package sourcecoded.quantum.entity;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.EntityEnderman;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.play.server.S2BPacketChangeGameState;
import net.minecraft.util.*;
import net.minecraft.world.World;
import sourcecoded.quantum.util.damage.DamageSourceQArrow;
import java.util.List;
/**
* Mostly a copy of EntityArrow modified to my own needs. Bypasses armour and
* can't be deflected by classes that affect IProjectiles.
*
* Checkmate.
*/
public class EntityQuantumArrow extends Entity {
private int blockX = -1;
private int blockY = -1;
private int blockZ = -1;
private Block targBlock;
private int inData;
private boolean inGround;
public int canBePickedUp;
public int arrowShake;
public Entity shootingEntity;
private int ticksInGround;
private int ticksInAir;
private double damage = 2.0D;
private int knockbackStrength;
private int age;
public EntityQuantumArrow(World world){
super(world);
this.renderDistanceWeight = 10.0D;
this.setSize(0.5F, 0.5F);
}
public EntityQuantumArrow(World world, double x, double y, double z) {
this(world);
this.setPosition(x, y, z);
this.yOffset = 0.0F;
}
public EntityQuantumArrow(World world, EntityLivingBase shooter, float drop, double dmg) {
super(world);
this.renderDistanceWeight = 10.0D;
this.shootingEntity = shooter;
if (shooter instanceof EntityPlayer)
this.canBePickedUp = 1;
this.damage = dmg;
this.setSize(0.5F, 0.5F);
this.setLocationAndAngles(shooter.posX, shooter.posY + (double)shooter.getEyeHeight(), shooter.posZ, shooter.rotationYaw, shooter.rotationPitch);
this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
this.posY -= 0.10000000149011612D;
this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
this.setPosition(this.posX, this.posY, this.posZ);
this.yOffset = 0.0F;
this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI));
this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, drop * 1.5F, 1.0F);
}
protected void entityInit() {
this.dataWatcher.addObject(16, (byte) 0);
}
/**
* Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.
*/
public void setThrowableHeading(double x, double y, double z, float drop, float dev) {
float f2 = MathHelper.sqrt_double(x * x + y * y + z * z);
x /= (double)f2;
y /= (double)f2;
z /= (double)f2;
x += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)dev;
y += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)dev;
z += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)dev;
x *= (double)drop;
y *= (double)drop;
z *= (double)drop;
this.motionX = x;
this.motionY = y;
this.motionZ = z;
float f3 = MathHelper.sqrt_double(x * x + z * z);
this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(x, z) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(y, (double)f3) * 180.0D / Math.PI);
this.ticksInGround = 0;
}
/**
* Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
* posY, posZ, yaw, pitch
*/
@SideOnly(Side.CLIENT)
public void setPositionAndRotation2(double x, double y, double z, float yaw, float pitch, int idk) {
this.setPosition(x, y, z);
this.setRotation(yaw, pitch);
}
/**
* Sets the velocity to the args. Args: x, y, z
*/
@SideOnly(Side.CLIENT)
public void setVelocity(double velX, double velY, double velZ) {
this.motionX = velX;
this.motionY = velY;
this.motionZ = velZ;
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) {
float f = MathHelper.sqrt_double(velX * velX + velZ * velZ);
this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(velX, velZ) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(velY, (double)f) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch;
this.prevRotationYaw = this.rotationYaw;
this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
this.ticksInGround = 0;
}
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate() {
super.onUpdate();
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) {
float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI);
}
Block block = this.worldObj.getBlock(this.blockX, this.blockY, this.blockZ);
if (block.getMaterial() != Material.air) {
block.setBlockBoundsBasedOnState(this.worldObj, this.blockX, this.blockY, this.blockZ);
AxisAlignedBB axisalignedbb = block.getCollisionBoundingBoxFromPool(this.worldObj, this.blockX, this.blockY, this.blockZ);
if (axisalignedbb != null && axisalignedbb.isVecInside(Vec3.createVectorHelper(this.posX, this.posY, this.posZ)))
this.inGround = true;
}
age++;
if (this.arrowShake > 0)
--this.arrowShake;
if (this.inGround) {
int j = this.worldObj.getBlockMetadata(this.blockX, this.blockY, this.blockZ);
if (block == this.targBlock && j == this.inData) {
++this.ticksInGround;
if (this.ticksInGround == 200)
this.setDead();
} else {
this.inGround = false;
this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
this.ticksInGround = 0;
this.ticksInAir = 0;
}
} else {
++this.ticksInAir;
Vec3 vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
Vec3 vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
MovingObjectPosition movingobjectposition = this.worldObj.func_147447_a(vec31, vec3, false, true, false);
vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
if (movingobjectposition != null)
vec3 = Vec3.createVectorHelper(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
Entity entity = null;
List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
double d0 = 0.0D;
int i;
float f1;
for (i = 0; i < list.size(); ++i) {
Entity entity1 = (Entity)list.get(i);
if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5)) {
f1 = 0.3F;
AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand((double)f1, (double)f1, (double)f1);
MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3);
if (movingobjectposition1 != null) {
double d1 = vec31.distanceTo(movingobjectposition1.hitVec);
if (d1 < d0 || d0 == 0.0D) {
entity = entity1;
d0 = d1;
}
}
}
}
if (entity != null)
movingobjectposition = new MovingObjectPosition(entity);
if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer) {
EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit;
if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer))
movingobjectposition = null;
}
float f2;
float f4;
if (!worldObj.isRemote)
if (movingobjectposition != null) {
if (movingobjectposition.entityHit != null && (movingobjectposition.entityHit != shootingEntity || age > 10)) {
f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
int k = MathHelper.ceiling_double_int((double)f2 * this.damage);
if (this.getIsCritical())
k += this.rand.nextInt(k / 2 + 2);
DamageSource damagesource = new DamageSourceQArrow();
if (movingobjectposition.entityHit.attackEntityFrom(damagesource, (float)k)) {
if (movingobjectposition.entityHit instanceof EntityLivingBase) {
EntityLivingBase entitylivingbase = (EntityLivingBase)movingobjectposition.entityHit;
if (!this.worldObj.isRemote)
entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1);
if (this.knockbackStrength > 0) {
f4 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
if (f4 > 0.0F) {
movingobjectposition.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4);
}
}
if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP) {
((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(6, 0.0F));
}
}
this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
if (!(movingobjectposition.entityHit instanceof EntityEnderman))
this.setDead();
} else {
this.motionX *= -0.10000000149011612D;
this.motionY *= -0.10000000149011612D;
this.motionZ *= -0.10000000149011612D;
this.rotationYaw += 180.0F;
this.prevRotationYaw += 180.0F;
this.ticksInAir = 0;
}
} else {
this.blockX = movingobjectposition.blockX;
this.blockY = movingobjectposition.blockY;
this.blockZ = movingobjectposition.blockZ;
this.targBlock = this.worldObj.getBlock(this.blockX, this.blockY, this.blockZ);
this.inData = this.worldObj.getBlockMetadata(this.blockX, this.blockY, this.blockZ);
this.motionX = (double)((float)(movingobjectposition.hitVec.xCoord - this.posX));
this.motionY = (double)((float)(movingobjectposition.hitVec.yCoord - this.posY));
this.motionZ = (double)((float)(movingobjectposition.hitVec.zCoord - this.posZ));
f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
this.posX -= this.motionX / (double)f2 * 0.05000000074505806D;
this.posY -= this.motionY / (double)f2 * 0.05000000074505806D;
this.posZ -= this.motionZ / (double)f2 * 0.05000000074505806D;
this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
this.inGround = true;
this.arrowShake = 7;
this.setIsCritical(false);
if (this.targBlock.getMaterial() != Material.air)
this.targBlock.onEntityCollidedWithBlock(this.worldObj, this.blockX, this.blockY, this.blockZ, this);
}
}
if (this.getIsCritical())
for (i = 0; i < 60; ++i)
this.worldObj.spawnParticle("portal", this.posX + this.motionX * (double)i / 4.0D, this.posY + this.motionY * (double)i / 4.0D, this.posZ + this.motionZ * (double)i / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ);
this.posX += this.motionX;
this.posY += this.motionY;
this.posZ += this.motionZ;
f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
this.prevRotationPitch += 360.0F;
while (this.rotationYaw - this.prevRotationYaw < -180.0F)
this.prevRotationYaw -= 360.0F;
while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
this.prevRotationYaw += 360.0F;
this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
float f3 = 0.99F;
f1 = 0.05F;
if (this.isInWater()) {
for (int l = 0; l < 4; ++l) {
f4 = 0.25F;
this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)f4, this.posY - this.motionY * (double)f4, this.posZ - this.motionZ * (double)f4, this.motionX, this.motionY, this.motionZ);
}
f3 = 0.8F;
}
if (this.isWet())
this.extinguish();
this.motionX *= (double)f3;
this.motionY *= (double)f3;
this.motionZ *= (double)f3;
this.motionY -= (double)f1;
this.setPosition(this.posX, this.posY, this.posZ);
this.func_145775_I();
}
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound p_70014_1_) {
p_70014_1_.setShort("xTile", (short)this.blockX);
p_70014_1_.setShort("yTile", (short)this.blockY);
p_70014_1_.setShort("zTile", (short)this.blockZ);
p_70014_1_.setShort("life", (short)this.ticksInGround);
p_70014_1_.setByte("inTile", (byte)Block.getIdFromBlock(this.targBlock));
p_70014_1_.setByte("inData", (byte)this.inData);
p_70014_1_.setByte("shake", (byte)this.arrowShake);
p_70014_1_.setByte("inGround", (byte)(this.inGround ? 1 : 0));
p_70014_1_.setByte("pickup", (byte)this.canBePickedUp);
p_70014_1_.setDouble("damage", this.damage);
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound p_70037_1_) {
this.blockX = p_70037_1_.getShort("xTile");
this.blockY = p_70037_1_.getShort("yTile");
this.blockZ = p_70037_1_.getShort("zTile");
this.ticksInGround = p_70037_1_.getShort("life");
this.targBlock = Block.getBlockById(p_70037_1_.getByte("inTile") & 255);
this.inData = p_70037_1_.getByte("inData") & 255;
this.arrowShake = p_70037_1_.getByte("shake") & 255;
this.inGround = p_70037_1_.getByte("inGround") == 1;
if (p_70037_1_.hasKey("damage", 99))
this.damage = p_70037_1_.getDouble("damage");
if (p_70037_1_.hasKey("pickup", 99))
this.canBePickedUp = p_70037_1_.getByte("pickup");
else if (p_70037_1_.hasKey("player", 99))
this.canBePickedUp = p_70037_1_.getBoolean("player") ? 1 : 0;
}
/**
* Called by a player entity when they collide with an entity
*/
public void onCollideWithPlayer(EntityPlayer player) {
if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0) {
boolean flag = this.canBePickedUp == 1 || this.canBePickedUp == 2 && player.capabilities.isCreativeMode;
if (this.canBePickedUp == 1 && !player.inventory.addItemStackToInventory(new ItemStack(Items.arrow, 1)))
flag = false;
if (flag) {
this.playSound("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);
player.onItemPickup(this, 1);
this.setDead();
}
}
}
/**
* returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
* prevent them from trampling crops
*/
protected boolean canTriggerWalking() {
return false;
}
@SideOnly(Side.CLIENT)
public float getShadowSize() {
return 0.0F;
}
public void setDamage(double p_70239_1_) {
this.damage = p_70239_1_;
}
public double getDamage() {
return this.damage;
}
/**
* Sets the amount of knockback the arrow applies when it hits a mob.
*/
public void setKnockbackStrength(int p_70240_1_) {
this.knockbackStrength = p_70240_1_;
}
/**
* If returns false, the item will not inflict any damage against entities.
*/
public boolean canAttackWithItem() {
return false;
}
/**
* Whether the arrow has a stream of critical hit particles flying behind it.
*/
public void setIsCritical(boolean p_70243_1_) {
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
if (p_70243_1_)
this.dataWatcher.updateObject(16, (byte) (b0 | 1));
else
this.dataWatcher.updateObject(16, (byte) (b0 & -2));
}
/**
* Whether the arrow has a stream of critical hit particles flying behind it.
*/
public boolean getIsCritical() {
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
return (b0 & 1) != 0;
}
}