package emasher.modules;
import cpw.mods.fml.common.registry.GameRegistry;
import emasher.api.SideConfig;
import emasher.api.SocketModule;
import emasher.api.SocketTileAccess;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.util.ForgeDirection;
import net.minecraftforge.fluids.FluidStack;
import java.util.List;
public class ModFluidDistributor extends SocketModule {
public ModFluidDistributor( int id ) {
super( id, "eng_toolbox:fluidDistributor" );
}
@Override
public String getLocalizedName() {
return "Fluid Distributor";
}
@Override
public void getToolTip( List l ) {
l.add( "Accepts fluid from pipes and evenly" );
l.add( "distributes it between internal tanks" );
}
@Override
public void getIndicatorKey( List l ) {
l.add( emasher.util.Config.PREF_BLUE() + "Tank to exclude" );
l.add( emasher.util.Config.PREF_RED() + "RS control circuit" );
l.add( emasher.util.Config.PREF_DARK_PURPLE() + "RS control latch" );
}
@Override
public void addRecipe() {
GameRegistry.addShapedRecipe( new ItemStack( emasher.items.Items.module(), 1, moduleID ), "t", "b", Character.valueOf( 't' ), Items.clock, Character.valueOf( 'r' ), Items.redstone,
Character.valueOf( 'b' ), new ItemStack( emasher.items.Items.module(), 1, 4 ) );
}
@Override
public boolean hasTankIndicator() {
return true;
}
@Override
public boolean hasRSIndicator() {
return true;
}
@Override
public boolean hasLatchIndicator() {
return true;
}
@Override
public boolean isFluidInterface() {
return true;
}
@Override
public boolean canInsertFluid() {
return true;
}
@Override
public int fluidFill( FluidStack fluid, boolean doFill, SideConfig config, SocketTileAccess ts, ForgeDirection side ) {
boolean canIntake = true;
for( int i = 0; i < 3; i++ ) {
if( config.rsControl[i] && ts.getRSControl( i ) ) canIntake = false;
if( config.rsLatch[i] && ts.getRSLatch( i ) ) canIntake = false;
}
if( canIntake ) {
int taken = 0;
FluidStack balancedFluid = fluid.copy();
int returned = 0;
do {
while( config.inventory == -1 || config.inventory == 3 || config.inventory == config.tank )
ts.nextInventory( side.ordinal() );
FluidStack bf = balancedFluid.copy();
bf.amount = Math.min( 300 - config.meta, balancedFluid.amount );
returned = ts.fillInternal( config.inventory, bf, doFill );
balancedFluid.amount -= returned;
config.meta += returned;
taken += returned;
if( config.meta >= 300 ) {
ts.nextInventory( side.ordinal() );
config.meta = 0;
}
} while( returned != 0 && balancedFluid.amount != 0 );
return taken;
}
return 0;
}
}