/* * JaamSim Discrete Event Simulation * Copyright (C) 2013 Ausenco Engineering Canada Inc. * Copyright (C) 2016 JaamSim Software Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.jaamsim.ProbabilityDistributions; import com.jaamsim.Samples.SampleConstant; import com.jaamsim.rng.MRG1999a; /** * Uniform Distribution. * Adapted from A.M. Law, "Simulation Modelling and Analysis, 4th Edition", page 448. */ public class UniformDistribution extends Distribution { private final MRG1999a rng = new MRG1999a(); { minValueInput.setDefaultValue(new SampleConstant(0.0d)); maxValueInput.setDefaultValue(new SampleConstant(1.0d)); } public UniformDistribution() {} @Override public void earlyInit() { super.earlyInit(); rng.setSeedStream(getStreamNumber(), getSubstreamNumber()); } @Override protected double getSample(double simTime) { // Select the sample from a uniform distribution between the min and max values double minVal = minValueInput.getValue().getNextSample(simTime); double maxVal = maxValueInput.getValue().getNextSample(simTime); return minVal + rng.nextUniform()*(maxVal - minVal); } @Override protected double getMean(double simTime) { double minVal = minValueInput.getValue().getNextSample(simTime); double maxVal = maxValueInput.getValue().getNextSample(simTime); return 0.5 *(minVal + maxVal); } @Override protected double getStandardDev(double simTime) { double minVal = minValueInput.getValue().getNextSample(simTime); double maxVal = maxValueInput.getValue().getNextSample(simTime); return 0.5*(maxVal - minVal) / Math.sqrt(3.0); } }