/*
* This file is part of Skript.
*
* Skript is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Skript is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Skript. If not, see <http://www.gnu.org/licenses/>.
*
*
* Copyright 2011, 2012 Peter Güttinger
*
*/
package ch.njol.skript.expressions;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.eclipse.jdt.annotation.Nullable;
import ch.njol.skript.classes.Changer.ChangeMode;
import ch.njol.skript.doc.Description;
import ch.njol.skript.doc.Examples;
import ch.njol.skript.doc.Name;
import ch.njol.skript.doc.Since;
import ch.njol.skript.expressions.base.SimplePropertyExpression;
/**
* @author Peter Güttinger
*/
@Name("Bed")
@Description("The bed location of a player, i.e. the spawn point of a player if he ever slept in a bed and the bed still exists and is unobstructed.")
@Examples({"bed of player exists:",
" teleport player the the player's bed",
"else:",
" teleport the player to the world's spawn point"})
@Since("2.0")
public class ExprBed extends SimplePropertyExpression<Player, Location> {
static {
register(ExprBed.class, Location.class, "bed[s] [location[s]]", "players");
}
@Override
@Nullable
public Location convert(final Player p) {
return p.getBedSpawnLocation();
}
@Override
@Nullable
public Class<?>[] acceptChange(final ChangeMode mode) {
if (mode == ChangeMode.SET || mode == ChangeMode.DELETE)
return new Class[] {Location.class};
return null;
}
@Override
public void change(final Event e, @Nullable final Object[] delta, final ChangeMode mode) {
if (delta == null) {
for (final Player p : getExpr().getArray(e)) {
p.setBedSpawnLocation(null, true);
}
} else {
final Location l = (Location) delta[0];
for (final Player p : getExpr().getArray(e)) {
p.setBedSpawnLocation(l, true);
}
}
}
@Override
protected String getPropertyName() {
return "bed";
}
@Override
public Class<? extends Location> getReturnType() {
return Location.class;
}
}