package sourcecoded.quantum.util; import net.minecraft.client.Minecraft; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; public class PlayerUtils { public static void setVelocityClient(double x, double y, double z) { EntityPlayer player = Minecraft.getMinecraft().thePlayer; player.motionX += x; player.motionY += y; player.motionZ += z; } public static int crawlInventoryForItem(EntityPlayer player, Item item) { for (int i = 0; i < player.inventory.getSizeInventory(); i++) { ItemStack stack = player.inventory.getStackInSlot(i); if (stack != null && stack.getItem() == item) return i; } return -1; } }