/*
* JaamSim Discrete Event Simulation
* Copyright (C) 2014 Ausenco Engineering Canada Inc.
* Copyright (C) 2016 JaamSim Software Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.jaamsim.ProcessFlow;
import com.jaamsim.Graphics.DisplayEntity;
import com.jaamsim.Samples.SampleConstant;
import com.jaamsim.Samples.SampleInput;
import com.jaamsim.input.Keyword;
import com.jaamsim.units.TimeUnit;
public class EntityGate extends LinkedService {
@Keyword(description = "The time delay before each queued entity is released.\n" +
"Entities arriving at an open gate are not delayed.",
exampleList = {"3.0 h", "ExponentialDistribution1", "'1[s] + 0.5*[TimeSeries1].PresentValue'"})
private final SampleInput releaseDelay;
private DisplayEntity servedEntity; // the entity about to be released from the queue
{
releaseDelay = new SampleInput("ReleaseDelay", "Key Inputs", new SampleConstant(0.0));
releaseDelay.setUnitType(TimeUnit.class);
releaseDelay.setValidRange(0.0, Double.POSITIVE_INFINITY);
releaseDelay.setEntity(this);
this.addInput(releaseDelay);
}
public EntityGate() {}
@Override
public void earlyInit() {
super.earlyInit();
servedEntity = null;
}
@Override
public void addEntity(DisplayEntity ent) {
// If the gate is closed, in maintenance or breakdown, or other entities are already
// queued, then add the entity to the queue
Queue queue = waitQueue.getValue();
if (!queue.isEmpty() || !this.isIdle()) {
queue.addEntity(ent);
return;
}
// If the gate is open and there are no other entities still in the queue, then send the entity to the next component
this.registerEntity(ent);
this.sendToNextComponent(ent);
}
@Override
protected boolean startProcessing(double simTime) {
// Determine the match value
Integer m = this.getNextMatchValue(getSimTime());
this.setMatchValue(m);
// Stop if the queue has become empty
if (waitQueue.getValue().getMatchCount(m) == 0) {
return false;
}
// Select the next entity to release
servedEntity = this.getNextEntityForMatch(m);
this.moveToProcessPosition(servedEntity);
return true;
}
/**
* Loop recursively through the queued entities, releasing them one by one.
*/
@Override
protected boolean processStep(double simTime) {
// Release the first element in the queue and send to the next component
this.sendToNextComponent(servedEntity);
servedEntity = null;
return true;
}
@Override
protected double getStepDuration(double simTime) {
return releaseDelay.getValue().getNextSample(simTime);
}
}