/* * Copyright (c) 2008, 2010, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores * CA 94065 USA or visit www.oracle.com if you need additional information or * have any questions. */ package com.codename1.ui.events; import com.codename1.ui.Command; import com.codename1.ui.Component; import com.codename1.ui.Container; /** * Event object delivered when an {@link ActionListener} callback is invoked * * @author Chen Fishbein */ public class ActionEvent { /** * The event type, as declared when the event is created. * * @author Ddyer * */ public enum Type { /** * Unspecified command type, this occurs when one of the old undifferentiated constructors was invoked */ Other, /** * Triggered by a command */ Command, /** * Pointer event that doesn't necessarily fall into one of the other pointer event values */ Pointer, /** * Pointer event */ PointerPressed, /** * Pointer event */ PointerReleased, /** * Pointer event */ PointerDrag, /** * Pointer swipe event currently fired by {@link com.codename1.ui.SwipeableContainer#addSwipeOpenListener(com.codename1.ui.events.ActionListener)} */ Swipe, /** * Fired by key events */ KeyPress, /** * Fired by key events */ KeyRelease, /** * Network event fired in case of a network error */ Exception, /** * Network event fired in case of a network response code event */ Response, /** * Network event fired in case of progress update */ Progress, /** * Network event fired in case of a network response containing data */ Data, /** * Event from {@link com.codename1.ui.Calendar} */ Calendar, /** * Fired on a {@link com.codename1.ui.TextArea} action event */ Edit, /** * Fired on a {@link com.codename1.ui.TextField#setDoneListener(com.codename1.ui.events.ActionListener)} action event */ Done, /** * Fired by the {@link com.codename1.javascript.JavascriptContext} */ JavaScript, /** * Logging event to used for log/filesystem decoupling */ Log, /** * Fired when the theme changes */ Theme, /** * Fired when a {@link com.codename1.ui.Form} is shown */ Show, /** * Fired when a {@link com.codename1.ui.Form#sizeChanged(int, int)} occurs */ SizeChange, /** * Fired when a {@link com.codename1.ui.Form} is rotated */ OrientationChange } ; private Type trigger; /** * Returns the type of the given event allowing us to have more generic event handling code and useful * for debugging * @return the Type enum */ public Type getEventType() { return(trigger); } private boolean consumed; private Object source; private Object sourceComponent; private int keyEvent = -1; private int y = -1; private boolean longEvent = false; /** * Creates a new instance of ActionEvent. This is unused locally, but provided so existing customer code * with still work. * @param source element for the action event */ public ActionEvent(Object source) { this.source = source; this.trigger = Type.Other; } /** * Creates a new instance of ActionEvent * @param source element for the action event * @param type the {@link Type } of the event */ public ActionEvent(Object source,Type type) { this.source = source; this.trigger = type; } /** * Creates a new instance of ActionEvent as a pointer event * * @param source element for the pointer event * @param type the {@link Type } of the event * @param x (or sometimes width) associated with the event * @param y (or sometimes height)associated with the event */ public ActionEvent(Object source, Type type, int x, int y) { this.source = source; this.keyEvent = x; this.y = y; this.trigger = type; } /** * Creates a new instance of ActionEvent for a command * * @param source element command * @param type the {@link Type } of the event * @param sourceComponent the triggering component * @param x the x position of the pointer event * @param y the y position of the pointer event */ public ActionEvent(Command source, Type type, Component sourceComponent, int x, int y) { this.source = source; this.sourceComponent = sourceComponent; this.keyEvent = x; this.y = y; this.trigger = type; } /** * Creates a new instance of ActionEvent for a drop operation * * @param dragged the dragged component * @param type the {@link Type } of the event * @param drop the drop target component * @param x the x position of the pointer event * @param y the y position of the pointer event */ public ActionEvent(Component dragged, Type type, Component drop, int x, int y) { this.source = dragged; this.sourceComponent = drop; this.keyEvent = x; this.y = y; this.trigger = type; } /** * Creates a new instance of ActionEvent. The key event is really just * a numeric code, not indicative of a key press * @param source element for the action event * @param type the {@link Type } of the event * @param keyEvent the key that triggered the event */ public ActionEvent(Object source, Type type , int keyEvent) { this.source = source; this.keyEvent = keyEvent; this.trigger = type; } /** * Creates a new instance of ActionEvent * @param source element for the action event * @param keyEvent the key that triggered the event */ public ActionEvent(Object source, int keyEvent) { this.source = source; this.keyEvent = keyEvent; this.trigger = Type.KeyRelease; } /** * Creates a new instance of ActionEvent * @param source element for the action event * @param keyEvent the key that triggered the event * @param longClick true if the event is triggered from long pressed */ public ActionEvent(Object source, int keyEvent, boolean longClick) { this.source = source; this.keyEvent = keyEvent; this.longEvent = longClick; this.trigger = Type.KeyPress; } /** * Creates a new instance of ActionEvent as a pointer event * * @param source element for the pointer event * @param x the x position of the pointer event * @param y the y position of the pointer event * @param longPointer true if the event is triggered from long pressed */ public ActionEvent(Object source, int x, int y, boolean longPointer) { this.source = source; this.keyEvent = x; this.y = y; this.longEvent = longPointer; this.trigger = Type.PointerReleased; } /** * Creates a new instance of ActionEvent as a generic pointer event. * * @param source element for the pointer event * @param x the x position of the pointer event * @param y the y position of the pointer event */ public ActionEvent(Object source, int x, int y) { this.source = source; this.keyEvent = x; this.y = y; this.trigger = Type.Pointer; } /** * Creates a new instance of ActionEvent for a command * * @param source element command * @param sourceComponent the triggering component * @param x the x position of the pointer event * @param y the y position of the pointer event */ public ActionEvent(Command source, Component sourceComponent, int x, int y) { this.source = source; this.sourceComponent = sourceComponent; this.keyEvent = x; this.y = y; this.trigger = Type.Command; } /** * Creates a new instance of ActionEvent for a drop operation * * @param dragged the dragged component * @param drop the drop target component * @param x the x position of the pointer event * @param y the y position of the pointer event */ public ActionEvent(Component dragged, Component drop, int x, int y) { this.source = dragged; this.sourceComponent = drop; this.keyEvent = x; this.y = y; this.trigger = Type.PointerDrag; } /** * The element that triggered the action event, useful for decoupling event * handling code * @return the element that triggered the action event */ public Object getSource(){ return source; } /** * If this event was triggered by a key press this method will return the * appropriate keycode * @return the key that triggered the event */ public int getKeyEvent() { return keyEvent; } /** * If this event was sent as a result of a command action this method returns * that command * @return the command action that triggered the action event */ public Command getCommand() { if(source instanceof Command) { return (Command)source; } return null; } /** * Identical to {@link ActionEvent#getComponent()} except for the fact that a lead component will be returned * if such a lead component is available. This is important for components such as {@link com.codename1.components.MultiButton} * which will return the underlying button instead. * @return the component that sent the event */ public Component getActualComponent() { Component c = getComponent(); if(c != null) { Container lead; if(c instanceof Container) { lead = ((Container)c).getLeadParent(); } else { lead = c.getParent().getLeadParent(); } if(lead != null) { return lead; } } return c; } /** * <p>Returns the component that generated the event. <b>important</b> this might not be the actual component. * In case of a lead component such as {@link com.codename1.components.MultiButton} the underlying * {@link com.codename1.ui.Button} will be returned and not the {@link com.codename1.components.MultiButton} * itself. To get the component that you would logically think of as the source component use the {@link #getActualComponent} * method.</p> * <p>If you are in doubt use the {@code getActualComponent} method.</p> * * @see ActionEvent#getActualComponent() - you should probably use {@code getActualComponent} instead of this method * @return a component */ public Component getComponent() { if(sourceComponent != null) { return (Component)sourceComponent; } if(source instanceof Component) { return (Component)source; } return null; } /** * Consume the event indicating that it was handled thus preventing other action * listeners from handling/receiving the event */ public void consume() { consumed = true; } /** * Returns true if the event was consumed thus indicating that it was handled. * This prevents other action listeners from handling/receiving the event * * @return true if the event was consumed */ public boolean isConsumed() { return consumed; } /** * The X position if this is a pointer event otherwise undefined * * @return x position */ public int getX() { return keyEvent; } /** * The Y position if this is a pointer event otherwise undefined * * @return y position */ public int getY() { return y; } /** * Returns true for long click or long pointer event */ public boolean isLongEvent(){ return longEvent; } /** * Set in the case of a drop listener, returns the component being dragged * @return the component being dragged */ public Component getDraggedComponent() { return (Component)source; } /** * Set in the case of a drop listener, returns the component on which the drop occurs * @return the component on which the drop occurs */ public Component getDropTarget() { return (Component)sourceComponent; } }