/*
* JaamSim Discrete Event Simulation
* Copyright (C) 2012 Ausenco Engineering Canada Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.jaamsim.math;
import static org.junit.Assert.assertTrue;
import org.junit.Test;
public class TestSphere {
@Test
public void testSphereDistance() {
Sphere s0 = new Sphere(new Vec3d(0, 0, 0), 3);
Sphere s1 = new Sphere(new Vec3d(3, 4, 0), 1);
// sphere to sphere
double dist0 = s0.getDistance(s1);
double dist1 = s1.getDistance(s0);
assertTrue(MathUtils.near(dist0, dist1));
assertTrue(MathUtils.near(dist0, 1));
// Sphere to plane
Plane p = new Plane(new Vec4d(0, 1, 0, 1.0d), 1);
dist0 = s1.getDistance(p);
assertTrue(MathUtils.near(dist0, 2));
// Sphere to point
Vec4d point = new Vec4d(-3, 0, -4, 1.0d);
dist0 = s0.getDistance(point);
assertTrue(MathUtils.near(dist0, 2));
}
}