package sourcecoded.quantum.block;
import net.minecraft.block.material.Material;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.World;
public class BlockEnergisedAir extends BlockQuantum {
public BlockEnergisedAir() {
super(Material.air);
this.setBlockBounds(0, 0, 0, 0, 0, 0);
this.setLightLevel(1F);
this.setCreativeTab(null);
this.setBlockName("blockEnergisedAir");
}
public int getRenderType() {
return -1;
}
public AxisAlignedBB getCollisionBoundingBoxFromPool(World p_149668_1_, int p_149668_2_, int p_149668_3_, int p_149668_4_) {
return null;
}
public boolean isOpaqueCube() {
return false;
}
public boolean canCollideCheck(int p_149678_1_, boolean p_149678_2_) {
return false;
}
public void dropBlockAsItemWithChance(World p_149690_1_, int p_149690_2_, int p_149690_3_, int p_149690_4_, int p_149690_5_, float p_149690_6_, int p_149690_7_) {}
}