/* * JaamSim Discrete Event Simulation * Copyright (C) 2012 Ausenco Engineering Canada Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.jaamsim.render; import java.util.ArrayList; /** * A RenderProxy is a representation of a renderable object that has no reliance on the * actual render state (eg: any kind of OpenGL buffer objects or textures). However, * a RenderProxy has enough information to be rendered. The key method is collectRenderables(Renderer, ArrayList<Renderables>), which * appends new renderables to a growing scene list. * @author Matt.Chudleigh * */ public interface RenderProxy { /** * Create a Renderable object with the help of the renderer. This should only be called in the * render thread. * @param r * @param outList * @return */ public abstract void collectRenderables(Renderer r, ArrayList<Renderable> outList); /** * Collect the renderables that will draw directly to the window overlay (window space) * @param r * @param outList */ public abstract void collectOverlayRenderables(Renderer r, ArrayList<OverlayRenderable> outList); }