package emasher.modules; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import emasher.api.SideConfig; import emasher.api.SocketModule; import emasher.api.SocketTileAccess; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntityHopper; import net.minecraftforge.common.util.ForgeDirection; import java.util.List; public class ModItemExtractor extends SocketModule { public ModItemExtractor( int id ) { super( id, "eng_toolbox:itemExtractor" ); } @Override public String getLocalizedName() { return "Item Extractor"; } @Override public void getToolTip( List l ) { l.add( "Pulls items from adjacent" ); l.add( "inventories/machines/etc." ); } @Override public void getIndicatorKey( List l ) { l.add( emasher.util.Config.PREF_GREEN() + "Inventory to input to" ); l.add( emasher.util.Config.PREF_RED() + "RS control circuit" ); l.add( emasher.util.Config.PREF_DARK_PURPLE() + "RS control latch" ); } @Override public void addRecipe() { GameRegistry.addShapedRecipe( new ItemStack( emasher.items.Items.module(), 1, moduleID ), "h", "u", "b", Character.valueOf( 'i' ), Items.iron_ingot, Character.valueOf( 'h' ), Blocks.hopper, Character.valueOf( 'u' ), Blocks.trapdoor, Character.valueOf( 'b' ), emasher.items.Items.blankSide() ); } @Override public boolean hasInventoryIndicator() { return true; } @Override public boolean hasRSIndicator() { return true; } @Override public boolean hasLatchIndicator() { return true; } @Override public boolean isItemInterface() { return true; } @Override public boolean canInsertItems() { return true; } @Override public boolean canDirectlyInsertItems( SideConfig config, SocketTileAccess ts ) { if( config.inventory < 0 || config.inventory > 2 ) return false; boolean canIntake = true; for( int i = 0; i < 3; i++ ) { if( config.rsControl[i] && ts.getRSControl( i ) ) canIntake = false; if( config.rsLatch[i] && ts.getRSLatch( i ) ) canIntake = false; } return canIntake; } @Override public int itemFill( ItemStack item, boolean doFill, SideConfig config, SocketTileAccess ts, ForgeDirection side ) { boolean canIntake = true; for( int i = 0; i < 3; i++ ) { if( config.rsControl[i] && ts.getRSControl( i ) ) canIntake = false; if( config.rsLatch[i] && ts.getRSLatch( i ) ) canIntake = false; } if( canIntake ) { if( config.inventory != -1 ) return ts.addItemInternal( item, doFill, config.inventory ); } return 0; } @Override public void updateSide( SideConfig config, SocketTileAccess ts, ForgeDirection side ) { int xo = ts.xCoord + side.offsetX; int yo = ts.yCoord + side.offsetY; int zo = ts.zCoord + side.offsetZ; TileEntity t = ts.getWorldObj().getTileEntity( xo, yo, zo ); if( t != null && !( t instanceof TileEntityHopper ) && t instanceof IInventory && config.inventory != -1 ) { boolean allOff = true; for( int i = 0; i < 3; i++ ) { if( config.rsControl[i] ) allOff = false; if( config.rsLatch[i] ) allOff = false; } if( allOff ) { ItemStack pulled = ts.pullItem( side, false ); if( pulled != null ) { int added = ts.addItemInternal( pulled, true, config.inventory ); if( added > 0 ) ts.pullItem( side, true ); } } } } @Override public void onRSInterfaceChange( SideConfig config, int index, SocketTileAccess ts, ForgeDirection side, boolean on ) { if( on && config.rsControl[index] && config.inventory != -1 ) { ItemStack pulled = ts.pullItem( side, false ); if( pulled != null ) { int added = ts.addItemInternal( pulled, true, config.inventory ); if( added > 0 ) ts.pullItem( side, true ); } } } @Override public void onRSLatchChange( SideConfig config, int index, SocketTileAccess ts, ForgeDirection side, boolean on ) { if( on && config.rsLatch[index] && config.inventory != -1 ) { ItemStack pulled = ts.pullItem( side, false ); if( pulled != null ) { int added = ts.addItemInternal( pulled, true, config.inventory ); if( added > 0 ) ts.pullItem( side, true ); } } } @SideOnly( Side.CLIENT ) public ItemStack getItemToRender( SocketTileAccess ts, SideConfig config, ForgeDirection side ) { if( config.inventory != -1 ) return ts.getStackInInventorySlot( config.inventory ); return null; } @Override public void onInventoryChange( SideConfig config, int index, SocketTileAccess ts, ForgeDirection side, boolean add ) { if( index == config.inventory ) { ts.sendClientInventorySlot( index ); } } }