package sourcecoded.quantum.crafting.vacuum; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import sourcecoded.quantum.api.CraftingContext; import sourcecoded.quantum.api.vacuum.IVacuumRecipe; import sourcecoded.quantum.api.vacuum.Instability; import sourcecoded.quantum.registry.QABlocks; import sourcecoded.quantum.registry.QAItems; import java.util.Arrays; import java.util.List; public class VacuumPlayer implements IVacuumRecipe { ItemStack[] ingredients; ItemStack[] catalysts; ItemStack[] outputs; public VacuumPlayer() { } @Override public List<ItemStack> getIngredients() { ingredients = new ItemStack[] { new ItemStack(QABlocks.INJECTED_STONE.getBlock(), 4, 1), new ItemStack(Items.ender_eye, 4), new ItemStack(Blocks.ender_chest), new ItemStack(Items.experience_bottle, 2), new ItemStack(QAItems.OBSIDIAN_JEWEL.getItem(), 1, 1) }; return Arrays.asList(ingredients); } @Override public List<ItemStack> getCatalysts() { catalysts = new ItemStack[] { new ItemStack(Blocks.chest), new ItemStack(QAItems.OBSIDIAN_JEWEL.getItem(), 1, 1) }; return Arrays.asList(catalysts); } @Override public List<ItemStack> getOutputs() { outputs = new ItemStack[] { new ItemStack(QABlocks.PLAYER.getBlock()) }; return Arrays.asList(outputs); } @Override public int getVacuumEnergyStart() { return 25000; } @Override public int getVacuumEnergyPerItem() { return 1000; } @Override public Instability getInstabilityLevel() { return Instability.CRITICAL; } @Override public CraftingContext getContext() { return CraftingContext.getStandardContext(); } }