package com.codename1.ui.layouts.mig; /* * License (BSD): * ============== * * Copyright (c) 2004, Mikael Grev, MiG InfoCom AB. (miglayout (at) miginfocom (dot) com) * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list * of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this * list of conditions and the following disclaimer in the documentation and/or other * materials provided with the distribution. * Neither the name of the MiG InfoCom AB nor the names of its contributors may be * used to endorse or promote products derived from this software without specific * prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY * OF SUCH DAMAGE. * * @version 1.0 * @author Mikael Grev, MiG InfoCom AB * Date: 2006-sep-08 */ /** A parsed constraint that specifies how an entity (normally column/row or component) can shrink or * grow compared to other entities. */ final class ResizeConstraint { static final Float WEIGHT_100 = new Float(100); /** How flexilble the entity should be, relative to other entities, when it comes to growing. <code>null</code> or * zero mean it will never grow. An entity that has twise the growWeight compared to another entity will get twice * as much of available space. * <p> * "grow" are only compared within the same "growPrio". */ Float grow = null; /** The relative priority used for determining which entities gets the extra space first. */ int growPrio = 100; Float shrink = WEIGHT_100; int shrinkPrio = 100; public ResizeConstraint() // For Externalizable { } ResizeConstraint(int shrinkPrio, Float shrinkWeight, int growPrio, Float growWeight) { this.shrinkPrio = shrinkPrio; this.shrink = shrinkWeight; this.growPrio = growPrio; this.grow = growWeight; } }