package emasher.modules; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import emasher.api.SideConfig; import emasher.api.SocketModule; import emasher.api.SocketTileAccess; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import net.minecraftforge.common.util.ForgeDirection; import net.minecraftforge.fluids.FluidRegistry; import net.minecraftforge.fluids.FluidStack; import java.util.List; public class ModFreezer extends SocketModule { private static final FluidStack waterStack = new FluidStack( FluidRegistry.WATER, 1000 ); public ModFreezer( int id ) { super( id, "eng_toolbox:freezer" ); } @Override public String getLocalizedName() { return "Freezer"; } @Override public void getToolTip( List l ) { l.add( "Turns water from an internal" ); l.add( "tank into ice blocks" ); } @Override public void getIndicatorKey( List l ) { l.add( emasher.util.Config.PREF_BLUE() + "Input tank" ); l.add( emasher.util.Config.PREF_GREEN() + "Output inventory" ); l.add( emasher.util.Config.PREF_AQUA() + "Requires 160 RF/operation" ); } @SideOnly( Side.CLIENT ) public String getInternalTexture( SocketTileAccess ts, SideConfig config, ForgeDirection side ) { return "eng_toolbox:inner_freezer"; } @SideOnly( Side.CLIENT ) public String[] getAllInternalTextures() { return new String[] { "eng_toolbox:inner_freezer" }; } @Override public boolean hasTankIndicator() { return true; } @Override public boolean hasInventoryIndicator() { return true; } @Override public void addRecipe() { GameRegistry.addShapedRecipe( new ItemStack( emasher.items.Items.module(), 1, moduleID ), "wpw", " b ", 'w', Items.bucket, 'p', emasher.items.Items.psu(), 'b', emasher.items.Items.blankSide() ); } @Override public void updateSide( SideConfig config, SocketTileAccess ts, ForgeDirection side ) { config.meta++; if( config.meta >= 80 ) { config.meta = 0; if( ts.getEnergyStored() > 160 ) { if( config.tank >= 0 && config.tank < 3 ) { FluidStack taken = ts.drainInternal( config.tank, 1000, false ); if( taken != null && taken.amount >= 1000 && taken.isFluidEqual( waterStack ) ) { if( config.inventory >= 0 && config.inventory < 3 ) { if( ts.addItemInternal( new ItemStack( Blocks.ice ), false, config.inventory ) == 1 ) { ts.drainInternal( config.tank, 1000, true ); ts.addItemInternal( new ItemStack( Blocks.ice ), true, config.inventory ); ts.useEnergy( 160, false ); } } } } } } } }