/*
* JaamSim Discrete Event Simulation
* Copyright (C) 2013 Ausenco Engineering Canada Inc.
* Copyright (C) 2016 JaamSim Software Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.jaamsim.ProbabilityDistributions;
import com.jaamsim.Samples.SampleConstant;
import com.jaamsim.rng.MRG1999a;
/**
* Uniform Distribution.
* Adapted from A.M. Law, "Simulation Modelling and Analysis, 4th Edition", page 448.
*/
public class UniformDistribution extends Distribution {
private final MRG1999a rng = new MRG1999a();
{
minValueInput.setDefaultValue(new SampleConstant(0.0d));
maxValueInput.setDefaultValue(new SampleConstant(1.0d));
}
public UniformDistribution() {}
@Override
public void earlyInit() {
super.earlyInit();
rng.setSeedStream(getStreamNumber(), getSubstreamNumber());
}
@Override
protected double getSample(double simTime) {
// Select the sample from a uniform distribution between the min and max values
double minVal = minValueInput.getValue().getNextSample(simTime);
double maxVal = maxValueInput.getValue().getNextSample(simTime);
return minVal + rng.nextUniform()*(maxVal - minVal);
}
@Override
protected double getMean(double simTime) {
double minVal = minValueInput.getValue().getNextSample(simTime);
double maxVal = maxValueInput.getValue().getNextSample(simTime);
return 0.5 *(minVal + maxVal);
}
@Override
protected double getStandardDev(double simTime) {
double minVal = minValueInput.getValue().getNextSample(simTime);
double maxVal = maxValueInput.getValue().getNextSample(simTime);
return 0.5*(maxVal - minVal) / Math.sqrt(3.0);
}
}