/* * JaamSim Discrete Event Simulation * Copyright (C) 2012 Ausenco Engineering Canada Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.jaamsim.math; /** * A simple representation of a Ray in 3 space. Like all rays, it's a position and direction. * @author Matt Chudleigh * */ public class Ray { private Vec4d _start; private Vec4d _direction; public Ray() { _start = new Vec4d(0, 0, 0, 1.0d); _direction = new Vec4d(1, 0 ,0, 0); } public Ray(Vec4d start, Vec4d dir) { _start = new Vec4d(start); _direction = new Vec4d(dir); _direction.normalize3(); _direction.w = 0; // Direction is a direction... } public Vec4d getStartRef() { return _start; } public Vec4d getDirRef() { return _direction; } /** * Returns a new Ray as though this was passed through the Transform trans * @param trans * @return */ public Ray transform(Transform trans) { return transform(trans.getMat4dRef()); } /** * Returns a new Ray as though this was passed through the Matrix mat * @param mat * @return */ public Ray transform(Mat4d mat) { Vec4d startTransed = new Vec4d(0.0d, 0.0d, 0.0d, 1.0d); startTransed.mult4(mat, _start); Vec4d dirTransed = new Vec4d(0.0d, 0.0d, 0.0d, 1.0d); dirTransed.mult4(mat, _direction); dirTransed.normalize3(); return new Ray(startTransed, dirTransed); } /** * Returns a new vector4d representing the point 'dist' distance along this ray * @param dist * @return */ public Vec3d getPointAtDist(double dist) { Vec3d ret = new Vec3d(_direction); ret.scale3(dist); ret.add3(_start); return ret; } /** * Returns the distance along the ray to the point on the ray closest to given point, this * can be negative if the point given is effectively behind the ray * @param point * @return */ public double getDistAlongRay(Vec3d point) { Vec3d diff = new Vec3d(point); diff.sub3(_start); return diff.dot3(_direction); } @Override public String toString() { return "Orig: " + _start.toString() + " Dir: " + _direction.toString(); } }