/* * Copyright (c) 2008, 2010, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores * CA 94065 USA or visit www.oracle.com if you need additional information or * have any questions. */ package com.codename1.ui; import com.codename1.ui.animations.Animation; import com.codename1.ui.animations.Motion; import com.codename1.ui.animations.Transition; import com.codename1.ui.layouts.FlowLayout; import com.codename1.ui.layouts.Layout; import com.codename1.ui.plaf.UIManager; import com.codename1.ui.geom.Dimension; import com.codename1.ui.geom.Rectangle; import com.codename1.impl.CodenameOneImplementation; import com.codename1.ui.animations.ComponentAnimation; import com.codename1.ui.layouts.BorderLayout; import com.codename1.ui.layouts.BoxLayout; import com.codename1.ui.layouts.LayeredLayout; import com.codename1.ui.plaf.LookAndFeel; import com.codename1.ui.plaf.Style; import java.util.Collections; import java.util.Iterator; import java.util.Vector; /** * <p>A composite pattern with {@link Component}, allows nesting and arranging multiple * components using a pluggable layout manager architecture. Containers can be nested * one within the other to form elaborate UI's. By default Containers use {@link com.codename1.ui.layouts.FlowLayout} * which isn't ideal for most use cases.</p> * <img src="https://www.codenameone.com/img/developer-guide/component-uml.png" alt="Component/Container Relationship Diagram" /> * <p> * Components within the Container <b>MUST</b> be arranged using a layout manager! <br> * This allows the UI to adapt to different resolutions, DPI, orientation changes etc. seamlessly. Invoking any * bounds setting method will produce unpredictable results. To learn about layout managers check out the * <a href="https://www.codenameone.com/manual/basics.html#_layout_managers">relevant section in the developer guide</a>. * </p> *<p> * A container doesn't implicitly reflow its elements and in that regard follows the direction of AWT/Swing. As * a result the layout can be animated to create a flowing effect for UI changes. This also provides improved * performance as a bonus. See this sample of {@code Container} animation: * </p> * <script src="https://gist.github.com/codenameone/38c076760e309c066126.js"></script> * * <p> * Many components within Codename One (e.g. {@link com.codename1.ui.tree.Tree}, * {@link com.codename1.ui.table.Table}, * {@link com.codename1.components.MultiButton} etc.) derive from Container instead of Component. This allows * such components to provide very rich functionality by building on top of the existing functionality. * Container also provides the lead component functionality that allows treating an entire Container hierarchy * as a single component. This is discussed in depth within the <a href="https://www.codenameone.com/manual/misc-features.html#_lead_component">developer guide</a>. * </p> * * @see com.codename1.ui.layouts * @see Component * @author Chen Fishbein */ public class Container extends Component implements Iterable<Component>{ static boolean enableLayoutOnPaint = true; private Component leadComponent; private Layout layout; private java.util.ArrayList<Component> components = new java.util.ArrayList<Component>(); private boolean shouldLayout = true; boolean scrollableX; boolean scrollableY; private java.util.Vector cmpTransitions; private int scrollIncrement = 20; private boolean blockFocus = false; private boolean dontRecurseContainer; private UIManager uiManager; /** * Workaround for the behavior of the sidemenu bar on iOS etc. which translates aggressively, * this is visible with the table component where the lines slide out of place */ static int sidemenuBarTranslation; /** * Constructs a new Container with a new layout manager. * * @param layout the specified layout manager */ public Container(Layout layout) { super(); setUIID("Container"); this.layout = layout; setFocusable(false); } /** * Constructs a new Container, with a {@link FlowLayout}. */ public Container() { this(new FlowLayout()); } /** * Short-hand for enclosing a component within a Container * @param l the layout * @param cmp the component to enclose * @param cons the constraint for the component * @return a newly created container containing the given component */ public static Container encloseIn(Layout l, Component cmp, Object cons) { Container cnt = new Container(l); if(cons instanceof Component) { // this got sent to the wong method by dumb compiler... return cnt.add(cmp).add((Component)cons); } if(cons != null) { cnt.addComponent(cons, cmp); } else { cnt.addComponent(cmp); } return cnt; } /** * Short-hand for enclosing multiple components in a container typically a box layout * @param l the layout * @param cmp the components to enclose * @return a newly created container containing the given components */ public static Container encloseIn(Layout l, Component... cmp) { Container cnt = new Container(l); for(Component c : cmp) { cnt.addComponent(c); } return cnt; } /** * * {@inheritDoc} */ protected void initLaf(UIManager uim) { if(uim == getUIManager() && isInitialized()){ return; } super.initLaf(uim); LookAndFeel laf = uim.getLookAndFeel(); setSmoothScrolling(laf.isDefaultSmoothScrolling()); if(components != null){ int count = getComponentCount(); for (int i = 0; i < count; i++) { Component c = getComponentAt(i); c.initLaf(uim); } } } /** * {@inheritDoc} */ public UIManager getUIManager() { if(uiManager != null) { return uiManager; } return super.getUIManager(); } /** * An atomic operation that wraps the current component in a Container with * a layered layout. This prevents us from having to initialize and deinitialize * all of the components in a sub-tree because we want to re-root it. In particular * Form.getLayeredPane() re-roots the entire content pane the first time it is * called on a form. If the form contains native peers there is a flicker which * is quite annoying. Providing a way to do this atomically results in a better * user experience. * @return The Container that is the new parent of this component. */ Container wrapInLayeredPane() { final Container oldParent = getParent(); final Container newParent = new Container(new LayeredLayout()); final Layout parentLayout = oldParent != null && oldParent.layout != null ? oldParent.layout : null; final Object constraint = parentLayout != null ? parentLayout.getComponentConstraint(this) : null; newParent.setParent(oldParent); newParent.components.add(this); final Runnable r = new Runnable() { public void run() { if (parentLayout != null) { parentLayout.removeLayoutComponent(Container.this); parentLayout.addLayoutComponent(constraint, newParent, oldParent); } newParent.initComponentImpl(); if (oldParent != null) { int cmpIndex = -1; for (int i=0; i<oldParent.getComponentCount(); i++) { Component c = oldParent.getComponentAt(i); if (c.equals(Container.this)) { cmpIndex = i; break; } } //int cmpIndex = oldParent.getComponentIndex(Container.this); <--- WTF... this always returns -1!! if (cmpIndex == -1) { throw new RuntimeException("WTF we have parent but no index!!!!"); } oldParent.components.set(cmpIndex, newParent); } Container.this.setParent(newParent); newParent.revalidate(); } }; AnimationManager a = getAnimationManager(); if(a != null && a.isAnimating()) { a.addAnimation(new ComponentAnimation() { @Override public boolean isInProgress() { return false; } @Override protected void updateState() { r.run(); } }); return newParent; } else { r.run(); return newParent; } } /** * Simpler version of addComponent that allows chaining the calls for shorter syntax * @param cmp the component to add * @return this for call chaining */ public Container add(Component cmp) { addComponent(cmp); return this; } /** * Identical to add(x).add(y) only with a shorter syntax * @param cmps the other components to add * @return this for call chaining */ public Container addAll(Component... cmps) { for(Component c : cmps) { addComponent(c); } return this; } /** * Simpler version of addComponent that allows chaining the calls for shorter syntax * @param constraint the layout constraint if applicable * @param cmp the component to add * @return this for call chaining */ public Container add(Object constraint, Component cmp) { addComponent(constraint, cmp); return this; } /** * Simpler version of addComponent that allows chaining the calls for shorter syntax * @param label a string that will be wrapped as a label, this is equivalent to calling add(new Label(l)) * @return this for call chaining */ public Container add(String label) { return add(new Label(label)); } /** * Simpler version of addComponent that allows chaining the calls for shorter syntax * @param img an image that will be wrapped as a label, this is equivalent to calling add(new Label(l)) * @return this for call chaining */ public Container add(Image img) { return add(new Label(img)); } /** * Simpler version of addComponent that allows chaining the calls for shorter syntax * @param constraint the layout constraint if applicable * @param label a component that will be wrapped as a label, this is equivalent to calling add(new Label(l)) * @return this for call chaining */ public Container add(Object constraint, String label) { return add(constraint, new Label(label)); } /** * Simpler version of addComponent that allows chaining the calls for shorter syntax * @param constraint the layout constraint if applicable * @param img an image that will be wrapped as a label, this is equivalent to calling add(new Label(l)) * @return this for call chaining */ public Container add(Object constraint, Image img) { return add(constraint, new Label(img)); } /** * Allows replacing the UIManager in a component hierarchy to update the look and feel * only to a specific hierarchy * @param uiManager UIManager instance */ public void setUIManager(UIManager uiManager) { this.uiManager = uiManager; } /** * Sets the lead component for this container, a lead component takes over the entire * component hierarchy and receives all the events for the container hierarchy. * * @param lead component that takes over the hierarchy */ public void setLeadComponent(Component lead) { leadComponent = lead; if(lead == null) { // clear the lead component from the hierarchy setFocusable(false); hasLead = false; enableFocusAndDeinitLead(this); } else { if(isInitialized()) { initLead(); } } } void focusGainedInternal() { super.focusGainedInternal(); if(leadComponent != null) { setFocusLead(true); } } void focusLostInternal() { super.focusLostInternal(); if(leadComponent != null) { setFocusLead(false); } } /** * Returns the lead component for this hierarchy if such a component is defined * * @return the lead component */ public Component getLeadComponent() { if(isBlockLead()) { return null; } if(leadComponent != null) { return leadComponent; } if(hasLead) { return super.getLeadComponent(); } return null; } /** * Returns the lead container thats handling the leading, this is useful for * a container hierarchy where the parent container might not be the leader * * @return the lead component */ public Container getLeadParent() { if(isBlockLead()) { return null; } if(leadComponent != null) { return this; } if(hasLead) { return getParent().getLeadParent(); } return null; } private void initLead() { disableFocusAndInitLead(this); setFocusable(true); hasLead = !isBlockLead(); } /** * {@inheritDoc} */ public void keyPressed(int k) { if(leadComponent != null) { leadComponent.keyPressed(k); repaint(); } } /** * {@inheritDoc} */ public void keyReleased(int k) { if(leadComponent != null) { leadComponent.keyReleased(k); repaint(); } } private void disableFocusAndInitLead(Container c) { for(int iter = 0 ; iter < c.getComponentCount() ; iter++) { Component cu = c.getComponentAt(iter); if(cu instanceof Container) { disableFocusAndInitLead((Container)cu); } cu.setFocusable(false); cu.hasLead = !cu.isBlockLead(); } } private void enableFocusAndDeinitLead(Container c) { for(int iter = 0 ; iter < c.getComponentCount() ; iter++) { Component cu = c.getComponentAt(iter); if(cu instanceof Container) { enableFocusAndDeinitLead((Container)cu); } cu.resetFocusable(); cu.hasLead = false; } } /** * Returns the layout manager responsible for arranging this container * * @return the container layout manager */ public Layout getLayout() { return layout; } /** * Sets the layout manager responsible for arranging this container * * @param layout the specified layout manager */ public void setLayout(Layout layout) { if(layout.isConstraintTracking()) { for(int iter = 0 ; iter < getComponentCount() ; iter++) { Component c = getComponentAt(iter); Object cons = this.layout.getComponentConstraint(c); layout.addLayoutComponent(cons, c, this); } } this.layout = layout; if(layout instanceof BorderLayout && isScrollable()) { setScrollable(false); } } /** * Same as setShouldCalcPreferredSize(true) but made accessible for * layout managers */ public void invalidate() { setShouldCalcPreferredSize(true); } /** * Flags this container to preform layout * * @param layout */ protected void setShouldLayout(boolean layout) { if (!shouldCalcScrollSize) { this.shouldCalcScrollSize = layout; } if (shouldLayout != layout) { shouldLayout = layout; shouldCalcPreferredSize = layout; shouldCalcScrollSize = layout; int componentCount = components.size(); for(int iter = 0 ; iter < componentCount ; iter++) { Component cmp = components.get(iter); if(cmp instanceof Container){ cmp.setShouldCalcPreferredSize(shouldCalcPreferredSize); } } Container parent = getParent(); if(parent != null){ parent.setShouldLayout(layout); } } } /** * {@inheritDoc} */ public void setShouldCalcPreferredSize(boolean shouldCalcPreferredSize) { // minor optimization preventing repeated invokations to setShouldCalcPreferredSize if(shouldCalcPreferredSize && this.shouldLayout && this.shouldCalcPreferredSize && !isInitialized()) { Container p = getParent(); if(p != null && p.shouldLayout && p.shouldCalcPreferredSize) { return; } } super.setShouldCalcPreferredSize(shouldCalcPreferredSize); shouldLayout = shouldCalcPreferredSize; if (shouldLayout) { int componentCount = components.size(); for(int iter = 0 ; iter < componentCount ; iter++) { Component cmp = components.get(iter); if (cmp instanceof Container) { ((Container) cmp).setShouldCalcPreferredSize(shouldCalcPreferredSize); } } } } /** * Returns the width for layout manager purposes, this takes scrolling * into consideration unlike the getWidth method. * * @return the layout width */ public int getLayoutWidth() { if (isScrollableX()) { return Math.max(getWidth(), getPreferredW()); } else { Container parent = getScrollableParent(); if (parent != null && parent.isScrollableX()) { return Math.max(getWidth(), getPreferredW()); } int width = getWidth(); if (width <= 0) { return getPreferredW(); } return width; } } /** * Returns the height for layout manager purposes, this takes scrolling * into consideration unlike the getHeight method. * * @return the layout height */ public int getLayoutHeight() { if (scrollableY) { return Math.max(getHeight(), getPreferredH()); } else { Container parent = getScrollableParent(); if (parent != null && parent.scrollableY) { return Math.max(getHeight(), getPreferredH()); } int height = getHeight(); if (height <= 1) { return getPreferredH(); } return height; } } /** * Invokes apply/setRTL recursively on all the children components of this container * * @param rtl right to left bidi indication * @see Component#setRTL(boolean) */ public void applyRTL(boolean rtl) { setRTL(rtl); int c = getComponentCount(); for(int iter = 0 ; iter < c ; iter++) { Component current = getComponentAt(iter); if(current instanceof Container) { ((Container)current).applyRTL(rtl); } else { current.setRTL(rtl); } } } /** * Returns a parent container that is scrollable or null if no parent is * scrollable. * * @return a parent container that is scrollable or null if no parent is * scrollable. */ private Container getScrollableParent() { Container parent = getParent(); while (parent != null) { if (parent.isScrollable()) { return parent; } parent = parent.getParent(); } return null; } /** * Adds a Component to the Container * * @param cmp the component to be added */ public void addComponent(Component cmp) { layout.addLayoutComponent(null, cmp, this); insertComponentAt(Integer.MAX_VALUE, null, cmp); } /** * Adds a Component to the Container * * @param constraints this method is useful when the Layout requires a constraint * such as the BorderLayout. * In this case you need to specify an additional data when you add a Component, * such as "CENTER", "NORTH"... * * @param cmp component to add */ public void addComponent(final Object constraints, final Component cmp) { layout.addLayoutComponent(constraints, cmp, this); insertComponentAt(Integer.MAX_VALUE, null, cmp); } /** * Adds a Component to the Container * * @param index location to insert the Component * @param constraints this method is useful when the Layout requires a constraint * such as the BorderLayout. * In this case you need to specify an additional data when you add a Component, * such as "CENTER", "NORTH"... * @param cmp component to add */ public void addComponent(int index, Object constraints, Component cmp) { insertComponentAt(index, constraints, cmp); } void insertComponentAt(final int index, final Object constraint, final Component cmp) { AnimationManager a = getAnimationManager(); if(a != null && a.isAnimating()) { // pretend like the component was already added if(cmp.getParent() != null) { throw new IllegalArgumentException("Component is already contained in Container: " + cmp.getParent()); } cmp.setParent(this); a.addAnimation(new ComponentAnimation() { @Override public boolean isInProgress() { return false; } @Override protected void updateState() { cmp.setParent(null); if(constraint != null) { layout.addLayoutComponent(constraint, cmp, Container.this); } insertComponentAtImpl(index, cmp); revalidate(); } }); } else { if(constraint != null) { layout.addLayoutComponent(constraint, cmp, this); } insertComponentAtImpl(index, cmp); } } void insertComponentAtImpl(int index, final Component cmp) { if(index == Integer.MAX_VALUE) { index = components.size(); } if (cmp.getParent() != null) { throw new IllegalArgumentException("Component is already contained in Container: " + cmp.getParent()); } if(cmp instanceof Form) { cmp.setVisible(true); cmp.setPreferredSize(null); } UIManager manager = getUIManager(); boolean refreshLaf = manager != cmp.getUIManager(); cmp.setParent(this); if(refreshLaf){ Display.getInstance().callSerially(new Runnable() { public void run() { cmp.refreshTheme(false); } }); } components.add(index, cmp); setShouldCalcPreferredSize(true); if (isInitialized()) { cmp.initComponentImpl(); } } /** * This method adds the Component at a specific index location in the Container * Components array. * * @param index location to insert the Component * @param cmp the Component to add * @throws ArrayIndexOutOfBoundsException if index is out of bounds * @throws IllegalArgumentException if Component is already contained or * the cmp is a Form Component */ public void addComponent(int index, Component cmp) { insertComponentAt(index, null, cmp); } /** * This method replaces the current Component with the next Component. * Current Component must be contained in this Container. * This method returns when transition has finished. * * @param current a Component to remove from the Container * @param next a Component that replaces the current Component * @param t a Transition between the add and removal of the Components * a Transition can be null */ public void replaceAndWait(final Component current, final Component next, final Transition t) { replaceComponents(current, next, t, true, false, null, 0, 0, true); } /** * This method replaces the current Component with the next Component. * Current Component must be contained in this Container. * This method returns when transition has finished. * * @param current a Component to remove from the Container * @param next a Component that replaces the current Component * @param t a Transition between the add and removal of the Components * a Transition can be null * @param layoutAnimationSpeed the speed of the layout animation after replace is completed */ public void replaceAndWait(final Component current, final Component next, final Transition t, int layoutAnimationSpeed) { enableLayoutOnPaint = false; replaceComponents(current, next, t, true, false, null, 0, layoutAnimationSpeed, true); if(layoutAnimationSpeed > 0) { animateLayoutAndWait(layoutAnimationSpeed); } dontRecurseContainer = false; enableLayoutOnPaint = true; } /** * This method replaces the current Component with the next Component * * @param current a Component to remove from the Container * @param next a Component that replaces the current Component * @param t a Transition between the add and removal of the Components * a Transition can be null * @param onFinish invoked when the replace operation is completed, may be null * @param growSpeed after replace is completed the component can gradually grow/shrink to fill up * available room, set this to 0 for immediate growth or any larger number for gradual animation. -1 indicates * a special case where no validation occurs */ public void replace(final Component current, final Component next, final Transition t, Runnable onFinish, int growSpeed) { replaceComponents(current, next, t, false, false, onFinish, growSpeed, 0, true); } /** * This method replaces the current Component with the next Component. * Current Component must be contained in this Container. * This method returns when transition has finished. * * @param current a Component to remove from the Container * @param next a Component that replaces the current Component * @param t a Transition between the add and removal of the Components * a Transition can be null * @param dropEvents indicates if the display should drop all events * while this Component replacing is happening */ public void replaceAndWait(final Component current, final Component next, final Transition t, boolean dropEvents) { replaceComponents(current, next, t, true, dropEvents, null, 0, 0, true); } /** * This method replaces the current Component with the next Component. * Current Component must be contained in this Container. * This method return immediately. * * @param current a Component to remove from the Container * @param next a Component that replaces the current Component * @param t a Transition between the add and removal of the Components * a Transition can be null */ public void replace(final Component current, final Component next, final Transition t) { replaceComponents(current, next, t, false, false, null, 0, 0, true); } /** * This method creates an animation component that replaces the current Component with the next Component. * Current Component must be contained in this Container. * This method return immediately. * * @param current a Component to remove from the Container * @param next a Component that replaces the current Component * @param t a Transition between the add and removal of the Components * a Transition can be null * @return animation component that can be queued */ public ComponentAnimation createReplaceTransition(Component current, Component next, Transition t) { return replaceComponents(current, next, t, false, false, null, 0, 0, false); } private ComponentAnimation replaceComponents(final Component current, final Component next, final Transition t, boolean wait, boolean dropEvents, Runnable onFinish, int growSpeed, int layoutAnimationSpeed, boolean addAnimtion) { if (!contains(current)) { throw new IllegalArgumentException("Component " + current + " is not contained in this Container"); } if (t == null || !isVisible() || getComponentForm() == null) { next.setX(current.getX()); next.setY(current.getY()); next.setWidth(current.getWidth()); next.setHeight(current.getHeight()); replace(current, next, false); return null; } setScrollX(0); setScrollY(0); next.setX(current.getX()); next.setY(current.getY()); next.setWidth(current.getWidth()); next.setHeight(current.getHeight()); next.setParent(this); if (next instanceof Container) { ((Container) next).layoutContainer(); } final TransitionAnimation anim = new TransitionAnimation(this, current, next, t); anim.growSpeed = growSpeed; anim.layoutAnimationSpeed = layoutAnimationSpeed; // register the transition animation /*getComponentForm().registerAnimatedInternal(anim); //wait until animation has finished if (wait) { Display.getInstance().invokeAndBlock(anim, dropEvents); }*/ if(addAnimtion) { if(wait) { getAnimationManager().addAnimationAndBlock(anim); } else { if(onFinish != null) { getAnimationManager().addAnimation(anim, onFinish); } else { getAnimationManager().addAnimation(anim); } } } return anim; } private boolean isParentOf(Component c) { c = c.getParent(); if (c == null || c instanceof Form) { return false; } return (c == this) || isParentOf(c); } void onParentPositionChange() { int cmpCount = getComponentCount(); for (int iter = 0; iter < cmpCount ; iter++) { Component c = getComponentAt(iter); c.onParentPositionChange(); } } private boolean requestFocusChild(boolean avoidRepaint) { int cmpCount = getComponentCount(); for (int iter = 0; iter < cmpCount ; iter++) { Component c = getComponentAt(iter); if (c.isFocusable()) { if(avoidRepaint) { getComponentForm().setFocusedInternal(c); } else { c.requestFocus(); } return true; } if (c instanceof Container && ((Container) c).requestFocusChild(avoidRepaint)) { return true; } } return false; } private void cancelRepaintsRecursively(Component c, CodenameOneImplementation l) { if(c instanceof Container) { Container cnt = (Container)c; int count = cnt.getComponentCount(); for(int i = 0 ; i < count ; i++) { cancelRepaintsRecursively(cnt.getComponentAt(i), l); } } l.cancelRepaint(c); } private void cancelRepaintsRecursively(Component c) { cancelRepaintsRecursively(c, Display.impl); } void replace(final Component current, final Component next, boolean avoidRepaint) { int index = components.indexOf(current); boolean currentFocused = false; if (current.getComponentForm() != null) { Component currentF = current.getComponentForm().getFocused(); currentFocused = currentF == current; if (!currentFocused && current instanceof Container && currentF != null && ((Container) current).isParentOf(currentF)) { currentFocused = true; } } Object constraint = layout.getComponentConstraint(current); if (constraint != null) { removeComponentImplNoAnimationSafety(current); layout.addLayoutComponent(constraint, next, Container.this); } else { removeComponentImplNoAnimationSafety(current); } cancelRepaintsRecursively(current); next.setParent(null); if (index < 0) { index = 0; } insertComponentAtImpl(index, next); if (currentFocused) { if (next.isFocusable()) { if(avoidRepaint) { getComponentForm().setFocusedInternal(next); } else { next.requestFocus(); } } else { if (next instanceof Container) { ((Container) next).requestFocusChild(avoidRepaint); } } } } /** * {@inheritDoc} */ void initComponentImpl() { if (!isInitialized()) { super.initComponentImpl(); } int componentCount = components.size(); for(int iter = 0 ; iter < componentCount ; iter++) { Component cmp = components.get(iter); cmp.initComponentImpl(); } if(leadComponent != null) { initLead(); } } /** * {@inheritDoc} */ public boolean isEnabled() { if(leadComponent != null) { return leadComponent.isEnabled(); } return super.isEnabled(); } /** * removes a Component from the Container, notice that removed component might still have * a pending repaint in the queue that won't be removed. Calling form.repaint() will workaround * such an issue. * * @param cmp the removed component */ public void removeComponent(Component cmp) { removeComponentImpl(cmp); } /** * Changes the component index of a child component without revalidating or animating. This is useful * for complex animations or z-order manipulation but might collide with ongoing animations hence the * package protected nature. * @param cmp The component to be moved * @param location The new component index */ void setComponentIndex(Component cmp, int location) { if (location < components.size()) { components.remove(cmp); components.add(location, cmp); } } void removeComponentImpl(final Component cmp) { AnimationManager a = getAnimationManager(); if(a != null && a.isAnimating()) { // pretend like the component was already removed layout.removeLayoutComponent(cmp); cmp.setParent(null); a.addAnimation(new ComponentAnimation() { @Override public boolean isInProgress() { return false; } @Override protected void updateState() { removeComponentImplNoAnimationSafety(cmp); revalidate(); } }); } else { removeComponentImplNoAnimationSafety(cmp); } } /** * removes a Component from the Container * * @param cmp the removed component */ void removeComponentImplNoAnimationSafety(Component cmp) { Form parentForm = cmp.getComponentForm(); layout.removeLayoutComponent(cmp); // the deinitizlize contract expects the component to be in a container but if this is a part of an animation // it might have been removed already to prevent conflict with remove operations cmp.setParent(this); cmp.deinitializeImpl(); components.remove(cmp); cmp.setParent(null); if (parentForm != null) { if (parentForm.getFocused() == cmp || cmp instanceof Container && ((Container) cmp).contains(parentForm.getFocused())) { parentForm.setFocused(null); } Component dragged = parentForm.getDraggedComponent(); if(dragged == cmp){ parentForm.setDraggedComponent(null); } if (cmp.isSmoothScrolling()) { parentForm.deregisterAnimatedInternal(cmp); } } cmp.cancelRepaints(); if(cmp instanceof Form) { cmp.setVisible(false); } setShouldCalcPreferredSize(true); Display.impl.componentRemoved(cmp); } /** * remove this component and it's children from the painting queue */ protected void cancelRepaints() { super.cancelRepaints(); for (int i = 0; i < getComponentCount(); i++) { Component c = getComponentAt(i); c.cancelRepaints(); } } /** * Cleansup the initialization flags in the hierachy */ void deinitializeImpl() { super.deinitializeImpl(); int componentCount = components.size(); for(int iter = 0 ; iter < componentCount ; iter++) { Component cmp = components.get(iter); cmp.deinitializeImpl(); } flushReplace(); } /** * Flushes ongoing replace operations to prevent two concurrent replace operations from colliding. * If there is no ongoing replace nothing will occur * @deprecated this method is no longer used in the new animation framework */ public void flushReplace() { /*if (cmpTransitions != null) { int size = cmpTransitions.size(); for (int iter = 0; iter < size; iter++) { ((Anim) cmpTransitions.elementAt(iter)).destroy(); } cmpTransitions.removeAllElements(); cmpTransitions = null; }*/ } /** * remove all Components from container, notice that removed component might still have * a pending repaint in the queue that won't be removed. Calling form.repaint() will workaround * such an issue. */ public void removeAll() { Form parentForm = getComponentForm(); if (parentForm != null) { Component focus = parentForm.getFocused(); if (focus != null && contains(focus)) { parentForm.setFocused(null); } } // prevents concurrent modification exception Component[] arr = new Component[components.size()]; components.toArray(arr); int componentCount = arr.length; for(int iter = 0 ; iter < componentCount ; iter++) { Component cmp = arr[iter]; removeComponent(cmp); } resetScroll(); } /** * Re-layout the container, this is useful when we modify the container hierarchy and * need to redo the layout */ public void revalidate() { setShouldCalcPreferredSize(true); Form root = getComponentForm(); if (root != null && root != this) { root.layoutContainer(); root.repaint(); // for complex hierarchies if(getParent() != null) { getParent().layoutContainer(); } else { layoutContainer(); } } else { layoutContainer(); repaint(); } } /** * A more powerful form of revalidate that recursively lays out the full hierarchy */ public void forceRevalidate() { forceRevalidateImpl(); revalidate(); } private void forceRevalidateImpl() { setShouldCalcPreferredSize(true); int c = getComponentCount(); for(int iter = 0 ; iter < c ; iter++) { Component cmp = getComponentAt(iter); if(cmp instanceof Container) { ((Container)cmp).forceRevalidateImpl(); } else { cmp.setShouldCalcPreferredSize(true); } } } /** * {@inheritDoc} */ public void clearClientProperties(){ super.clearClientProperties(); int c = getComponentCount(); for(int iter = 0 ; iter < c ; iter++) { Component cmp = getComponentAt(iter); cmp.clearClientProperties(); } } private void paintContainerChildrenForAnimation(Container cnt, Graphics g) { int ourX = getAbsoluteX(); int ourY = getAbsoluteY(); int cc = cnt.getComponentCount(); for(int iter = 0 ; iter < cc ; iter++) { Component cmp = cnt.getComponentAt(iter); if(cmp.getClass() == Container.class) { paintContainerChildrenForAnimation((Container)cmp, g); continue; } int abx = cmp.getAbsoluteX(); int aby = cmp.getAbsoluteY(); int oldX = cmp.getX(); int oldY = cmp.getY(); cmp.setParent(this); cmp.setX(abx - ourX); cmp.setY(aby - ourY); cmp.paintInternal(g, false); cmp.setParent(cnt); cmp.setX(oldX); cmp.setY(oldY); } } static boolean blockOverdraw = false; /** * Invoked internally to indicate if child components are hiding this container * thus removing the need to invoke its own paint methods * @return true if child components are obscuring this component */ boolean isObscuredByChildren() { if(!blockOverdraw) { return false; } if(!getLayout().obscuresPotential(this)) { return false; } Style s = getStyle(); if(s.getPaddingTop() != 0 || s.getPaddingLeftNoRTL()!= 0 || s.getPaddingRightNoRTL()!= 0 || s.getPaddingBottom() != 0) { return false; } int size = components.size(); for(int iter = 0 ; iter < size ; iter++) { Component cmp = components.get(iter); s = cmp.getStyle(); if(cmp.getWidth() == 0 || cmp.getHeight() == 0) { continue; } // need to think of a better way, this means we invoke the same logic recurisvely again and again by a factor of depth. Not good... if(cmp instanceof Container) { if(!((Container)cmp).getLayout().obscuresPotential(this)) { return false; } if(s.getOpacity() != 0xff || s.getMarginTop() != 0 || s.getMarginLeftNoRTL() != 0 || s.getMarginRightNoRTL() != 0 || s.getMarginBottom()!= 0) { return false; } if((s.getBgTransparency() & 0xff) != 0xff && !((Container)cmp).isObscuredByChildren()) { return false; } } else { if((s.getBgTransparency() & 0xff) != 0xff || s.getOpacity() != 0xff || s.getMarginTop()!= 0 || s.getMarginLeftNoRTL()!= 0 || s.getMarginRightNoRTL()!= 0 || s.getMarginBottom()!= 0) { return false; } } } return true; } /** * Efficiently finds the first child component that is visible in the specified * bounds. * <p>This is only really helpful if the child components are sorted * in some way so that we can quickly (with a binary search) find the first * visible component. E.g. In BoxLayout.Y_AXIS, the components are arranged * vertically in order of their index so we can use a binary search to find * the first visible element. For most other layout managers we can't as easily * do a sort like this.</p> * * <p>If the layout manager doesn't allow for a binary search, then this will * just return 0 (meaning that you need to scan the children from the beginning * to find visible children).</p> * * <p>After you obtain this value, use the {@link #calculateLastPaintableOffset(int, int, int, int, int) } method * to get the end of the visible region.</p> * * <p>The motivation for this is to try to improve performance in places where the container * has many (say 2500) children, and most of them aren't actually visible.</p> * * @param clipX1 Left bounds of region to check. (0,0) is the top left corner of this component. * @param clipY1 Top bounds of region to check. (0,0) is top left corner of this component. * @param clipX2 Right bounds of region to check. (0,0) is top left corner of this component. * @param clipY2 Bottom bounds of region to check. (0,0) is top left corner of this component. * @return The index within the "components" array where the first child that intersects the provided * clip occurs, or -1 if there is no "fast" way to find it. If there was a fast way to do it, but no visible * components were found, then this will return components.size(). * * @see #calculateLastPaintableOffset(int, int, int, int, int) */ private int calculateFirstPaintableOffset(int clipX1, int clipY1, int clipX2, int clipY2) { int len = components.size(); Layout l = getLayout(); if (l.getClass() == BoxLayout.class) { if (((BoxLayout)l).getAxis() == BoxLayout.Y_AXIS) { // Use a binary search to find the first visible int startPos = binarySearchFirstIntersectionY(clipY1, clipY2, 0, len); if (startPos >= 0) { return startPos; } else { return len; } } } return -1; } /** * Gets the index of the "last" child component that intersects the given rectangle. This is * only helpful if the components are sorted (e.g. with BoxLayout.Y_AXIS). If they aren't * sorted then this will just return components.size()-1. * @param pos The starting position to search. It is assumed that this starting * position is in the visible region. * @param clipX1 The left bounds of the region to search. (0,0) is the top left corner of the container. * @param clipY1 The top bounds of the region to search. (0,0) is the top left corner of the container. * @param clipX2 The right bounds of the region to search. (0,0) is the top left corner of the container. * @param clipY2 The bottom bounds of the region to search. (0,0) is the top left corner of the container. * @return The index of the last visible component in this container - or components.size()-1 */ private int calculateLastPaintableOffset(int pos, int clipX1, int clipY1, int clipX2, int clipY2) { final int len = components.size(); if (pos >= len-1) { // Start position is after the last index, so we didn't // even find an end offset. // Let's return one less than pos to indicate this return len-1; } final Layout l = getLayout(); if (l.getClass() == BoxLayout.class) { if (((BoxLayout)l).getAxis() == BoxLayout.Y_AXIS) { // Use a binary search to find the first visible //Component c = components.get(++pos); Component c = null; int cy1 = -1; final int end = len-1; pos++; // This should still be a valid index because // we previously checked to see if it was >= len-1 do { c = components.get(pos); cy1 = c.getBounds().getY(); } while (++pos <= end && cy1 <= clipY2); return pos-1; } } return len-1; } /** * Performs a binary search within the children of the container to find components * that intersect the given range on the y-axis. <b>This should only be used * if it is known that the child components are sorted by their y coordinates * in ascending order. Otherwise you'll get undefined results.</b> * @param y1 The lower y-bound of the region to search. (0,0) is top-left corner of container. * @param y2 The upper y-bound of the region to search. (0,0) is top-left corner of container. * @param start The lower "index" to search. * @param end The upper "index" to search. * @return The index within the components array of the first child component * that intersects the given region. Or -1 if none is found. */ private int binarySearchFirstIntersectionY(int y1, int y2, int start, int end) { if (start >= end) { return -1; } int pos = (start + end) /2; Component c = components.get(pos); Rectangle bounds = c.getBounds(); int cy1 = bounds.getY(); int cy2 = bounds.getY() + bounds.getHeight(); if ((cy1 >= y1 && cy1<= y2)||(cy2>=y1 && cy2 <=y2)||(cy1<=y1 && cy2>=y2)) { // We have a hit let's roll backward until we find the first visible while (pos > start && cy1 > y1) { c = components.get(--pos); cy1 = c.getBounds().getY(); } return pos; } else if (cy1 > y2) { return binarySearchFirstIntersectionY(y1, y2, start, pos); } else { return binarySearchFirstIntersectionY(y1, y2, pos+1, end); } } /** * {@inheritDoc} */ public void paint(Graphics g) { if(enableLayoutOnPaint) { layoutContainer(); } g.translate(getX(), getY()); int size = components.size(); int startIter = 0; if (size >= 30) { int clipX1 = g.getClipX(); int clipX2 = g.getClipX() + g.getClipWidth(); int clipY1 = g.getClipY(); int clipY2 = g.getClipY() + g.getClipHeight(); startIter = calculateFirstPaintableOffset(clipX1, clipY1, clipX2, clipY2); if (startIter < 0) { // There was no efficient way to calculate the offset startIter = 0; } else if (startIter < size){ // There was an efficient way to calculate the offset so we // will continue this approach size = calculateLastPaintableOffset(startIter, clipX1, clipY1, clipX2, clipY2)+1; } } CodenameOneImplementation impl = Display.impl; if(dontRecurseContainer) { for(int iter = startIter ; iter < size ; iter++) { Component cmp = components.get(iter); if(cmp.getClass() == Container.class) { paintContainerChildrenForAnimation((Container)cmp, g); } else { cmp.paintInternal(impl.getComponentScreenGraphics(this, g), false); } } } else { for(int iter = startIter ; iter < size ; iter++) { Component cmp = components.get(iter); cmp.paintInternal(impl.getComponentScreenGraphics(this, g), false); } } int tx = g.getTranslateX(); int ty = g.getTranslateY(); g.translate(-tx, -ty); if(sidemenuBarTranslation > 0) { g.translate(sidemenuBarTranslation, 0); paintGlass(g); paintTensile(g); g.translate(-sidemenuBarTranslation, 0); } else { paintGlass(g); paintTensile(g); } g.translate(tx, ty); g.translate(-getX(), -getY()); } /** * This method can be overriden by a component to draw on top of itself or its children * after the component or the children finished drawing in a similar way to the glass * pane but more refined per component * * @param g the graphics context */ protected void paintGlass(Graphics g) { } void paintGlassImpl(Graphics g) { super.paintGlassImpl(g); paintGlass(g); } void paintIntersecting(Graphics g, Component cmp, int x, int y, int w, int h, boolean above) { if (layout.isOverlapSupported() && components.contains(cmp)) { int indexOfComponent = components.indexOf(cmp); int startIndex; int endIndex; if (above) { startIndex = indexOfComponent + 1; endIndex = components.size(); } else { startIndex = 0; endIndex = indexOfComponent; } int size = components.size(); for (int i = startIndex; i < endIndex; i++) { Component cmp2 = (Component) components.get(i); if(Rectangle.intersects(x, y, w, h, cmp2.getAbsoluteX() + cmp2.getScrollX(), cmp2.getAbsoluteY() + cmp2.getScrollY(), cmp2.getBounds().getSize().getWidth(), cmp2.getBounds().getSize().getHeight())){ cmp2.paintInternal(g, false); } } } } /** * Performs the layout of the container if a layout is necessary */ public void layoutContainer() { //will compute the container + components and will layout the components. if (shouldLayout) { shouldLayout = false; doLayout(); } } /** * Lays out the container */ void doLayout() { layout.layoutContainer(this); int count = getComponentCount(); for (int i = 0; i < count; i++) { Component c = getComponentAt(i); if (c instanceof Container) { ((Container) c).layoutContainer(); }else{ c.laidOut(); } } laidOut(); if(Form.activePeerCount > 0) { onParentPositionChange(); } } /** * Returns the number of components * * @return the Component count */ public int getComponentCount() { return components.size(); } /** * Returns the Component at a given index * * @param index of the Component you wish to get * @return a Component * @throws ArrayIndexOutOfBoundsException if an invalid index was given. */ public Component getComponentAt( int index) { return components.get(index); } /** * Returns the Component index in the Container * * @param cmp the component to search for * @return the Component index in the Container or -1 if not found */ public int getComponentIndex(Component cmp) { int count = getComponentCount(); for (int i = 0; i < count; i++) { Component c = getComponentAt(i); if (c.equals(cmp)) { return i; } } return -1; } /** * Returns true if the given component is within the hierarchy of this container * * @param cmp a Component to check * @return true if this Component contains in this Container */ public boolean contains(Component cmp) { if (cmp == null) { return false; } cmp = cmp.getParent(); while (cmp != null) { if (cmp == this) { return true; } cmp = cmp.getParent(); } return false; } /** * Makes sure the component is visible in the scroll if this container is * scrollable * * @param c the component that will be scrolling for visibility */ public void scrollComponentToVisible(Component c) { if (isScrollable()) { if (c != null) { Rectangle r = c.getVisibleBounds(); if (c.getParent() != null) { // special case for the first component to allow the user to scroll all the // way to the top Form f = getComponentForm(); if (f != null && f.getInvisibleAreaUnderVKB() == 0 && f.findFirstFocusable() == c) { // support this use case only if the component doesn't explicitly declare visible bounds if (r == c.getBounds() && !Display.getInstance().isTouchScreenDevice()) { scrollRectToVisible(new Rectangle(0, 0, c.getX() + Math.min(c.getWidth(), getWidth()), c.getY() + Math.min(c.getHeight(), getHeight())), this); return; } } } boolean moveToVisible = true; boolean large = c.getVisibleBounds().getSize().getHeight() > getHeight() || c.getVisibleBounds().getSize().getWidth() > getWidth(); if (large) { int x = getScrollX(); int y = getScrollY(); int w = getWidth(); int h = getHeight(); boolean visible = contains(c) && Rectangle.intersects(c.getAbsoluteX(), c.getAbsoluteY(), c.getWidth(), c.getHeight(), getAbsoluteX() + x, getAbsoluteY() + y, w, h); //if this is a big component no need to scroll to the begining if it's //partially visible moveToVisible = !visible; } if (moveToVisible) { scrollRectToVisible(r.getX(), r.getY(), Math.min(r.getSize().getWidth(), getWidth()), Math.min(r.getSize().getHeight(), getHeight()), c); } } } } /** * This method scrolls the Container if Scrollable towards the given * Component based on the given direction. * * @param direction is the direction of the navigation (Display.GAME_UP, * Display.GAME_DOWN, ...) * @param next the Component to move the scroll towards. * * @return true if next Component is now visible. */ boolean moveScrollTowards(int direction, Component next) { if (isScrollable()) { Component current = null; Form f = getComponentForm(); current = f.getFocused(); boolean cyclic = f.isCyclicFocus(); f.setCyclicFocus(false); boolean edge = false; boolean currentLarge = false; boolean scrollOutOfBounds = false; int x = getScrollX(); int y = getScrollY(); int w = getWidth(); int h = getHeight(); switch (direction) { case Display.GAME_UP: if(!cyclic && getScrollY() == 0){ return true; } y = getScrollY() - scrollIncrement; edge = f.findNextFocusUp() == null; currentLarge = (current != null && current.getVisibleBounds().getSize().getHeight() > getHeight()); scrollOutOfBounds = y < 0; if(scrollOutOfBounds){ y = 0; } break; case Display.GAME_DOWN: y = getScrollY() + scrollIncrement; edge = f.findNextFocusDown() == null; currentLarge = (current != null && current.getVisibleBounds().getSize().getHeight() > getHeight()); scrollOutOfBounds = y > getScrollDimension().getHeight() - getHeight(); if(scrollOutOfBounds){ y = getScrollDimension().getHeight() - getHeight(); } break; case Display.GAME_RIGHT: x = getScrollX() + scrollIncrement; edge = f.findNextFocusRight() == null; currentLarge = (current != null && current.getVisibleBounds().getSize().getWidth() > getWidth()); scrollOutOfBounds = x > getScrollDimension().getWidth() - getWidth(); if(scrollOutOfBounds){ x = getScrollDimension().getWidth() - getWidth(); } break; case Display.GAME_LEFT: x = getScrollX() - scrollIncrement; edge = f.findNextFocusLeft() == null; currentLarge = (current != null && current.getVisibleBounds().getSize().getWidth() > getWidth()); scrollOutOfBounds = x < 0; if(scrollOutOfBounds){ x = 0; } break; } f.setCyclicFocus(cyclic); //if the Form doesn't contain a focusable Component simply move the //viewport by pixels if(next == null || next == this){ scrollRectToVisible(x, y, w, h, this); return false; } //if we are on the edge and this is a non cyclic Form. if(!cyclic && direction == Display.GAME_DOWN && edge){ scrollRectToVisible(x, y, w, h, this); return false; } boolean nextIntersects = contains(next) && Rectangle.intersects(next.getAbsoluteX(), next.getAbsoluteY(), next.getWidth(), next.getHeight(), getAbsoluteX() + x, getAbsoluteY() + y, w, h); if ((nextIntersects && !currentLarge && !edge) || (Rectangle.contains( getAbsoluteX() + getScrollX(), getAbsoluteY() + getScrollY(), w, h, next.getAbsoluteX(), next.getAbsoluteY(), next.getWidth(), next.getHeight()))) { //scrollComponentToVisible(next); return true; } else { if (!scrollOutOfBounds) { scrollRectToVisible(x, y, w, h, this); //if after moving the scroll the current focus is out of the //view port and the next focus is in the view port move //the focus if (nextIntersects && !Rectangle.intersects(current.getAbsoluteX(), current.getAbsoluteY(), current.getWidth(), current.getHeight(), getAbsoluteX() + x, getAbsoluteY() + y, w, h)) { return true; } return false; } else { //scrollComponentToVisible(next); return true; } } } return true; } private int distanceToComponent(Component c, int x, int y) { int cx = c.getX(); if(x > cx) { cx += c.getWidth(); if(cx > x) { cx = x; } } int cy = c.getY(); if(y > cy) { cy += c.getHeight(); if(cy > y) { cy = y; } } x = Math.abs(cx - x); y = Math.abs(cy - y); return (int)Math.sqrt(x*x+y*y); } /** * Very useful for touch events or drop events that need approximation more than accuracy * @param x location in container relative coordinates * @param y location in container relative coordinates * @return the closest component in the container or null if no component is in the container */ public Component getClosestComponentTo(int x, int y) { int count = getComponentCount(); if(count == 0) { return null; } Component closest = getComponentAt(0); if(closest.contains(x, y)) { return closest; } int distance = distanceToComponent(closest, x, y); for(int iter = 1 ; iter < count ; iter++) { Component current = getComponentAt(iter); if(current.contains(x, y)) { return current; } int cd = distanceToComponent(current, x, y); if(cd < distance) { closest = current; distance = cd; } } return closest; } /** * Returns a Component that exists in the given x, y coordinates by traversing * component objects and invoking contains * * @param x absolute screen location * @param y absolute screen location * @return a Component if found, null otherwise * @see Component#contains */ public Component getComponentAt(int x, int y) { int startIter = 0; int count = getComponentCount(); if (count > 30) { int relx = x - getAbsoluteX(); int rely = y - getAbsoluteY(); startIter = calculateFirstPaintableOffset(relx, rely, relx, rely); if (startIter < 0) { // There was no efficient way to calculate the first paintable offset // start counting from 0 startIter = 0; } else if (startIter < count) { // We found a start offset using an efficient method // Find an appropriate end offset. count = calculateLastPaintableOffset(startIter, relx, rely, relx, rely) + 1; } } boolean overlaps = getLayout().isOverlapSupported(); Component component = null; for (int i = count - 1; i >= startIter; i--) { Component cmp = getComponentAt(i); if (cmp.contains(x, y)) { component = cmp; if (!overlaps && component.isFocusable()) { // special case for lead blocking if(component instanceof Container && ((Container)component).getLeadParent() == component) { Component c = ((Container)component).getComponentAt(x, y); if(c.isBlockLead()) { return c; } } return component; } if (cmp instanceof Container) { Component c = ((Container) cmp).getComponentAt(x, y); if(c != null){ component = c; } } if (!overlaps || component.isFocusable() || component.isGrabsPointerEvents()) { return component; } } } if (component != null){ return component; } if (contains(x, y)) { return this; } return null; } /** * Recursively searches the container hierarchy for a drop target * * @param x position in which we are searching for a drop target * @param y position in which we are searching for a drop target * @return a drop target or null if no drop target could be found at the x/y position */ public Component findDropTargetAt(int x, int y) { int count = getComponentCount(); for (int i = count - 1; i >= 0; i--) { Component cmp = getComponentAt(i); if (cmp.contains(x, y)) { if (cmp.isDropTarget()) { return cmp; } if (cmp instanceof Container) { Component component = ((Container) cmp).findDropTargetAt(x, y); if(component != null) { return component; } } } } return null; } /** * {@inheritDoc} */ public void pointerPressed(int x, int y) { clearDrag(); setDragActivated(false); Component cmp = getComponentAt(x, y); if (cmp == this) { super.pointerPressed(x, y); return; } if (cmp != null) { //give priority to focusable components contained in the Container if(cmp.isFocusable() || cmp.isGrabsPointerEvents()){ cmp.pointerPressed(x, y); return; } if(isFocusable() || isGrabsPointerEvents()){ super.pointerPressed(x, y); return; } cmp.pointerPressed(x, y); } } /** * {@inheritDoc} */ protected Dimension calcPreferredSize() { Dimension d = layout.getPreferredSize(this); Style style = getStyle(); if(style.getBorder() != null && d.getWidth() != 0 && d.getHeight() != 0) { d.setWidth(Math.max(style.getBorder().getMinimumWidth(), d.getWidth())); d.setHeight(Math.max(style.getBorder().getMinimumHeight(), d.getHeight())); } if(UIManager.getInstance().getLookAndFeel().isBackgroundImageDetermineSize() && style.getBgImage() != null) { d.setWidth(Math.max(style.getBgImage().getWidth(), d.getWidth())); d.setHeight(Math.max(style.getBgImage().getHeight(), d.getHeight())); } return d; } /** * {@inheritDoc} */ protected String paramString() { String className = layout.getClass().getName(); String layoutStr = className.substring(className.lastIndexOf('.') + 1); return super.paramString() + ", layout = " + layoutStr + ", scrollableX = " + scrollableX + ", scrollableY = " + scrollableY + ", components = " + getComponentsNames(); } /** * Return the conatainer components objects as list of Strings * @return the conatainer components objects as list of Strings */ private String getComponentsNames() { String ret = "["; int componentCount = components.size(); for(int iter = 0 ; iter < componentCount ; iter++) { Component cmp = components.get(iter); String className = cmp.getClass().getName(); ret += className.substring(className.lastIndexOf('.') + 1) + ", "; } if (ret.length() > 1) { ret = ret.substring(0, ret.length() - 2); } ret = ret + "]"; return ret; } /** * {@inheritDoc} */ public void refreshTheme(boolean merge) { super.refreshTheme(merge); int componentCount = components.size(); for(int iter = 0 ; iter < componentCount ; iter++) { Component cmp = components.get(iter); cmp.refreshTheme(merge); } } boolean scrollableXFlag() { return scrollableX; } boolean scrollableYFlag() { return scrollableY; } /** * {@inheritDoc} */ public boolean isScrollableX() { return scrollableX && (getScrollDimension().getWidth() + getStyle().getHorizontalPadding() > getWidth()); } /** * {@inheritDoc} */ public boolean isScrollableY() { Form f = getComponentForm(); int v = 0; if(f != null) { v= f.getInvisibleAreaUnderVKB(); } return scrollableY && (getScrollDimension().getHeight() + getStyle().getVerticalPadding() > getHeight() - v || isAlwaysTensile()); } /** * {@inheritDoc} */ public int getSideGap() { // isScrollableY() in the base method is very expensive since it triggers getScrollDimension before the layout is complete! if(scrollSize == null) { if (scrollableY && isScrollVisible()) { return getUIManager().getLookAndFeel().getVerticalScrollWidth(); } } else { return super.getSideGap(); } return 0; } /** * {@inheritDoc} */ public int getBottomGap() { // isScrollableY() in the base method is very expensive since it triggers getScrollDimension before the layout is complete! if (scrollableX && isScrollVisible()) { return getUIManager().getLookAndFeel().getHorizontalScrollHeight(); } return 0; } /** * Sets whether the component should/could scroll on the X axis * * @param scrollableX whether the component should/could scroll on the X axis */ public void setScrollableX(boolean scrollableX) { if(layout instanceof BorderLayout) { this.scrollableX = false; } else { this.scrollableX = scrollableX; } } /** * Sets whether the component should/could scroll on the Y axis * * @param scrollableY whether the component should/could scroll on the Y axis */ public void setScrollableY(boolean scrollableY) { if(layout instanceof BorderLayout) { this.scrollableY = false; } else { this.scrollableY = scrollableY; } } /** * The equivalent of calling both setScrollableY and setScrollableX * * @param scrollable whether the component should/could scroll on the * X and Y axis * * @deprecated use setScrollableX and setScrollableY instead. This method is deprecated since it breeds confusion and is often misunderstood. */ public void setScrollable(boolean scrollable) { setScrollableX(scrollable); setScrollableY(scrollable); } /** * {@inheritDoc} */ public void setCellRenderer(boolean cellRenderer) { if (isCellRenderer() != cellRenderer) { super.setCellRenderer(cellRenderer); int size = getComponentCount(); for (int iter = 0; iter < size; iter++) { getComponentAt(iter).setCellRenderer(cellRenderer); } } } /** * Determines the scroll increment size of this Container. * This value is in use when the current foucs element within this Container * is larger than this Container size. * * @param scrollIncrement the size in pixels. */ public void setScrollIncrement(int scrollIncrement) { this.scrollIncrement = scrollIncrement; } /** * Gets the Container scroll increment * * @return the scroll increment in pixels. */ public int getScrollIncrement() { return scrollIncrement; } /** * Finds the first focusable Component on this Container * * @return a focusable Component or null if not exists; */ public Component findFirstFocusable() { int size = getComponentCount(); for (int iter = 0; iter < size; iter++) { Component current = getComponentAt(iter); if(current.isVisible()) { if(current.isFocusable()){ return current; } if (current instanceof Container && !((Container)current).isBlockFocus() && ((Container)current).getLeadComponent() == null) { Component cmp = ((Container)current).findFirstFocusable(); if(cmp != null){ return cmp; } } } } return null; } /** * Recusively focuses components for the lead component functionality */ private void setFocusLead(boolean f) { int count = getComponentCount(); for (int i = 0; i < count; i++) { Component c = getComponentAt(i); if(c instanceof Container) { ((Container)c).setFocusLead(f); } c.setFocus(f); if(f) { c.fireFocusGained(); } else { c.fireFocusLost(); } } } /** * {@inheritDoc} */ protected void dragInitiated() { super.dragInitiated(); if(leadComponent != null) { leadComponent.dragInitiated(); } } /** * {@inheritDoc} */ protected void fireClicked() { if(leadComponent != null) { leadComponent.fireClicked(); } else { super.fireClicked(); } } /** * {@inheritDoc} */ protected boolean isSelectableInteraction() { if(leadComponent != null) { return leadComponent.isSelectableInteraction(); } else { return super.isSelectableInteraction(); } } /** * This method will recursively set all the Container chidrens to be * enabled/disabled. * If the Container is disabled and a child Component changed it's state to * be enabled, the child Component will be treated as an enabled Component. * @param enabled */ public void setEnabled(boolean enabled) { super.setEnabled(enabled); int count = getComponentCount(); for (int i = 0; i < count; i++) { Component c = getComponentAt(i); c.setEnabled(enabled); } } /** * This is a callback method for the peer component class */ void setLightweightMode(boolean l) { int size = getComponentCount(); for(int iter = 0 ; iter < size ; iter++) { getComponentAt(iter).setLightweightMode(l); } } /** * {@inheritDoc} */ protected int getGridPosY() { int scroll = getScrollY(); int size = getComponentCount(); int bestRow = 0; for(int iter = 0 ; iter < size ; iter++) { Component c = getComponentAt(iter); int y = c.getY(); if(Math.abs(scroll - y) < Math.abs(scroll - bestRow)) { bestRow = y; } } if(Math.abs(scroll - bestRow) > 2) { return bestRow; } return scroll; } /** * Returns false for the special case where a container has an opaque/flattened child that * occupies its entire face */ private boolean shouldPaintContainerBackground() { return !isObscuredByChildren(); } /** * {@inheritDoc} */ public void paintComponentBackground(Graphics g) { if(isFlatten()) { super.paintBackgrounds(g); return; } if(shouldPaintContainerBackground()) { super.paintComponentBackground(g); } } /** * {@inheritDoc} */ protected int getGridPosX() { int scroll = getScrollX(); int size = getComponentCount(); int bestCol = 0; for(int iter = 0 ; iter < size ; iter++) { Component c = getComponentAt(iter); int x = c.getX(); if(Math.abs(scroll - x) < Math.abs(scroll - bestCol)) { bestCol = x; } } if(Math.abs(scroll - bestCol) > 2) { return bestCol; } return scroll; } /** * This method blocks all children from getting focus * * @param blockFocus */ void setBlockFocus(boolean blockFocus) { this.blockFocus = blockFocus; } /** * Returns true if focus is blocked for this Container * * @return */ boolean isBlockFocus() { return blockFocus; } /** * Animates a pending hierarchy of components into place, this effectively replaces revalidate with * a more visual form of animation. This method waits until the operation is completed before returning * * @param duration the duration in milliseconds for the animation */ public void animateHierarchyAndWait(final int duration) { animateHierarchy(duration, true, 255, true); } /** * Animates a pending hierarchy of components into place, this effectively replaces revalidate with * a more visual form of animation. * * @param duration the duration in milliseconds for the animation * @return the animation object that should be added to the animation manager */ public ComponentAnimation createAnimateHierarchy(final int duration) { return animateHierarchy(duration, false, 255, false); } /** * Animates a pending hierarchy of components into place, this effectively replaces revalidate with * a more visual form of animation * * @param duration the duration in milliseconds for the animation */ public void animateHierarchy(final int duration) { animateHierarchy(duration, false, 255, true); } /** * Animates a pending hierarchy of components into place, this effectively replaces revalidate with * a more visual form of animation. This method waits until the operation is completed before returning * * @param duration the duration in milliseconds for the animation * @param startingOpacity the initial opacity to give to the animated components */ public void animateHierarchyFadeAndWait(final int duration, int startingOpacity) { animateHierarchy(duration, true, startingOpacity, true); } /** * Animates a pending hierarchy of components into place, this effectively replaces revalidate with * a more visual form of animation. * * @param duration the duration in milliseconds for the animation * @param startingOpacity the initial opacity to give to the animated components * @return the animation object that should be added to the animation manager */ public ComponentAnimation createAnimateHierarchyFade(final int duration, int startingOpacity) { return animateHierarchy(duration, false, startingOpacity, false); } /** * Animates a pending hierarchy of components into place, this effectively replaces revalidate with * a more visual form of animation * * @param duration the duration in milliseconds for the animation * @param startingOpacity the initial opacity to give to the animated components */ public void animateHierarchyFade(final int duration, int startingOpacity) { animateHierarchy(duration, false, startingOpacity, true); } /** * Animates a pending layout into place, this effectively replaces revalidate with a more visual form of animation. This method * waits until the operation is completed before returning * * @param duration the duration in milliseconds for the animation * @param startingOpacity the initial opacity to give to the animated components */ public void animateLayoutFadeAndWait(final int duration, int startingOpacity) { animateLayout(duration, true, startingOpacity, true); } /** * Animates a pending layout into place, this effectively replaces revalidate with a more visual form of animation. This method * waits until the operation is completed before returning * * @param duration the duration in milliseconds for the animation * @param startingOpacity the initial opacity to give to the animated components * @return the animation object that should be added to the animation manager * @deprecated this was added by mistake! */ public ComponentAnimation createAnimateLayoutFadeAndWait(final int duration, int startingOpacity) { return null; } /** * Animates a pending layout into place, this effectively replaces revalidate with a more visual form of animation * * @param duration the duration in milliseconds for the animation * @param startingOpacity the initial opacity to give to the animated components */ public void animateLayoutFade(final int duration, int startingOpacity) { animateLayout(duration, false, startingOpacity, true); } /** * Animates a pending layout into place, this effectively replaces revalidate with a more visual form of animation * * @param duration the duration in milliseconds for the animation * @param startingOpacity the initial opacity to give to the animated components * @return the animation object that should be added to the animation manager */ public ComponentAnimation createAnimateLayoutFade(final int duration, int startingOpacity) { return animateLayout(duration, false, startingOpacity, false); } /** * Animates a pending layout into place, this effectively replaces revalidate with a more visual form of animation. This method * waits until the operation is completed before returning * * @param duration the duration in milliseconds for the animation */ public void animateLayoutAndWait(final int duration) { animateLayout(duration, true, 255, true); } /** * <p> * Animates a pending layout into place, this effectively replaces revalidate with a more visual form of animation<br> * See: * </p> * * <script src="https://gist.github.com/codenameone/38c076760e309c066126.js"></script> * * @param duration the duration in milliseconds for the animation */ public void animateLayout(final int duration) { animateLayout(duration, false, 255, true); } /** * <p> * Animates a pending layout into place, this effectively replaces revalidate with a more visual form of animation<br> * See: * </p> * * <script src="https://gist.github.com/codenameone/38c076760e309c066126.js"></script> * * @param duration the duration in milliseconds for the animation * @return the animation object that should be added to the animation manager */ public ComponentAnimation createAnimateLayout(final int duration) { return animateLayout(duration, false, 255, false); } /** * {@inheritDoc} */ public void drop(Component dragged, int x, int y) { int i = getComponentIndex(dragged); if(i > -1) { Component dest = getComponentAt(x, y); if(dest != dragged) { int destIndex = getComponentIndex(dest); if(destIndex > -1 && destIndex != i) { setComponentIndex(dragged,destIndex); } } animateLayout(400); } else { Container oldParent = dragged.getParent(); if(oldParent != null) { oldParent.removeComponent(dragged); } Component pos = getComponentAt(x, y); i = getComponentIndex(pos); if(i > -1) { addComponent(i, dragged); } else { addComponent(dragged); } getComponentForm().animateHierarchy(400); } } /** * Creates a motion object for animation, allows subclasses to replace the motion type * used in animations (currently defaults to ease-in). * * @param start start value * @param destination destination value * @param duration duration of animation * @return motion object */ protected Motion createAnimateMotion(int start, int destination, int duration) { return Motion.createEaseInMotion(start, destination, duration); } private Motion createAndStartAnimateMotion(int start, int destination, int duration) { Motion m = createAnimateMotion(start, destination, duration); m.start(); return m; } private void findComponentsInHierachy(Vector vec) { int cc = getComponentCount(); for(int iter = 0 ; iter < cc ; iter++) { Component c = getComponentAt(iter); vec.addElement(c); if(c.getClass() == Container.class) { ((Container)c).findComponentsInHierachy(vec); } } } /** * Morph is similar to the replace functionality where a component might be replaced with * a component that isn't within the container. However, unlike the replace functionality which * uses a transition and assumes the position of the component (and is hence quite flexible) morph * can move and resize the component. E.g. after entering text into a text field and pressing submit * it can "morph" into a chat bubble located in a different part of the screen.<br> * It is the responsibility of the caller to remove the source component (if desired) and revalidate the * container when the animation completes. * * @param source source component assumed to be within this container or one of its children * @param destination the destination component * @param duration the time the morph operation should take * @param onCompletion invoked when the morphing completes */ public void morph(Component source, Component destination, int duration, Runnable onCompletion) { morph(source, destination, duration, false, onCompletion); } /** * Morph is similar to the replace functionality where a component might be replaced with * a component that isn't within the container. However, unlike the replace functionality which * uses a transition and assumes the position of the component (and is hence quite flexible) morph * can move and resize the component. E.g. after entering text into a text field and pressing submit * it can "morph" into a chat bubble located in a different part of the screen.<br> * It is the responsibility of the caller to remove the source component (if desired) and revalidate the * container when the animation completes. * * @param source source component assumed to be within this container or one of its children * @param destination the destination component * @param duration the time the morph operation should take */ public void morphAndWait(Component source, Component destination, int duration) { morph(source, destination, duration, true, null); } private void morph(Component source, Component destination, int duration, boolean wait, Runnable onCompletion) { setShouldCalcPreferredSize(true); enableLayoutOnPaint = false; dontRecurseContainer = true; int deltaX = getAbsoluteX(); int deltaY = getAbsoluteY(); int sourceX = source.getAbsoluteX() - deltaX; int destX = destination.getAbsoluteX() - deltaX; int sourceY = source.getAbsoluteY() - deltaY; int destY = destination.getAbsoluteY() - deltaY; final Motion[] xMotions = new Motion[] { createAndStartAnimateMotion(sourceX, destX, duration), createAndStartAnimateMotion(sourceX, destX, duration) }; final Motion[] yMotions = new Motion[] { createAndStartAnimateMotion(sourceY, destY, duration), createAndStartAnimateMotion(sourceY, destY, duration) }; final Motion[] wMotions = new Motion[] { createAndStartAnimateMotion(source.getWidth(), destination.getWidth(), duration), createAndStartAnimateMotion(source.getWidth(), destination.getWidth(), duration) }; final Motion[] hMotions = new Motion[] { createAndStartAnimateMotion(source.getHeight(), destination.getHeight(), duration), createAndStartAnimateMotion(source.getHeight(), destination.getHeight(), duration) }; MorphAnimation a = new MorphAnimation(this, duration, new Motion[][] { xMotions, yMotions, wMotions, hMotions }); a.opacity = new Motion[] { createAndStartAnimateMotion(255, 0, duration), createAndStartAnimateMotion(0, 255, duration) }; a.animatedComponents = new Vector(); a.animatedComponents.addElement(source); a.animatedComponents.addElement(destination); a.dontRevalidate = true; a.scrollTo = destination; if(wait) { getAnimationManager().addAnimationAndBlock(a); } else { if(onCompletion != null) { getAnimationManager().addAnimation(a, onCompletion); } else { getAnimationManager().addAnimation(a); } } } /** * Animates a pending layout into place, this effectively replaces revalidate with a more visual form of animation * * @param duration the duration in milliseconds for the animation */ private ComponentAnimation animateHierarchy(final int duration, boolean wait, int opacity, boolean add) { setShouldCalcPreferredSize(true); enableLayoutOnPaint = false; dontRecurseContainer = true; Vector comps = new Vector(); findComponentsInHierachy(comps); final int componentCount = comps.size(); int[] beforeX = new int[componentCount]; int[] beforeY = new int[componentCount]; int[] beforeW = new int[componentCount]; int[] beforeH = new int[componentCount]; final Motion[] xMotions = new Motion[componentCount]; final Motion[] yMotions = new Motion[componentCount]; final Motion[] wMotions = new Motion[componentCount]; final Motion[] hMotions = new Motion[componentCount]; for(int iter = 0 ; iter < componentCount ; iter++) { Component current = (Component)comps.elementAt(iter); beforeX[iter] = current.getX(); beforeY[iter] = current.getY(); beforeW[iter] = current.getWidth(); beforeH[iter] = current.getHeight(); } layoutContainer(); for(int iter = 0 ; iter < componentCount ; iter++) { Component current = (Component)comps.elementAt(iter); xMotions[iter] = createAnimateMotion(beforeX[iter], current.getX(), duration); yMotions[iter] = createAnimateMotion(beforeY[iter], current.getY(), duration); wMotions[iter] = createAnimateMotion(beforeW[iter], current.getWidth(), duration); hMotions[iter] = createAnimateMotion(beforeH[iter], current.getHeight(), duration); xMotions[iter].start(); yMotions[iter].start(); wMotions[iter].start(); hMotions[iter].start(); current.setX(beforeX[iter]); current.setY(beforeY[iter]); current.setWidth(beforeW[iter]); current.setHeight(beforeH[iter]); } MorphAnimation a = new MorphAnimation(this, duration, new Motion[][] { xMotions, yMotions, wMotions, hMotions }); setAnimOpacity(opacity, 255, a, componentCount, duration); a.animatedComponents = comps; if(add) { if(wait) { getAnimationManager().addAnimationAndBlock(a); } else { getAnimationManager().addAnimation(a); } } return a; } /** * <p>This method is the exact reverse of animateLayout, when completed it leaves the container in * an invalid state. It is useful to invoke this in order to remove a component, transition to a * different form or provide some other interaction. E.g.:</p> * <script src="https://gist.github.com/codenameone/ba6fdc5f841b083e13e9.js"></script> * * @param duration the duration of the animation * @param opacity the opacity to which the layout will reach, allows fading out the components * @param callback if not null will be invoked when unlayouting is complete */ public void animateUnlayout(final int duration, int opacity, Runnable callback) { animateUnlayout(duration, false, opacity, callback, true); } /** * <p>This method is the exact reverse of animateLayoutAndWait, when completed it leaves the container in * an invalid state. It is useful to invoke this in order to remove a component, transition to a * different form or provide some other interaction. E.g.:</p> * <script src="https://gist.github.com/codenameone/ba6fdc5f841b083e13e9.js"></script> * * @param duration the duration of the animation * @param opacity the opacity to which the layout will reach, allows fading out the components */ public void animateUnlayoutAndWait(final int duration, int opacity) { animateUnlayout(duration, true, opacity, null, true); } /** * <p>This method is the exact reverse of createAnimateLayout, when animation is completed it leaves the container in * an invalid state. It is useful to invoke this in order to remove a component, transition to a * different form or provide some other interaction. E.g.:</p> * * @param duration the duration of the animation * @param opacity the opacity to which the layout will reach, allows fading out the components * @return the animation object that should be added to the animation manager */ public ComponentAnimation createAnimateUnlayout(int duration, int opacity, Runnable callback) { return animateUnlayout(duration, false, opacity, callback, false); } /** * Animates a pending layout into place, this effectively replaces revalidate with a more visual form of animation * * @param duration the duration in milliseconds for the animation */ private ComponentAnimation animateUnlayout(final int duration, boolean wait, int opacity, Runnable callback, boolean add) { setShouldCalcPreferredSize(true); enableLayoutOnPaint = false; final int componentCount = getComponentCount(); int[] beforeX = new int[componentCount]; int[] beforeY = new int[componentCount]; int[] beforeW = new int[componentCount]; int[] beforeH = new int[componentCount]; final Motion[] xMotions = new Motion[componentCount]; final Motion[] yMotions = new Motion[componentCount]; final Motion[] wMotions = new Motion[componentCount]; final Motion[] hMotions = new Motion[componentCount]; for(int iter = 0 ; iter < componentCount ; iter++) { Component current = getComponentAt(iter); beforeX[iter] = current.getX(); beforeY[iter] = current.getY(); beforeW[iter] = current.getWidth(); beforeH[iter] = current.getHeight(); } layoutContainer(); for(int iter = 0 ; iter < componentCount ; iter++) { Component current = getComponentAt(iter); xMotions[iter] = createAnimateMotion(current.getX(), beforeX[iter], duration); yMotions[iter] = createAnimateMotion(current.getY(), beforeY[iter], duration); wMotions[iter] = createAnimateMotion(current.getWidth(), beforeW[iter], duration); hMotions[iter] = createAnimateMotion(current.getHeight(), beforeH[iter], duration); xMotions[iter].start(); yMotions[iter].start(); wMotions[iter].start(); hMotions[iter].start(); } MorphAnimation a = new MorphAnimation(this, duration, new Motion[][] { xMotions, yMotions, wMotions, hMotions }); setAnimOpacity(255, opacity, a, componentCount, duration); a.dontRevalidate = true; if (add) { if(wait) { getAnimationManager().addAnimationAndBlock(a); } else { if(callback != null) { getAnimationManager().addAnimation(a, callback); } else { getAnimationManager().addAnimation(a); } } } return a; } /** * Animates a pending layout into place, this effectively replaces revalidate with a more visual form of animation * * @param duration the duration in milliseconds for the animation */ private ComponentAnimation animateLayout(final int duration, boolean wait, int opacity, boolean addAnimation) { // this happens for some reason Form f = getComponentForm(); if(f == null) { return null; } setShouldCalcPreferredSize(true); enableLayoutOnPaint = false; final int componentCount = getComponentCount(); int[] beforeX = new int[componentCount]; int[] beforeY = new int[componentCount]; int[] beforeW = new int[componentCount]; int[] beforeH = new int[componentCount]; final Motion[] xMotions = new Motion[componentCount]; final Motion[] yMotions = new Motion[componentCount]; final Motion[] wMotions = new Motion[componentCount]; final Motion[] hMotions = new Motion[componentCount]; for(int iter = 0 ; iter < componentCount ; iter++) { Component current = getComponentAt(iter); beforeX[iter] = current.getX(); beforeY[iter] = current.getY(); beforeW[iter] = current.getWidth(); beforeH[iter] = current.getHeight(); } layoutContainer(); for(int iter = 0 ; iter < componentCount ; iter++) { Component current = getComponentAt(iter); xMotions[iter] = createAnimateMotion(beforeX[iter], current.getX(), duration); yMotions[iter] = createAnimateMotion(beforeY[iter], current.getY(), duration); wMotions[iter] = createAnimateMotion(beforeW[iter], current.getWidth(), duration); hMotions[iter] = createAnimateMotion(beforeH[iter], current.getHeight(), duration); xMotions[iter].start(); yMotions[iter].start(); wMotions[iter].start(); hMotions[iter].start(); current.setX(beforeX[iter]); current.setY(beforeY[iter]); current.setWidth(beforeW[iter]); current.setHeight(beforeH[iter]); } MorphAnimation a = new MorphAnimation(this, duration, new Motion[][] { xMotions, yMotions, wMotions, hMotions }); setAnimOpacity(opacity, 255, a, componentCount, duration); if(addAnimation) { if(wait) { getAnimationManager().addAnimationAndBlock(a); } else { getAnimationManager().addAnimation(a); } } else { a.dontRevalidate = true; } return a; } private void setAnimOpacity(int source, int dest, MorphAnimation a, int componentCount, int duration) { if(source != dest) { a.opacity = new Motion[componentCount]; for(int iter = 0 ; iter < componentCount ; iter++) { a.opacity[iter] = createAndStartAnimateMotion(source, dest, duration); } } } /** * Part of the Iterable interface allowing us to do a for-each loop on Container * @return the iterator of the components */ public Iterator<Component> iterator() { return components.iterator(); } static class TransitionAnimation extends ComponentAnimation { private Transition t; private Container thisContainer; int growSpeed; int layoutAnimationSpeed; Vector animatedComponents; Motion[] opacity; boolean dontRevalidate; private boolean started = false; private boolean inProgress = true; private Component current; private Component next; private Form parent; private boolean destroyed; TransitionAnimation(Container thisContainer, Component current, Component next, Transition t) { this.t = t; this.next = next; this.current = current; this.thisContainer = thisContainer; this.parent = thisContainer.getComponentForm(); } public boolean isInProgress() { return inProgress; } public void updateState() { if(destroyed) { return; } if (!started) { t.init(current, next); if(current != null) { current.setLightweightMode(true); } if(next != null) { next.setLightweightMode(true); } t.initTransition(); started = true; if (thisContainer.cmpTransitions == null) { thisContainer.cmpTransitions = new Vector(); } thisContainer.cmpTransitions.addElement(this); } inProgress = t.animate(); if (!inProgress) { thisContainer.cmpTransitions.removeElement(this); destroy(); thisContainer.repaint(); } else { Display.getInstance().repaint(t); } } @Override public void flush() { destroy(); } public void destroy() { if(destroyed) { return; } destroyed = true; next.setParent(null); thisContainer.replace(current, next, growSpeed > 0 || layoutAnimationSpeed > 0); //release the events blocking t.cleanup(); if(thisContainer.cmpTransitions != null && thisContainer.cmpTransitions.size() == 0 && growSpeed > -1){ if(growSpeed > 0) { current.growShrink(growSpeed); } else { if (layoutAnimationSpeed <= 0 && !dontRevalidate) { if (parent != null) { parent.revalidate(); } } } } inProgress = false; } } static class MorphAnimation extends ComponentAnimation { private long startTime; private int duration; private Transition t; private Container thisContainer; private boolean finished = false; private Motion[][] motions; Runnable onFinish; int growSpeed; int layoutAnimationSpeed; Vector animatedComponents; Motion[] opacity; boolean dontRevalidate; private Component scrollTo; public MorphAnimation(Container thisContainer, int duration, Motion[][] motions) { startTime = System.currentTimeMillis(); this.duration = duration; if(Motion.isSlowMotion()) { this.duration *= 50; } this.thisContainer = thisContainer; this.motions = motions; } @Override public boolean isInProgress() { return !finished; } @Override public void flush() { for(Motion[] mm : motions) { for(Motion m : mm) { if(m != null) { m.finish(); } } } updateState(); } @Override protected void updateState() { if(animatedComponents != null) { int componentCount = animatedComponents.size(); for(int iter = 0 ; iter < componentCount ; iter++) { Component currentCmp = (Component)animatedComponents.elementAt(iter); currentCmp.setX(motions[0][iter].getValue()); currentCmp.setY(motions[1][iter].getValue()); currentCmp.setWidth(motions[2][iter].getValue()); currentCmp.setHeight(motions[3][iter].getValue()); if(opacity != null) { currentCmp.getStyle().setOpacity(opacity[iter].getValue(), false); } } } else { int componentCount = thisContainer.getComponentCount(); if(motions != null){ componentCount = Math.min(motions[0].length, componentCount); } for(int iter = 0 ; iter < componentCount ; iter++) { Component currentCmp = thisContainer.getComponentAt(iter); // this might happen if a container was replaced during animation if(currentCmp == null) { continue; } currentCmp.setX(motions[0][iter].getValue()); currentCmp.setY(motions[1][iter].getValue()); currentCmp.setWidth(motions[2][iter].getValue()); currentCmp.setHeight(motions[3][iter].getValue()); if(opacity != null) { currentCmp.getStyle().setOpacity(opacity[iter].getValue(), false); } } } if(scrollTo != null) { boolean s = thisContainer.isSmoothScrolling(); thisContainer.setSmoothScrolling(false); thisContainer.scrollComponentToVisible(scrollTo); thisContainer.setSmoothScrolling(s); } thisContainer.repaint(); if(System.currentTimeMillis() - startTime >= duration) { enableLayoutOnPaint = true; thisContainer.dontRecurseContainer = false; Form f = thisContainer.getComponentForm(); finished = true; if(f == null) { return; } if(!dontRevalidate) { f.revalidate(); } } } } }