package emasher.modules; import cpw.mods.fml.common.registry.GameRegistry; import emasher.api.SideConfig; import emasher.api.SocketModule; import emasher.api.SocketTileAccess; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import net.minecraftforge.common.util.ForgeDirection; import net.minecraftforge.fluids.FluidStack; import java.util.List; public class ModFluidDistributor extends SocketModule { public ModFluidDistributor( int id ) { super( id, "eng_toolbox:fluidDistributor" ); } @Override public String getLocalizedName() { return "Fluid Distributor"; } @Override public void getToolTip( List l ) { l.add( "Accepts fluid from pipes and evenly" ); l.add( "distributes it between internal tanks" ); } @Override public void getIndicatorKey( List l ) { l.add( emasher.util.Config.PREF_BLUE() + "Tank to exclude" ); l.add( emasher.util.Config.PREF_RED() + "RS control circuit" ); l.add( emasher.util.Config.PREF_DARK_PURPLE() + "RS control latch" ); } @Override public void addRecipe() { GameRegistry.addShapedRecipe( new ItemStack( emasher.items.Items.module(), 1, moduleID ), "t", "b", Character.valueOf( 't' ), Items.clock, Character.valueOf( 'r' ), Items.redstone, Character.valueOf( 'b' ), new ItemStack( emasher.items.Items.module(), 1, 4 ) ); } @Override public boolean hasTankIndicator() { return true; } @Override public boolean hasRSIndicator() { return true; } @Override public boolean hasLatchIndicator() { return true; } @Override public boolean isFluidInterface() { return true; } @Override public boolean canInsertFluid() { return true; } @Override public int fluidFill( FluidStack fluid, boolean doFill, SideConfig config, SocketTileAccess ts, ForgeDirection side ) { boolean canIntake = true; for( int i = 0; i < 3; i++ ) { if( config.rsControl[i] && ts.getRSControl( i ) ) canIntake = false; if( config.rsLatch[i] && ts.getRSLatch( i ) ) canIntake = false; } if( canIntake ) { int taken = 0; FluidStack balancedFluid = fluid.copy(); int returned = 0; do { while( config.inventory == -1 || config.inventory == 3 || config.inventory == config.tank ) ts.nextInventory( side.ordinal() ); FluidStack bf = balancedFluid.copy(); bf.amount = Math.min( 300 - config.meta, balancedFluid.amount ); returned = ts.fillInternal( config.inventory, bf, doFill ); balancedFluid.amount -= returned; config.meta += returned; taken += returned; if( config.meta >= 300 ) { ts.nextInventory( side.ordinal() ); config.meta = 0; } } while( returned != 0 && balancedFluid.amount != 0 ); return taken; } return 0; } }