/*
* JaamSim Discrete Event Simulation
* Copyright (C) 2012 Ausenco Engineering Canada Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.jaamsim.render;
import java.util.ArrayList;
/**
* A RenderProxy is a representation of a renderable object that has no reliance on the
* actual render state (eg: any kind of OpenGL buffer objects or textures). However,
* a RenderProxy has enough information to be rendered. The key method is collectRenderables(Renderer, ArrayList<Renderables>), which
* appends new renderables to a growing scene list.
* @author Matt.Chudleigh
*
*/
public interface RenderProxy {
/**
* Create a Renderable object with the help of the renderer. This should only be called in the
* render thread.
* @param r
* @param outList
* @return
*/
public abstract void collectRenderables(Renderer r, ArrayList<Renderable> outList);
/**
* Collect the renderables that will draw directly to the window overlay (window space)
* @param r
* @param outList
*/
public abstract void collectOverlayRenderables(Renderer r, ArrayList<OverlayRenderable> outList);
}