package ttftcuts.physis.common.handler; import ttftcuts.physis.common.PhysisItems; import net.minecraft.item.ItemStack; import net.minecraft.util.WeightedRandomChestContent; import net.minecraftforge.common.ChestGenHooks; public class ChestGenHandler { public static void init() { // debug things... not final at all! for (int i = 0; i<100; i++) { ChestGenHooks.addItem(ChestGenHooks.BONUS_CHEST, new WeightedRandomChestContent(new ItemStack(PhysisItems.socketable), 1,1, 5)); } } }