Description; import ch.njol.skript.doc.Examples; import ch.njol.skript.doc.Name; import ch.njol.skript.doc.Since; import ch.njol.skript.expressions.base.SimplePropertyExpression; /** * @author Peter Güttinger */ @Name("Bed") @Description("The bed location of a player, i.e. the spawn point of a player if he ever slept in a bed and the bed still exists and is unobstructed.") @Examples({"bed of player exists:", " teleport player the the player's bed", "else:", " teleport the player to the world's spawn point"}) @Since("2.0") public class ExprBed extends SimplePropertyExpression<Player, Location> { static { register(ExprBed.class, Location.class, "bed[s] [location[s]]", "players"); } @Override @Nullable public Location convert(final Player p) { return p.getBedSpawnLocation(); } @Override @Nullable public Class<?>[] acceptChange(final ChangeMode mode) { if (mode == ChangeMode.SET || mode == ChangeMode.DELETE) return new Class[] {Location.class}; return null; } @Override public void change(final Event e, @Nullable final Object[] delta, final ChangeMode mode) { if (delta == null) { for (final Player p : getExpr().getArray(e)) { p.setBedSpawnLocation(null, true); } } else { final Location l = (Location) delta[0]; for (final Player p : getExpr().getArray(e)) { p.setBedSpawnLocation(l, true); } } } @Override protected String getPropertyName() { return "bed"; } @Override public Class<? extends Location> getReturnType() { return Location.class; } }