/* * Copyright (c) 2008, 2010, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores * CA 94065 USA or visit www.oracle.com if you need additional information or * have any questions. */ package com.codename1.ui; import com.codename1.impl.CodenameOneImplementation; import java.util.HashMap; import java.util.Hashtable; /** * <p>Codename One currently supports 3 font types:</p> * <ul> * <li><b>System fonts</b> - these are very simplistic builtin fonts. They work on all platforms and come * in one of 3 sizes. However, they are ubiquitous and work in every platform in all languages. * A system font can be created using {@link Font#createSystemFont(int, int, int)}.</li> * * <li><b>TTF files</b> - you can just place a TTF file in the src directory of the project and it will appear in * the Codename One Designer as an option. You can load such a font using {@link Font#createTrueTypeFont(java.lang.String, java.lang.String)}.</li> * <li><b>Native fonts</b> - these aren't supported on all platforms but generally they allow you to use a set * of platform native good looking fonts. E.g. on Android the devices Roboto font will be used and on * iOS Helvetica Neue will be used. You can load such a font using {@link Font#createTrueTypeFont(java.lang.String, java.lang.String)}.</li> * </ul> * <p> * <b>WARNING:</b> If you use a TTF file <b>MAKE SURE</b> not to delete the file when there <b>MIGHT</b> * be a reference to it. This can cause hard to track down issues!<br /> * <b>IMPORTANT:</b> due to copyright restrictions we cannot distribute Helvetica and thus can't simulate it. * In the simulator you will see Roboto as the fallback in some cases and not the device font unless you * are running on a Mac. Notice that the Roboto font from Google doesn't support all languages and thus * special characters might not work on the simulator but would work on the device. * </p> * * <p> * The sample code below demonstrates a catalog of available fonts, the scr * </p> * <script src="https://gist.github.com/codenameone/1081b77246b8485856be.js"></script> * <h4>The demo code on the iPad simulator on a Mac</h4> * <img src="https://www.codenameone.com/img/developer-guide/theme-font-catalog.png" alt="The fonts running on the ipad simulator on a Mac, notice that this will look different on a PC" /> * * <h4>The demo code on an Android 5.1 OPO device (OnePlus One)</h4> * <img src="https://www.codenameone.com/img/developer-guide/theme-font-catalog-opo.png" alt="The same demo running on a OnePlus One device with Android 5.1" /> * * <p> * The Font class also supports bitmap fonts but this support is strictly aimed at legacy applications. We no longer * maintain that functionality. * </p> */ public class Font { /** * Constant allowing us to author portable system fonts */ public static final int FACE_MONOSPACE = 32; /** * Constant allowing us to author portable system fonts */ public static final int FACE_PROPORTIONAL = 64; /** * Constant allowing us to author portable system fonts */ public static final int FACE_SYSTEM = 0; /** * Constant allowing us to author portable system fonts */ public static final int SIZE_LARGE = 16; /** * Constant allowing us to author portable system fonts */ public static final int SIZE_MEDIUM = 0; /** * Constant allowing us to author portable system fonts */ public static final int SIZE_SMALL = 8; /** * Constant allowing us to author portable system fonts */ public static final int STYLE_BOLD = 1; /** * Constant allowing us to author portable system fonts */ public static final int STYLE_ITALIC = 2; /** * Constant allowing us to author portable system fonts */ public static final int STYLE_UNDERLINED = 4; /** * Constant allowing us to author portable system fonts */ public static final int STYLE_PLAIN = 0; private static Font defaultFont = new Font(null); private static Hashtable bitmapCache = new Hashtable(); private static boolean enableBitmapFont = true; private Object font; private boolean ttf; private float pixelSize=-1; // for derived fonts only, the size that was requested private String fontUniqueId; private static HashMap<String, Font> derivedFontCache = new HashMap<String, Font>(); private static float fontReturnedHeight; /** * Creates a new Font */ Font() { } Font(Object nativeFont) { font = nativeFont; } Font(int face, int style, int size) { Display d = Display.getInstance(); CodenameOneImplementation i = d.getImplementation(); font = i.createFont(face, style, size); } /** * Returns a previously loaded bitmap font from cache * * @param fontName the font name is the logical name of the font * @return the font object * @see #clearBitmapCache * @deprecated bitmap font functionality is now deprecated */ public static Font getBitmapFont(String fontName) { return (Font)bitmapCache.get(fontName); } /** * Bitmap fonts are cached this method allows us to flush the cache thus allows * us to reload a font * @deprecated bitmap font functionality is now deprecated */ public static void clearBitmapCache() { bitmapCache.clear(); } /** * Returns true if the underlying platform supports loading truetype fonts from * a file. * * @return true if the underlying platform supports loading truetype fonts from * a file */ public static boolean isTrueTypeFileSupported() { return Display.impl.isTrueTypeSupported(); } /** * Returns true if the underlying platform allows creating a font based on a * user submitted string. * * @return true if the underlying platform allows creating a font based on a * user submitted string */ public static boolean isCreationByStringSupported() { return Display.impl.isLookupFontSupported(); } /** * Indicates whether the implementation supports loading a font "natively" to handle one of the common * native prefixes * @return true if the "native:" prefix is supported by loadTrueTypeFont */ public static boolean isNativeFontSchemeSupported() { return Display.impl.isNativeFontSchemeSupported(); } /** * Creates a true type font with the given name/filename (font name might be different from the file name * and is required by some devices e.g. iOS). The font file must reside in the src root of the project in * order to be detectable. The file name should contain no slashes or any such value.<br> * <b>Important</b> some platforms e.g. iOS don't support changing the weight of the font and require you * to use the font name matching the weight, so the weight argument to derive will be ignored!<br> * This system also supports a special "native:" prefix that uses system native fonts e.g. HelveticaNeue * on iOS and Roboto on Android. It supports the following types: * native:MainThin, native:MainLight, native:MainRegular, native:MainBold, native:MainBlack, * native:ItalicThin, native:ItalicLight, native:ItalicRegular, native:ItalicBold, native:ItalicBlack. * <b>Important</b> due to copyright restrictions we cannot distribute Helvetica and thus can't simulate it. * In the simulator you will see Roboto and not the device font unless you are running on a Mac * * @param fontName the name of the font * @param fileName the file name of the font as it appears in the src directory of the project, it MUST end with the .ttf extension! * @return the font object created or null if true type fonts aren't supported on this platform */ public static Font createTrueTypeFont(String fontName, String fileName) { String alreadyLoaded = fileName + "_" + fontReturnedHeight + "_"+ Font.STYLE_PLAIN; Font f = derivedFontCache.get(alreadyLoaded); if(f != null) { return f; } if(fontName.startsWith("native:")) { if(!Display.impl.isNativeFontSchemeSupported()) { return null; } } else { if(fileName != null && (fileName.indexOf('/') > -1 || fileName.indexOf('\\') > -1 || !fileName.endsWith(".ttf"))) { throw new IllegalArgumentException("The font file name must be relative to the root and end with ttf: " + fileName); } } Object font = Display.impl.loadTrueTypeFont(fontName, fileName); if(font == null) { return null; } f = new Font(font); f.ttf = true; f.fontUniqueId = fontName; float h = f.getHeight(); fontReturnedHeight = h; derivedFontCache.put(fileName + "_" + h + "_"+ Font.STYLE_PLAIN, f); return f; } /** * Creates a font based on this truetype font with the given pixel, <b>WARNING</b>! This method * will only work in the case of truetype fonts!<br> * <b>Important</b> some platforms e.g. iOS don't support changing the weight of the font and require you * to use the font name matching the weight, so the weight argument to derive will be ignored! * @param sizePixels the size of the font in pixels * @param weight PLAIN, BOLD or ITALIC weight based on the constants in this class * @return scaled font instance */ public Font derive(float sizePixels, int weight) { if(fontUniqueId != null) { // derive should recycle instances of Font to allow smarter caching and logic on the native side of the fence String key = fontUniqueId + "_" + sizePixels + "_"+ weight; Font f = derivedFontCache.get(key); if(f != null) { return f; } f = new Font(Display.impl.deriveTrueTypeFont(font, sizePixels, weight)); f.pixelSize = sizePixels; f.ttf = true; derivedFontCache.put(key, f); return f; } else { // not sure if this ever happens but don't want to break that code Font f = new Font(Display.impl.deriveTrueTypeFont(font, sizePixels, weight)); f.pixelSize = sizePixels; f.ttf = true; return f; } } /** * Indicates if this is a TTF native font that can be derived and manipulated. This is true for a font loaded from * file (TTF) or using the native: font name * * @return true if this is a native font */ public boolean isTTFNativeFont() { return ttf; } /** * Creates a new font instance based on the platform specific string name of the * font. This method isn't supported on some platforms. * * @param lookup a set of platform specific names delimited by commas, the first succefully * loaded font will be used * @return newly created font or null if creation failed */ public static Font create(String lookup) { // for general convenience if(lookup.startsWith("native:")) { return createTrueTypeFont(lookup, lookup); } Object n = Display.impl.loadNativeFont(lookup); if(n == null) { return null; } return new Font(n); } /** * Increase the contrast of the bitmap font for rendering on top of a surface * whose color is darker. This is useful when drawing anti-aliased bitmap fonts using a light color * (e.g. white) on top of a dark surface (e.g. black), the font often breaks down if its contrast is not * increased due to the way alpha blending appears to the eye. * <p>Notice that this method only works in one way, contrast cannot be decreased * properly in a font and it should be cleared and reloaed with a Look and Feel switch. * * @param value the value to increase * @deprecated bitmap font functionality is now deprecated */ public void addContrast(byte value) { } /** * Creates a bitmap font with the given arguments and places said font in the cache * * @param name the name for the font in the cache * @param bitmap a transparency map in red and black that indicates the characters * @param cutOffsets character offsets matching the bitmap pixels and characters in the font * @param charWidth The width of the character when drawing... this should not be confused with * the number of cutOffset[o + 1] - cutOffset[o]. They are completely different * since a character can be "wider" and "seep" into the next region. This is * especially true with italic characters all of which "lean" outside of their * bounds. * @param charsets the set of characters in the font * @return a font object to draw bitmap fonts * @deprecated bitmap font functionality is now deprecated */ public static Font createBitmapFont(String name, Image bitmap, int[] cutOffsets, int[] charWidth, String charsets) { Font f = createBitmapFont(bitmap, cutOffsets, charWidth, charsets); bitmapCache.put(name, f); return f; } /** * Creates a bitmap font with the given arguments * * @param bitmap a transparency map in red and black that indicates the characters * @param cutOffsets character offsets matching the bitmap pixels and characters in the font * @param charWidth The width of the character when drawing... this should not be confused with * the number of cutOffset[o + 1] - cutOffset[o]. They are completely different * since a character can be "wider" and "seep" into the next region. This is * especially true with italic characters all of which "lean" outside of their * bounds. * @param charsets the set of characters in the font * @return a font object to draw bitmap fonts * @deprecated bitmap font functionality is now deprecated */ public static Font createBitmapFont(Image bitmap, int[] cutOffsets, int[] charWidth, String charsets) { return new CustomFont(bitmap, cutOffsets, charWidth, charsets); } /** * Creates a system native font in a similar way to common MIDP fonts * * @param face One of FACE_SYSTEM, FACE_PROPORTIONAL, FACE_MONOSPACE * @param style one of STYLE_PLAIN, STYLE_ITALIC, STYLE_BOLD * @param size One of SIZE_SMALL, SIZE_MEDIUM, SIZE_LARGE * @return A newly created system font instance */ public static Font createSystemFont(int face, int style, int size) { return new Font(face, style, size); } /** * Return the width of the given characters in this font instance * * @param ch array of characters * @param offset characters offsets * @param length characters length * @return the width of the given characters in this font instance */ public int charsWidth(char[] ch, int offset, int length){ return Display.impl.charsWidth(font, ch, offset, length); } /** * Return the width of the given string subset in this font instance * * @param str the given string * @param offset the string offset * @param len the len od string * @return the width of the given string subset in this font instance */ public int substringWidth(String str, int offset, int len){ return Display.impl.stringWidth(font, str.substring(offset, offset + len)); } /** * Return the width of the given string in this font instance * * @param str the given string * * @return the width of the given string in this font instance */ public int stringWidth(String str) { // this happens often for icons without text and can cost a bit more in the native platform if(str == null || str.length() == 0) { return 0; } // Its common to use a space character to create a label that takes up space but the value // of string width in this case becomes less important if(str == " ") { return 5; } return Display.impl.stringWidth(font, str); } /** * Return the width of the specific character when rendered alone * * @param ch the specific character * @return the width of the specific character when rendered alone */ public int charWidth(char ch) { return Display.impl.charWidth(font, ch); } /** * Return the total height of the font * * @return the total height of the font */ public int getHeight() { return Display.impl.getHeight(font); } /** * Draw the given char using the current font and color in the x,y * coordinates. * * @param g the graphics object * @param character the given character * @param x the x coordinate to draw the char * @param y the y coordinate to draw the char */ void drawChar(Graphics g, char character, int x, int y) { } /** * Return the global default font instance * * @return the global default font instance */ public static Font getDefaultFont(){ return defaultFont; } /** * Sets the global default font instance * * @param f the global default font instance */ public static void setDefaultFont(Font f) { if(f != null) { defaultFont = f; } } /** * Draw the given char array using the current font and color in the x,y * coordinates * * @param g the graphics object * @param str the given string * @param x the x coordinate to draw the string * @param y the y coordinate to draw the string */ void drawString(Graphics g, String str, int x, int y) { } /** * Draw the given char array using the current font and color in the x,y * coordinates * * @param g the graphics object * @param data the given char array * @param offset the offset in the given char array * @param length the number of chars to draw * @param x the x coordinate to draw the char * @param y the y coordinate to draw the char */ void drawChars(Graphics g, char[] data, int offset, int length, int x, int y) { } /** * Return Optional operation returning the font face for system fonts * * @return Optional operation returning the font face for system fonts */ public int getFace(){ return Display.impl.getFace(font); } /** * Return Optional operation returning the font size for system fonts * * @return Optional operation returning the font size for system fonts */ public int getSize(){ return Display.impl.getSize(font); } /** * Return Optional operation returning the font style for system fonts * * @return Optional operation returning the font style for system fonts */ public int getStyle() { return Display.impl.getStyle(font); } /** * Returns a string containing all the characters supported by this font. * Will return null for system fonts. * * @return String containing the characters supported by a bitmap font or * null otherwise. */ public String getCharset() { return null; } /** * Indicates whether bitmap fonts should be enabled by default when loading or * the fallback system font should be used instead. This allows easy toggling * of font loading. * * @param enabled true to enable bitmap font loading (if they exist in the resource) */ public static void setBitmapFontEnabled(boolean enabled) { enableBitmapFont = enabled; } /** * Indicates whether bitmap fonts should be enabled when loading or * the fallback system font should be used instead. This allows easy toggling * of font loading. * * @return true by default indicating that bitmap font loading is enabled */ public static boolean isBitmapFontEnabled() { return enableBitmapFont; } /** * Returns the internal implementation specific font object * * @return platform specific font object for use by implementation classes or native code */ public Object getNativeFont() { return font; } /** * {@inheritDoc} */ public boolean equals(Object o) { if(ttf && o != null) { return ((Font)o).font != null && ((Font)o).ttf && ((Font)o).font.equals(font); } if(o != null && o.getClass() == getClass()) { Font f = (Font)o; return !f.ttf && f.getFace() == getFace() && f.getSize() == getSize() && f.getStyle() == getStyle(); } return false; } /** * The ascent is the amount by which the character ascends above the baseline. * @return the ascent in pixels */ public int getAscent() { return Display.impl.getFontAscent(font); } /** * The descent is the amount by which the character descends below the baseline * @return the descent in pixels */ public int getDescent() { return Display.impl.getFontDescent(font); } /** * Returns the size with which the font object was created in case of truetype fonts/derived fonts. This * is useful since a platform might change things slightly based on platform constraints but this value should * be 100% consistent * @return the size requested in the derive method */ public float getPixelSize() { return pixelSize; } }