/* * Copyright (c) 2012, Codename One and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Codename One designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Codename One through http://www.codenameone.com/ if you * need additional information or have any questions. */ package com.codename1.components; import com.codename1.io.Log; import com.codename1.io.Storage; import com.codename1.io.Util; import com.codename1.ui.Display; import com.codename1.ui.EncodedImage; import com.codename1.ui.Image; import java.io.InputStream; /** * Asynchronous storage image that loads in the background and not during the paint * cycle effectively not blocking the EDT drawing speed. * * @author Shai Almog */ public class StorageImageAsync extends EncodedImage { private String fileName; private boolean changePending; private boolean imageCreated; private byte[] imageData; private Image placeholderImage; private boolean queued; private static final Object LOCK = new Object(); private StorageImageAsync(String fileName, Image placeholderImage) { super(placeholderImage.getWidth(), placeholderImage.getHeight()); this.fileName = fileName; this.placeholderImage = placeholderImage; } /** * {@inheritDoc} */ protected void resetCache() { super.resetCache(); } /** * {@inheritDoc} */ protected Image getInternal() { if(imageData == null) { if(!queued) { getImageData(); } return placeholderImage; } imageCreated = true; return super.getInternal(); } /** * {@inheritDoc} */ public byte[] getImageData() { if(imageData != null) { return imageData; } synchronized(LOCK) { if(queued) { return null; } queued = true; Display.getInstance().scheduleBackgroundTask(new Runnable() { public void run() { InputStream i = null; try { final byte[] imageDataLocal = (byte[])Storage.getInstance().readObject(fileName); // we need to change the image on the EDT to avoid potential race conditions Display.getInstance().callSerially(new Runnable() { public void run() { imageData = imageDataLocal; resetCache(); changePending = true; imageCreated = false; } }); } catch (Throwable ex) { Log.e(ex); } finally { queued = false; Util.cleanup(i); } } }); } return null; } /** * {@inheritDoc} */ public boolean animate() { if(changePending) { if(imageCreated) { changePending = false; } return true; } return false; } /** * {@inheritDoc} */ public boolean isAnimation() { return true; } /** * Creates an encoded image that maps to a storage file thus allowing to * seamlessly cache images as needed. This only works reasonably well for very small * files. * * @param fileName the name of the storage file * @param placeholder an image that must be of the same size as the EncodedImage * @return image that will load the file seamlessly */ public static StorageImageAsync create(String fileName, Image placeholder) { return new StorageImageAsync(fileName, placeholder); } }