package emasher.modules;
import cpw.mods.fml.common.registry.GameRegistry;
import emasher.api.SideConfig;
import emasher.api.SocketModule;
import emasher.api.SocketTileAccess;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemStack;
import net.minecraft.util.DamageSource;
import net.minecraftforge.common.util.ForgeDirection;
import java.util.List;
public class ModPiezo extends SocketModule {
public ModPiezo( int id ) {
super( id, "eng_toolbox:piezoElectric" );
}
@Override
public String getLocalizedName() {
return "Piezo Electric Tile";
}
@Override
public void getToolTip( List l ) {
l.add( "Generates power when steppend on by entities" );
l.add( "Has a 10 tick cooldown time (~0.5 seconds)" );
l.add( "Randomly damages entities that walk on it" );
}
@Override
public void getIndicatorKey( List l ) {
l.add( emasher.util.Config.PREF_AQUA() + "Generates 80 RF/step" );
l.add( "Can only be placed on the top of a socket" );
}
@Override
public void addRecipe() {
GameRegistry.addShapedRecipe( new ItemStack( emasher.items.Items.module(), 1, moduleID ), "eie", "pbp", Character.valueOf( 'i' ), Blocks.stone_pressure_plate, Character.valueOf( 'p' ), emasher.items.Items.psu(),
Character.valueOf( 'b' ), emasher.items.Items.blankSide(), 'e', new ItemStack( emasher.items.Items.gem(), 1, 0 ) );
}
@Override
public boolean canBeInstalled( SocketTileAccess ts, ForgeDirection side ) {
if( side != ForgeDirection.UP ) return false;
return true;
}
@Override
public void updateSide( SideConfig config, SocketTileAccess ts, ForgeDirection side ) {
if( config.meta > 0 ) config.meta--;
}
@Override
public void onEntityWalkOn( SocketTileAccess ts, SideConfig config, ForgeDirection side, Entity entity ) {
if( config.meta <= 0 && side == ForgeDirection.UP && ts.getMaxEnergyStored() - ts.getEnergyStored() >= 80 && entity != null && entity instanceof EntityLiving ) {
EntityLiving el = ( EntityLiving ) entity;
ts.addEnergy( 80, false );
config.meta = 10;
if( ts.getWorldObj().rand.nextInt( 20 ) == 0 ) el.attackEntityFrom( DamageSource.inFire, 4 );
}
}
}