package emasher.worldgeneration;
import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;
import java.util.Random;
public class WorldGenMinableSafe extends WorldGenerator {
/**
* The block ID of the ore to be placed using this generator.
*/
private Block minableBlockId;
private int minableBlockMeta = 0;
/**
* The number of blocks to generate.
*/
private int numberOfBlocks;
private Block field_94523_c;
public WorldGenMinableSafe( Block par1, int par2 ) {
this( par1, par2, Blocks.stone );
}
public WorldGenMinableSafe( Block par1, int par2, Block par3 ) {
this.minableBlockId = par1;
this.numberOfBlocks = par2;
this.field_94523_c = par3;
}
public WorldGenMinableSafe( Block id, int meta, int number, Block target ) {
this( id, number, target );
minableBlockMeta = meta;
}
public boolean generate( World par1World, Random par2Random, int par3, int par4, int par5 ) {
float f = par2Random.nextFloat() * ( float ) Math.PI;
double d0 = ( double ) ( ( float ) ( par3 + 8 ) + MathHelper.sin( f ) * ( float ) this.numberOfBlocks / 8.0F );
double d1 = ( double ) ( ( float ) ( par3 + 8 ) - MathHelper.sin( f ) * ( float ) this.numberOfBlocks / 8.0F );
double d2 = ( double ) ( ( float ) ( par5 + 8 ) + MathHelper.cos( f ) * ( float ) this.numberOfBlocks / 8.0F );
double d3 = ( double ) ( ( float ) ( par5 + 8 ) - MathHelper.cos( f ) * ( float ) this.numberOfBlocks / 8.0F );
double d4 = ( double ) ( par4 + par2Random.nextInt( 3 ) - 2 );
double d5 = ( double ) ( par4 + par2Random.nextInt( 3 ) - 2 );
for( int l = 0; l <= this.numberOfBlocks; ++l ) {
double d6 = d0 + ( d1 - d0 ) * ( double ) l / ( double ) this.numberOfBlocks;
double d7 = d4 + ( d5 - d4 ) * ( double ) l / ( double ) this.numberOfBlocks;
double d8 = d2 + ( d3 - d2 ) * ( double ) l / ( double ) this.numberOfBlocks;
double d9 = par2Random.nextDouble() * ( double ) this.numberOfBlocks / 16.0D;
double d10 = ( double ) ( MathHelper.sin( ( float ) l * ( float ) Math.PI / ( float ) this.numberOfBlocks ) + 1.0F ) * d9 + 1.0D;
double d11 = ( double ) ( MathHelper.sin( ( float ) l * ( float ) Math.PI / ( float ) this.numberOfBlocks ) + 1.0F ) * d9 + 1.0D;
int i1 = MathHelper.floor_double( d6 - d10 / 2.0D );
int j1 = MathHelper.floor_double( d7 - d11 / 2.0D );
int k1 = MathHelper.floor_double( d8 - d10 / 2.0D );
int l1 = MathHelper.floor_double( d6 + d10 / 2.0D );
int i2 = MathHelper.floor_double( d7 + d11 / 2.0D );
int j2 = MathHelper.floor_double( d8 + d10 / 2.0D );
for( int k2 = i1; k2 <= l1; ++k2 ) {
double d12 = ( ( double ) k2 + 0.5D - d6 ) / ( d10 / 2.0D );
if( d12 * d12 < 1.0D ) {
for( int l2 = j1; l2 <= i2; ++l2 ) {
double d13 = ( ( double ) l2 + 0.5D - d7 ) / ( d11 / 2.0D );
if( d12 * d12 + d13 * d13 < 1.0D ) {
for( int i3 = k1; i3 <= j2; ++i3 ) {
double d14 = ( ( double ) i3 + 0.5D - d8 ) / ( d10 / 2.0D );
if( par1World.blockExists( k2, l2, i3 ) ) {
Block block = par1World.getBlock( k2, l2, i3 );
if( d12 * d12 + d13 * d13 + d14 * d14 < 1.0D && ( block != null && block.isReplaceableOreGen( par1World, k2, l2, i3, field_94523_c ) ) ) {
par1World.setBlock( k2, l2, i3, this.minableBlockId, minableBlockMeta, 2 );
}
}
}
}
}
}
}
}
return true;
}
}