package ttftcuts.physis.common.artifact.effect;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import ttftcuts.physis.api.internal.IArtifactHandler.CooldownCategory;
public class EffectFire extends AbstractEffect {
public EffectFire(String name) {
super(name);
}
@Override
public void doEffectChecked(NBTTagCompound tag, ItemStack stack, EntityLivingBase target, EntityLivingBase source, int id, CooldownCategory cooldowntype) {
int seconds = (int)Math.ceil(durations[cooldowntype.ordinal()] / 20);
target.setFire(seconds);
}
}