/* * Copyright (c) 2012, Codename One and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Codename One designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Codename One through http://www.codenameone.com/ if you * need additional information or have any questions. */ package com.codename1.charts; import com.codename1.charts.views.AbstractChart; import com.codename1.ui.Graphics; import com.codename1.ui.geom.Rectangle; import com.codename1.charts.compat.Canvas; import com.codename1.charts.compat.Paint; /** * A utility class for painting a chart onto a Graphics context. This is a low level * API. You should use the {@link ChartComponent} class instead. * @author shannah */ public class ChartUtil { private Canvas c = new Canvas(); /** * Draws the given chart onto the given graphics * * @param g the graphics object * @param chart the chart object * @param bounds the bounds in which the chart should be drawn within the graphics * @param absX * @param absY */ public void paintChart(Graphics g, AbstractChart chart, Rectangle bounds, int absX, int absY){ c.g = g; c.bounds = bounds; c.absoluteX = absX; c.absoluteY = absY; chart.draw(c, bounds.getX(), bounds.getY(), bounds.getWidth(), bounds.getHeight(), new Paint()); } }