package emasher.modules;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import emasher.api.SideConfig;
import emasher.api.SocketModule;
import emasher.api.SocketTileAccess;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityHopper;
import net.minecraftforge.common.util.ForgeDirection;
import java.util.List;
public class ModItemExtractor extends SocketModule {
public ModItemExtractor( int id ) {
super( id, "eng_toolbox:itemExtractor" );
}
@Override
public String getLocalizedName() {
return "Item Extractor";
}
@Override
public void getToolTip( List l ) {
l.add( "Pulls items from adjacent" );
l.add( "inventories/machines/etc." );
}
@Override
public void getIndicatorKey( List l ) {
l.add( emasher.util.Config.PREF_GREEN() + "Inventory to input to" );
l.add( emasher.util.Config.PREF_RED() + "RS control circuit" );
l.add( emasher.util.Config.PREF_DARK_PURPLE() + "RS control latch" );
}
@Override
public void addRecipe() {
GameRegistry.addShapedRecipe( new ItemStack( emasher.items.Items.module(), 1, moduleID ), "h", "u", "b", Character.valueOf( 'i' ), Items.iron_ingot, Character.valueOf( 'h' ), Blocks.hopper,
Character.valueOf( 'u' ), Blocks.trapdoor, Character.valueOf( 'b' ), emasher.items.Items.blankSide() );
}
@Override
public boolean hasInventoryIndicator() {
return true;
}
@Override
public boolean hasRSIndicator() {
return true;
}
@Override
public boolean hasLatchIndicator() {
return true;
}
@Override
public boolean isItemInterface() {
return true;
}
@Override
public boolean canInsertItems() {
return true;
}
@Override
public boolean canDirectlyInsertItems( SideConfig config, SocketTileAccess ts ) {
if( config.inventory < 0 || config.inventory > 2 ) return false;
boolean canIntake = true;
for( int i = 0; i < 3; i++ ) {
if( config.rsControl[i] && ts.getRSControl( i ) ) canIntake = false;
if( config.rsLatch[i] && ts.getRSLatch( i ) ) canIntake = false;
}
return canIntake;
}
@Override
public int itemFill( ItemStack item, boolean doFill, SideConfig config, SocketTileAccess ts, ForgeDirection side ) {
boolean canIntake = true;
for( int i = 0; i < 3; i++ ) {
if( config.rsControl[i] && ts.getRSControl( i ) ) canIntake = false;
if( config.rsLatch[i] && ts.getRSLatch( i ) ) canIntake = false;
}
if( canIntake ) {
if( config.inventory != -1 ) return ts.addItemInternal( item, doFill, config.inventory );
}
return 0;
}
@Override
public void updateSide( SideConfig config, SocketTileAccess ts, ForgeDirection side ) {
int xo = ts.xCoord + side.offsetX;
int yo = ts.yCoord + side.offsetY;
int zo = ts.zCoord + side.offsetZ;
TileEntity t = ts.getWorldObj().getTileEntity( xo, yo, zo );
if( t != null && !( t instanceof TileEntityHopper ) && t instanceof IInventory && config.inventory != -1 ) {
boolean allOff = true;
for( int i = 0; i < 3; i++ ) {
if( config.rsControl[i] ) allOff = false;
if( config.rsLatch[i] ) allOff = false;
}
if( allOff ) {
ItemStack pulled = ts.pullItem( side, false );
if( pulled != null ) {
int added = ts.addItemInternal( pulled, true, config.inventory );
if( added > 0 ) ts.pullItem( side, true );
}
}
}
}
@Override
public void onRSInterfaceChange( SideConfig config, int index, SocketTileAccess ts, ForgeDirection side, boolean on ) {
if( on && config.rsControl[index] && config.inventory != -1 ) {
ItemStack pulled = ts.pullItem( side, false );
if( pulled != null ) {
int added = ts.addItemInternal( pulled, true, config.inventory );
if( added > 0 ) ts.pullItem( side, true );
}
}
}
@Override
public void onRSLatchChange( SideConfig config, int index, SocketTileAccess ts, ForgeDirection side, boolean on ) {
if( on && config.rsLatch[index] && config.inventory != -1 ) {
ItemStack pulled = ts.pullItem( side, false );
if( pulled != null ) {
int added = ts.addItemInternal( pulled, true, config.inventory );
if( added > 0 ) ts.pullItem( side, true );
}
}
}
@SideOnly( Side.CLIENT )
public ItemStack getItemToRender( SocketTileAccess ts, SideConfig config, ForgeDirection side ) {
if( config.inventory != -1 ) return ts.getStackInInventorySlot( config.inventory );
return null;
}
@Override
public void onInventoryChange( SideConfig config, int index, SocketTileAccess ts, ForgeDirection side, boolean add ) {
if( index == config.inventory ) {
ts.sendClientInventorySlot( index );
}
}
}