package sourcecoded.quantum.block; import net.minecraft.block.material.Material; import net.minecraft.util.AxisAlignedBB; import net.minecraft.world.World; public class BlockEnergisedAir extends BlockQuantum { public BlockEnergisedAir() { super(Material.air); this.setBlockBounds(0, 0, 0, 0, 0, 0); this.setLightLevel(1F); this.setCreativeTab(null); this.setBlockName("blockEnergisedAir"); } public int getRenderType() { return -1; } public AxisAlignedBB getCollisionBoundingBoxFromPool(World p_149668_1_, int p_149668_2_, int p_149668_3_, int p_149668_4_) { return null; } public boolean isOpaqueCube() { return false; } public boolean canCollideCheck(int p_149678_1_, boolean p_149678_2_) { return false; } public void dropBlockAsItemWithChance(World p_149690_1_, int p_149690_2_, int p_149690_3_, int p_149690_4_, int p_149690_5_, float p_149690_6_, int p_149690_7_) {} }