/*
* This file is part of Skript.
*
* Skript is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Skript is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Skript. If not, see <http://www.gnu.org/licenses/>.
*
*
* Copyright 2011-2014 Peter Güttinger
*
*/
package ch.njol.skript.events;
import org.bukkit.GameMode;
import org.bukkit.event.Event;
import org.bukkit.event.player.PlayerGameModeChangeEvent;
import org.eclipse.jdt.annotation.Nullable;
import ch.njol.skript.Skript;
import ch.njol.skript.lang.Literal;
import ch.njol.skript.lang.SkriptEvent;
import ch.njol.skript.lang.SkriptParser.ParseResult;
import ch.njol.util.Checker;
/**
* @author Peter Güttinger
*/
public final class EvtGameMode extends SkriptEvent {
static {
Skript.registerEvent("Gamemode Change", EvtGameMode.class, PlayerGameModeChangeEvent.class, "game[ ]mode change [to %gamemode%]")
.description("Called when a player's <a href='../classes/#gamemode'>gamemode</a> changes.")
.examples("on gamemode change", "on gamemode change to adventure")
.since("1.0");
}
@Nullable
private Literal<GameMode> mode;
@SuppressWarnings("unchecked")
@Override
public boolean init(final Literal<?>[] args, final int matchedPattern, final ParseResult parser) {
mode = (Literal<GameMode>) args[0];
return true;
}
@Override
public boolean check(final Event e) {
if (mode != null) {
return mode.check(e, new Checker<GameMode>() {
@Override
public boolean check(final GameMode m) {
return ((PlayerGameModeChangeEvent) e).getNewGameMode().equals(m);
}
});
}
return true;
}
@Override
public String toString(final @Nullable Event e, final boolean debug) {
return "gamemode change" + (mode != null ? " to " + mode.toString().toLowerCase() : "");
}
}